Waar veel van jullie druk aan het vliegen zijn en mooie beelden en verhalen daarvan hier delen, ben ik nog in de fase van lezen en bepalen wat mijn nieuwe systeem zal gaan zijn. Daarin kwam in het artikel bij Techspot tegen.
https://www.techspot.com/...ft-flight-simulator-2020/
Uit de conclusie:
Microsoft currently only supports DX11, which is very surprising as this game could definitely benefit from a low-level API. We’ve read reports that the game will be updated at some point in the future to support DX12 along with ray tracing, but no official word on this yet.
So for now, DirectX 11-only means the game is not great at CPU scaling. As a result, Flight Simulator 2020 limits itself to using 4 CPU cores which is a waste, as we just saw in a lot of instances we were CPU limited with the 16-core 3950X, yet the game only uses 15 - 20% of the CPU. The same problem was seen with the Core i9-10900K, though the higher clock speeds do allow for a little more performance at lower resolutions. Still, the 10-core processor just saw 4-cores loaded to around 80-90%, with the rest doing very little.
But don’t go thinking, "great, I can stick with my old Core i5 or Core i7 processor, if the game only uses 4 cores." And that’s because the game uses an enormous amount of system memory, and as a result memory bandwidth is also very important. CPUs using DDR3 memory are going to struggle and the same is also likely true for first-gen Ryzen CPUs as they suffer from high memory latency.
Therefore you’re really going to want a Ryzen 5 3600 or Core i5-10600K for optimal performance, though the larger caches of higher-end CPUs can still be beneficial, so this is something we might have to look into. At the same time, the full power of the 10900K or 3950X is not well utilized and that’s a real shame.
We just mentioned RAM usage, and this is a game that will help justify that 32GB memory kit. With 16GB you’re right on the edge and we often saw memory usage exceed 16GB, so for optimal performance 32GB will be required.
Also, as we observed with the Ultra quality preset, the game is a heavy VRAM user. Ideally, even for 1080p, you want to have an 8GB buffer, though with enough system memory you can get away with a 6GB graphics card. Be aware that 4GB cards will cause you some headaches. Then going beyond 1080p, the game unquestionably requires 8GB of VRAM.
For choosing the best GPU for Flight Simulator 2020, if you’re just targeting 30 fps which as we’ve said is enough for playable performance, though opinions may vary on this one, but assuming you agree... for 1080p Ultra you’ll require a GTX 1660 Ti, GTX 1070, Vega 56 or 5600 XT. Then at 1440p you need an RTX 2060 Super or RX 5700. Finally for smooth 4K performance, an RTX 2080 Ti, or you might as well wait for those next-gen GPUs to arrive.