http://imperialnews.netwo...he-developers-episode-05/
[0:51]
Q: What are some of the frustrating sides of things for you as players?
A: Vincent is not fond of the holotable and has a team just for testing it out. Randy does not like the party system and hopes for the improvements to be implemented soon™
[1:46] Q: What techniques do you recommend for intrepid bug hunters? How can we most efficiently collect the information you need?
A: Be clear and concise.Provide steps running through what you started doing. Include both what you were doing when the issue arose and what you were doing before it as well.
[3:17] Q: Do you use Issue Council to understand problems better?
A: Yes, especially in LA and UK offices.
[4:29] Q: Does causing chaos and havoc on the PTU help test? Are the QA targets shifting constantly with the flux of new patches to the PTU?
A: Even just logging in for a short time helps. However if you are planning something that will involve other people then make sure you have their permission. QA targets are in an unstable environment to keep up with the new mechanics and content but provide a focused intense service.
[8:17] Q: How is your time spent when doing QA work?
A: 40% regression, 40% targetted, 30% ad-hoc testing. 110% cause QA are awesome.
[10:24] Q: When testing, how often are past bugs retested?
A: Only when areas covering the past bugs are redone. If landing gear gets a code change, then we look quickly at the bugs for landing gear. Otherwise, we just look back at previous fixes if a new bug is found.
[11:58] Q: How is this feedback communicated to and used by the rest of the QA and the designers? What can we do to make the feedback more useful?
A: The community gave us so much feedback it was almost information overload so we’re going to slow down the feedback so designers have more time to parse it. And we’re going to try to make it easier to digest when it does come in. You should keep things clear, concise and within scope but don’t be afraid to give examples.
[15:53] Q: What plans do you have for yourself in the PU?
A: Randy wants to do mercenary/pirate or a miner. Vincent initial mission is to hunt Randy Vasquez down and kill him. Then he either wants to be a CIG bounty hunter or information runner, sell location information on other CIG people so others can hunt them down.
[18:14] Q: What are the priorities of development among CIG? e.g. Ships, Characters, System, etc.
A: CIG is big and so everything is split up into hierarchies that have their own setup if you will. They have their tasks that they do and for the most part remain that way. Priorities change almost daily and sometimes hourly so we don’t have a given priority always. We don’t however pull Artists to help with an Engineer job, vice versa, only the appropriate people assist where they’re needed in order to maintain efficiency. There isn’t a given task that’s above one another because of priorities constantly shifting.
[21:09] Q: What are Randy Vasquez’ goals for the year? What new features may we see soon?
A: To survive as a producer but he’s enjoying the change so far. Shields were just given an audit. They had to look at how lasers affect them, kinetics etc. As well as take into account their functional role. These changes are also being on for armour. So we may see the new damage system soon.