nog meer info over de cutlass (kan zijn dat ik een andere comment van Ben gemist heb omdat ik niet alles heb gelezen

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https://forums.robertsspa.../3616448/#Comment_3616448
https://forums.robertsspa.../3616450/#Comment_3616450Hey guys! Answers to the last set of questions are attached.
1. Given that the Pirate Pack has a tractor beam and docking collar as additional equipment, and the Cutlass now includes both of those as standard equipment, will anything change with the Pirate Pack? The extra equipment was used to justify only including 2000 UEC when other packages (including the new Cutlass packs) include 5000 UEC.
We have no plans to change the Pirate Pack. Backers who pledged for the original package have a unique skin, LTI, Alpha Access and two years of stretch goal rewards for less money than the current Cutlass Black pack. I’ve looked through the old messaging and nothing I’ve seen suggests the tractor beam or docking collar wouldn’t be available elsewhere (I mention this because there ARE times when we’ve said such things, forgotten in the ensuing months and needed a reminder to change our current plans to keep our promises… but as best I can tell, this is not one of those times.) That said, if you’re truly unhappy with your older Pirate Pack Cutlass and would like to switch to a Cutlass Black package with the current rewards (5,000 UEC, no skin, etc.) then I will authorize Customer Service to make these changes without charging the additional $5 it would cost to purchase the new version.
2. Backers are confused about the modularity of the Blue and Red. Will they be able to remove the medical seats and the holding cells when the PU launches?
As with the Phoenix’s interior, this is a feature we want to include, it’s a feature we intend to include… but it’s not a feature we are currently willing to promise at the launch of the Persistent Universe. The intention is to begin by offering limited customization onboard ships (smaller decorative flare, select internal seat action points) and ultimately expand to fully customizable interiors.
(Slight update to this: the BEDS and the CELLS can be removed from the Red and Blue (respectively) at launch under the current schedule; they can’t yet be repositioned to other ships or moved around internally. The benefit there is to trade them for cargo space rather than other seat actions.)
3. What qualities of the Cutlass Blue and Cutlass Red are tied to the unique hull and cannot otherwise be obtained? We know about the improved maximum shield and the ability to fake being a cop for the Blue. Are there other aspects such as additional armor that can never be obtained by someone who does not have that particular hull variant? Does the Cutlass Black have any unique attributes?
The Red and the Blue have increased armor; we don’t provide statistics for this yet, but you can see it reflected somewhat in the mass compared to the base ship! The Cutlass Black has a larger maximum cargo capacity than either of the other ships.
4. Many backers are surprised by CIG's decision to move away from a common hull and provide a series of unique hulls with distinct configurations, particularly in terms of hardpoints and capacities. Given that the Cutlass was originally described as a modular, easily customized system (the "Honda" of Star Citizen), why did CIG decide to use this approach instead?
I wouldn’t say this is anything new; we’ve been building unique hulls for ships since the 300-series. Our feeling is that it gives you more variation than less. Three unique hulls means you have three choices to start from rather than one. A Cutlass Black is just as role-configurable as an Aurora ES… you just have two additional starting points, if so desired. (Plus, let’s be totally honest here: seeing distinctly different spacecraft flying around the universe is neat, and more unique base hulls is a cost-effective way of making that happen.)
5. In your response you mentioned that the Cutlass Blue would have a "better" jump engine. What traits will exist in a jump engine, and in what way will the Blue's be better? Is that unique to the hull, or could a Red or a Black upgrade their jump engines to match the performance of the Blue?
Like any component, a Jump Drive has a number of statistics associated with it. Including:
- Recharge time: number of minutes between jumps.
- Fuel Efficiency: number of jumps without refueling.
- Signature: easily detectable ‘flash,’ or silenced approach.
- Damage: where hull damage translates to hits on internal components.
- Quality: % of chance you’ll have a flameout/failed jump/etc.
The jump drives are not unique to the hulls, though, and can be moved from one ship to another. (And as with any of our components, it’s probably wrong of me to say that one is ‘better’ than the other… the Cutlass Black’s drive has less of an ecm signature but is also less fuel efficient, for instance. So we’re measuring value in this case as the pure in-universe retail in UEC.)
6. You said earlier that "Ships are priced based on their base statistics and the value of their included add-on components; the Cutlass series are no different in this respect." Later on in the same post when asked about why the Blue was more expensive you said "Well, one is the nicer jump drive! But yes, this likely does reflect some factors not included in the stats (including armor, in-universe production rarity, overall maneuverability, etc.)" This is confusing and suggests that the pricing is more than just the statistics and components. Can you break down what about the Blue upgrade makes it worth $50, and compare it to equivalently priced upgrades like the Super Hornet and Freelancer MIS? It seems like the other two ships are getting a lot more for their money.
For context on this question, I did a poll of forum respondents asking them if they though the Cutlass Blue was "worth" the $50 upgrade price. Of the 749 votes, 42.06% said "No", 41.66% said "Yes", and 16% had no opinion or answer. That's a statistically significant (albeit non-random) sample of the 623,219 backers with a margin of error of 3.58% given 95% confidence. I know many people are on the fence about the Blue and a bit more explanation would almost certainly encourage more pledges.
I don’t feel great about this one, because it sounds like what you’re asking me to do is sell you on the Cutlass Blue… and while we’d love your support, forcing ship sales on our backers isn’t the goal. If it seems like a ship design isn’t for you, you shouldn’t feel like you need to pledge for it. I just want to get that out of the way before I talk about the ship itself. If you’re dreaming of a different Cutlass variant (like a super pirate version) and you’re looking for me to suggest this is secretly that… you will likely be disappointed.
Anyway! I don’t know about the general confusion; the things I listed in the previous response are all stats. But I can detail it out if desired. The Cutlass Blue is more expensive because:
* It has the highest base armor stat of the Cutlass variants.
* It includes the following 'more valuable' components:
- RAMP RAMPower AM-C Power Plant
- Hammer Propulsion HE 5.4 Thrusters
- Kruger K-4 Parma Shield
- Nova ASIM-09/c Spider II missile launchers
- Holding Cells
* It has a higher Max Shield potential (5 instead of 4)
* It will be produced in more limited numbers than the other two hulls in the finished universe's economy (that is to say, for every ten Cutlasses produced severan will be Blacks, two will be Reds and one will be a Blue; that's preliminary, but you see the general idea.)
* It is designed to start the game with a specific role in mind (police officer/q-ship)
(Note that the fact that it’s a limited production model doesn’t so much impact the sale price as it does the limited availability in the store.)
7. The main thrusters on the Black are "Voshkod Silent IV Advanced" thrusters. Do these offer some kind of stealth or signature bonus? Are the other aspects of the Black that might make it better suited for those who wish to remain undetected that they might lose by upgrading to the Blue or Red?
These are, indeed, stealth-oriented thrusters. The Cutlass Black as sold is spec’d out for lower emission flight… but none of those upgrades are exclusive to the hull. (That is to say, you could take the Silent IV Advanced thrusters and the Soniclite and mount them on any Cutlass hull.)
8. Does the Cutlass have internal gravity? If so, will the presence of internal gravity have an effect on acceleration induced blackouts and redouts?
Yes, it does have internal gravity. At present, the impact on acceleration is the same (I believe the engine is treating the pressurized pilot suits as if they have standard gravity already, so the effect should be the same.)
9. The Cutlass Blue standalone and upgrade no longer include the Advocacy Tools. Is this intentional?
Yes. If you purchased either while it listed the upgrades on the sale page, they will be attributed your account (today, if they haven’t already been.)
10. If the docking collar is relocated to the top and back of the Cutlass, how is it expected to defend itself during boarding operations? Wouldn't the turret be blocked by whatever craft the Cutlass is connected to?
This is something we’ll look at when we re-factor the docking collar; until it happens, I can’t speculate on whether or not the turret will change. But you can sleep soundly knowing that the goal is to let you use the turret to fend off enemy ships during boarding.
edit:
https://forums.robertsspa.../3616533/#Comment_3616533Beer4theBeerGod asked me to clarify about the first question: you absolutely still get the extra tractor beam and the docking collar as promised. (Which you can likely sell for more than 3,000 UEC on launch, if that impacts your trade-in decision.)
dus ik krijg een extra docling collar en tractor beam
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Voor 3% gewijzigd door
Bornhald op 18-10-2014 09:46
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