IGN: Loves it.
http://cube.ign.com/articles/651/651275p1.html
"It feels very comfortable..."
"Whatever games are on Revolution, they are basically guaranteed to provide a totally different experience. And for that, we're beaming with anticipation."
Gamespot: Loves it.
http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x
"The Nintendo DS and the new Revolution controller have shown us that, at the end of the day, Nintendo is still able to dream up some truly unorthodox ideas, as well as make them work in ways players never expected. As such, we'll be anxious to see just what kids of new experiences we'll be playing next year when the console ships."
1up.com: Loves it.
http://www.1up.com/do/newsStory?cId=3143782
"At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked."
"...pointing it to aim felt perfectly natural, right from the very first second, just like with a light gun. It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements..."
"As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup."
Kotaku: Loves it.
http://www.kotaku.com/gaming/nintendo-revo...oods-125998.php
"I touched the new Nintendo controller that was in Iwata-san's pocket. The presentation really didn't do justice to the controller's sleek goodness. Nintendo's products are getting more and more beautiful."
"The new N controller was exceptionally light and felt comfortable to the touch."
Wired.com: Overall positive review.
http://wired.com/news/games/0,2101,68869,00.html
Hironobu Sakaguchi: Loves it.
http://cube.ign.com/articles/660/660408p1.html
"When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen."
"When shown such a new concept, software makers are, even as just normal people, left excited."
Hideo Kojima: Loves it.
http://www.joystiq.com/entry/1234000683045100/
"If the game creators and the users want to have a great steak for their anniversary, they go maybe to PS3. But if they want great dinner, great steak with their family, a little bit more casual during the weekends, they might select Xbox 360. Or why not have a great steak at your house everyday, they might choose Revolution."
Peter Molyneux: Loves it.
http://www.gamesindustry.biz/news.php?aid=11002
"There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'"
Yuji Naka: Really Loves it.
http://www.gamesindustry.biz/news.php?aid=11002
"I have seen the Revolution and I think everyone will be very pleasantly surprised, when Nintendo reveals everything."
Also note that Nintendo has commented on Yuji Naka liking the controller 'quite a bit', and the fact that there has been a steady flow of 'Yuji Naka's interested in the Revolution' news posts for the past few months.
Ken Sugimori: Loves it.
http://cube.ign.com/articles/660/660408p1.html
""You'll be able to do things with the Revolution that you could never do with consoles before," he says, adding with a laugh, "Personally, it's the kind of hardware where, more than making games, I'd rather play them.""
Kouichi Suda: Developing for it and/or Loves it.
http://cube.ign.com/articles/660/660408p1.html
""In truth, I have yet to get my hands on Revolution," Suda admits, but adds that he expects to get some hands on time shortly. Once he saw the controller at the product announcement, he felt that there was no choice but to make games for it. "I've already finalized a plan. Now, all that remains is to make it." Judging by Suda's comments, we can probably add Grass Hopper to the list of Revolution developers."
Toshihiro Nagoshi: Loves it.
http://cube.ign.com/articles/660/660408p1.html
""I was surprised when I saw it, I was surprised when I touched it, and when I played the sample games, I was even more surprised!" Nagoshi states. "I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character.""
Yasuhiro Wada: Loves it.
http://cube.ign.com/articles/660/660408p1.html
"Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy,""
Takanobu Terada: Pleasantly surprised.
http://cube.ign.com/articles/660/660408p1.html
"To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. With good use of the expansion terminal, isn't it possible to make, for instance, a versus shooting game without the use of the monitor, where the fight is through the controller alone? I feel that it is a great controller that can inspire many ideas, even aside from videogames."
Hiroshi Tanibuchi: Loves it. Tells us we won't understand until we try it ourselves.
http://cube.ign.com/articles/660/660408p1.html
"In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself."
"On the topic of Japan's favorite baseball series, he suggests good things for a possible GameCube version: "If we were to make it, we'd want to make a special Power Pro for the Revolution.""
Masahiro Sakurai: Optimistic.
http://cube.ign.com/articles/660/660408p1.html
"I'm sympathetic for Nintendo's stance of reducing hurdles for games. For that reason, I think it's good that the controller buttons have been reduced to just one. A long remote controller shape with just one button. This has impact. The DS, with its touch screen, made games a ways easier to understand."
Kouichi Ishii: Optimistic.
http://cube.ign.com/articles/660/660408p1.html
"I believe creators will enjoy making games [with the controller]. However, you'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games."
Sega: Really Loves it.
http://revolution.joystiq.com/entry/1234000050051573/
"SEGA has announced plans to show strong support for Nintendo's next-gen Revolution console, confirming that classic titles are more than likely to make an appearance on the platform."
"It's all about entertainment rather than trying to be controversial or anything like that. It's pure, good old-fashioned entertainment."
"We're very excited about the prospects of Revolution"
"We're very interested in Revolution at the moment. We obviously haven't made any announcements, but we, like other people, are talking with Nintendo about what Revolution will be, about potential opportunities on Revolution."
EA: Really Loves it.
http://cube.ign.com/articles/651/651304p1.html
"Game control is essential - it's the area where perhaps the most game-play improvement can be made"
"...I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
Michel Ancel: Really Loves it.
http://gc.advancedmn.com/article.php?artid=5763
"I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It's simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It's opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. It's a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. It's closer to the way we act in real world, that's why it's going to be mass market. I'm sure that people will go crazy given the ability to interact so easily with virtual worlds. I'm just mad about it!"
Radical Entertainment: Loves it.
http://gc.advancedmn.com/article.php?artid=5763
"[The] Revolution controller = casual gamer paradise. A lot of people are really intimidated by buttons. Console controllers are scary things that make you look dumb if you don't know which button to press. I remember my frustration at switching from Nintendo to Sony and having to look for the Triangle button, Circle button, etc in Parappa the Rapper and it took time and dedication to feel comfortable with the controller. My wife is not a gamer, heck she doesn't even use the TV remote proficiently, preferring to use the numbers instead of the channel up and down keys. I think Nintendo have been watching the people who put down the controller too quickly and the people who play with their tongues out and tilt their controllers to get that extra bit of corning control. Revolution means people can have fun more immediately and we can hook them on that fun without the time and dedication needed to learn how to use a traditional controller."
SUN Microsystems: Really Loves it.
http://gc.advancedmn.com/article.php?artid=5763
"This is why I love Nintendo. Just when people think that innovation is dead and game design/implementation is becoming a barren wasteland, the House of Mario does something so off the wall that people stand up and take notice."
Ubisoft: Loves it.
http://cube.ign.com/articles/651/651304p1.html
"We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Activision: Really Loves it.
http://biz.gamedaily.com/features.asp?arti...579&filter=
"What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
THQ: Really Loves it.
http://cube.ign.com/articles/651/651304p1.html
"We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
Namco Bandai: Developing for it.
http://hardware.gamespot.com/Story-ST-15143-2025-4-6-x
"The soon-to-be-merged companies disclose plans to become third-party publishers for Nintendo's next-generation console."
SquareEnix: Loves it.
http://cube.ign.com/articles/611/611909p1.html
"What increased our interest further is that the next step is already being prepared for Revolution. [Nintendo's networking plan is] not just a portable, not just a console -- it's exactly what we wanted in that it's the birth of a completely new platform."
"From here on, we'll have to challenge ourselves with content in response to what Nintendo offers. We would like to give strong support."
Koei: Developing for it.
http://www.1up.com/do/newsStory?cId=3143961
"We also have plans for the Xbox 360 and Revolution as well..."
"We are committing ourselves to creating new types of games for each of those platforms, so we hope you'll look forward to those."
Gearbox: Loves it.
http://aussie-nintendo.com/full.php?subact...emvore%20spaces
"In an interview with Dutch site Gamercc.com, company president of Gearbox Randy Pitchforth stated that the Revolution's controller is "an interesting device", and that Gearbox are "looking forward to making games for it"."
TIME: #2 on Things That Will Blow Your Mind
http://www.1up.com/do/newsStory?cId=3144800
It's #2 on "Things That Will Blow Your Mind", right underneath a new airliner. What more do you want?
Edge Magazine: Really loves it.
http://www.revolutionreport.com/articles/read/148
"According to the magazine, the controller is "unthreatening and uncomplicated," and "begs to be picked up." Continuing on, it "makes you feel like a magician, becoming so settled in your hand there might as well be nothing there.""
"there's a soft, rubbery finish on both [the crook in the underside and the main action button]...meaning although the handset looks hard, sharp-edged, and slippery, the sensation of holding it is effortless."
"there's no immediate reason to believe that playing with Revolution will need any more playing with a mouse: rest your arm on your knee or sofa arm, and direct the action with gentle tilts and turns."
"the controller isn't a clumsy compromise: it's fast and sensitive. Although the understandable anxieties still exist that using it will feel like wrestling a gumed-up ballmouse, the sensation is more like swooping a high-res optical mouse across a decent mat."
"returning to TGS's show floor after playing the [Revolution] demos [was] a faintly surreal process. Suddenly, the 360 looks incredibly old-fashioned. Picking up a DualShock for a quick play of Rogue Galaxy seems preposterous. The [Revolution] controller makes it instantly apparent how much of a cheap fudge the 3-D controls of the last two generations have been."
Other Third-Party Developers: Making exclusives for it.
"We are seeing very strong third party support, and already talks about exclusive titles that will truly make use of the revolution controller and everything we are bringing in the machine."
Reggie and Iwata have stressed that we'll be seing familiar franchises, surprising third-party support, and surprising exclusives for the revolution. Time will only tell.