online gezet, een korte quote is wel op zijn plaats om de prestatie (over het algemeen toch een probleem voor behoorlijk wat mensen merkte ik zo
Enter the game menu screen - cheat mode can't be enabled while playing. In the menu, open your console by pressing ~ (or SHIFT + ~), and then type seta thereisacow 1337 and press Return. Then type spdevmap eldaba and press Return. The Eldaba map will load up, and you can now enter cheat commands* in the console.
Performance Commands
ai_corpseCount [0 - 64] - Determines the maximum number of corpses visible on screen at any time. Usually determined by the in-game setting Number of Corpses, you can set a specific value between 0 and 64 here, with the lower the number, the greater your FPS in heavy combat scenes. Note, setting a value of 0 will cause the game to crash.
cg_brass [0,1] - If set to 0, disables all ejecting brass, such as expended shells from your gun. This can improve FPS slightly when firing your weapon.
cg_drawGun [0,1] - (cheat) If set to 0, removes the gun model from in front of the player. In effect the gun becomes hidden, and this can improve performance by removing the complex gun model from the screen.
cg_drawHealth [0,1] - (cheat) If set to 1, draws a health bar on the screen.
cg_drawMantleHint [0,1] - If set to 0, disables the grey 'press Space to Mantle' prompt when you are close to climbable objects.
cg_hintFadeTime [0 - *] - Determines the time in seconds before an onscreen hint is removed. The time can be any value 0 or higher.
cg_marks [0,1] - If set to 0, disables all marks made by weapons, explosions etc - such as bullet impact marks and charring on the ground. This can improve performance in heavy combat scenes.
cl_avidemo [0,1] - If set to 1, begins recording frames for a demo movie. These frames are stored in .tga format in your \Program Files\Activision\Call of Duty 2 Demo\Main\screenshots folder. Note that enabling this option can severely slow down your system, and it can be disabled at any time by setting cl_avidemo to 0.
cl_mouseAccel [0 - 100] - If set to 1 or higher, accelerates your mouse movements. The higher the value used, the quicker your movements will accelerate your mouse. This can make aiming difficult, so set to 0 if you want to disable this option.
com_hunkMegs [80 - 512] - Determines the amount of memory (in MB) to allocate to the game to help smooth out in-game loading. You should not allocate any more than half your system RAM to this option (i.e. if you have 1GB of RAM, set this cvar to 512).
com_maxfps [0 - 1000] - Determines the maximum frames per second (fps) possible. If set to 0, disables the FPS cap. Any value higher than 0 caps your FPS to that level. The main reason to use this command would be to smooth framerate fluctuation, as framerate spikes can cause jerky gameplay.
con_minicon [0,1] - If set to 1, shows the text output of console commands and game engine functions on the main screen. You can use the con_miniconlines and con_minicontime cvars to set the number of visible lines and the amount of time text output stays visible on screen respectively.
con_typewriter_printspeed [0 - 400] - Controls the print speed of text written on the screen using the 'typewriter effect', such as objective notifications. The higher the value, the quicker text will be written to the screen.
developer [0,1] - If set to 1, enables developer mode, which shows the game code and allows a range of functions for testing the code.
fx_enable [0,1] - (cheat) If set to 0, disables a range of special effects in the game. This can improve performance at the cost of image quality.
r_anisotropy [0-16] - If Anisotropic Filtering is enabled in the in-game settings, this cvar sets the level of Anisotropic Filtering used. The default is 8x, however you can set a value between 1x and 16x, with the higher the sample rate, the better texture quality but the lower your performance. Anisotropy can have a significant impact on performance on certain systems.
r_drawDecals [0,1] - If set to 1, disables all decals - that is, marks on the wall from gunfire, explosions, etc. Similar to the cg_marks command.
r_drawSun [0,1] - If set to 0, disables the sun effect in the sky - the sun disappears. This can improve performance slightly, and also removes the 'sunblind' effect when starting at the sky.
r_drawWater [0,1] - (cheat) If set to 0, disables water effects. This improves performance in areas with water.
r_fog [0,1] - (cheat) If set to 0, disables any visible fog. This can improve performance in such circumstances.
r_forceLod [0,1,2,3,4] - (cheat) Sets the Level of Detail (LOD). 0 is High, 1 is Medium, 2 is Low, 3 is Lowest and 4 is None.
r_fullscreen [0,1] - If set to 0, changes from fullscreen to windowed mode. This can help performance if the window is smaller than your current desktop resolution. Game must be restarted for windowed mode to come into effect.
r_gamma [0.5 - 3.0] - Sets the level of the in-game Gamma (brightness). Normal gamma has a value of 1, 3 is very bright, 0.5 is dark.
r_glow [0,1] - If set to 0, disables the in-game 'glow' which certain bright objects (such as the clouds) emit. This can noticeably improve performance, especially for lower-end graphics cards, without a major reduction in image quality. Some people prefer to disable the glow effect as they find it annoying.
r_lodBias [-1000 - 0] - Controls the Level of Detail (LOD) Bias. The default is 0, and values below 0 progressively make distant models (e.g. soldiers) more detailed. At -1000 the level of detail of all models is at its highest, but performance also takes a signficant negative hit.
r_lodScale [1 - 4] - Determines the rate at which the LOD Bias value comes into effect. That is, models closer to you will lose more details more quickly the higher the lodscale value.
r_picmip [0,1,2] - Controls the mipmap level which affects texture quality. A value of 0 seems to give the best image quality, while 1 and 2 provide poorer image quality at better performance. It appears this setting is autodetected and can't readily be changed in the game.
r_picmip_bump [0,1,2] - Controls the bump mapping on textures. A value of 0 seems to give the best image quality, while 1 and 2 provide poorer image quality at better performance. It appears this setting is autodetected and can't readily be changed in the game.
r_picmip_spec [0,1,2] - Controls the specular light map used for textures. A value of 0 seems to give the best image quality, while 1 and 2 provide poorer image quality at better performance. It appears this setting is autodetected and can't readily be changed in the game.
r_showTris [0,1,2] - (cheat) If set to 1 or 2 enables simple or detailed wireframe mode.
r_skinCache [0,1] - If set to 1, caches model skins, resulting in smoother gameplay. However caching takes up some memory, so for those with very low system RAM, disabling skincaching may reduce loading times and improve performance. For most everyone else, keep this enabled.
r_zfeather [0,1] - If set to 0, disables zfeather smoke effects. These effects are covered in the In-Game Settings section of this guide. Note that almost all ATI graphics cards and many older Nvidia graphics cards do not have sufficient hardware support for zfeather smoke, and hence can't be forced to use it.
snd_bits [8 - 16] - Sets the bitrate of audio in the game. The default is 16-bit audio which provides best audio quality, however you can set this to 8-bit audio, which may improve performance at the cost of some loss in audio quality.
snd_enable2D [0,1] - (cheat) If set to 0, disables 2D sounds - that is, sound effects such as clicking buttons and background music.
snd_enable3D [0,1] - (cheat) If set to 0, disables 3D sounds - that is, most sound effects in the game.
snd_enableReverb [0,1] - (cheat) If set to 0, disables reverberation effects used in EAX 3D sound. This can improve performance, but lessens the reality of 3D sound.