Diablo 3 is in de maak, en hier zijn wat details over een geleakte class. Ziet er allemaal rete vet uit imo
Harvester of Bones
Raise Dead; Randomly summons an Fire/Ice/Shadow/Light or Nature enhanced skeleton.
These skeletons use their elemental powers to either heal or damage. Cannot have more then 5 skeletons.
Skeletons and their powers;
Fire: Shoots fireballs, exploding on impact doing AoE damage. Also has a small chance of igniting the target.
Ice: Shoots frostbolts, minorly slowing the target. Also has a small chance of freezing the target. Causing the next hit to do extra damage.
Shadow: Shoots boneshards; When the target has 3 Bone Shard debuffs, a skeleton will raise from the ground near the target. Assisting you in battle.
Light: Skeleton which heals you and your skeletons. Healing a target has a small chance of removing a debuff on the target.
Nature: A powerful melee skeleton which has a poisoned blade. Doing a small amount of damage over time. Also has a small chance of corroding the armour, reducing the targets armour.
Purge Dead; Purges a random skeletons to gain a temporary buff according to its elemental power.
Overload Skeleton;
Overloads a selected Skeleton.
Fire: Overloading the fire skeleton causes it rapidly shoot fireballs at the target for 3 seconds. After 3 seconds it explodes, damaging all near targets.
Ice: Overloading the ice skeleton causes its attacks to effectively slow the target. After 3 seconds the skeleton will burst into a cone of ice. Increasing the damage taken by all targets in the cone for a short amount of time.
Shadow: Overloading the shadow skeleton causes his attacks to add extra damage over time. After 3 seconds the skeleton will fall apart, which causes a lesser skeleton to raise from the bone fighting along your side.
Light: Overloading the light skeleton causes it to rapidly heal friendly units. After 3 seconds the skeleton will be explode and heal all nearby friendly units for a small amount.
Nature: Overloading the nature skeleton will cause the skeleton to swiftly strike at its target for 3 seconds. After 3 seconds the skeleton will fall apart, leaving a corrosive cloud. Damaging all enemy units for xx damage when made contact with the cloud.
Bone Shards; The Harvester shoots bone shards at the target. Damaging the Target as well as reducing its armour. When the target has 3 Bone Shard debuffs, a skeleton will raise from the ground near the target. Assisting you in battle.
Ritual of the Damned;
Enhancing The Harvester armor with boneshards. Which occasionally reduces the damage received from attacks. It also has a small chance of adding a bone shard debuff to the attacker.
Necrotic presence;
Each party member has increased resistance to fear effects for each skeleton nearby.
Tormented Soul;
When The Harvester dies, it raises a skeleton from the ground. Attacking the target which has slain The Harvester. This skeleton knows no fear and cannot be stopped unless killed.
Bone Shield; Creating a powerful shield around The Harvester which makes the Harvester immune to the next following attack.
When an attack has struck the bone shield, the target attacking it will receive an bone shard debuff.
Mass Purge; Sacrifice all skeletons. Temporarily buffs the Harvester with all elements.
Disease of the Dead; Target loses 1% of his HP each sec. It also attracts the undead, randomly raising an skeleton from beneath the ground near the target.
Necrotic Teleportation; Teleports you to an summoned skeleton within 50 feet. The skeleton is purged in the process.
Melt Skeletons; Melt 2 random skeletons, creating a mighty skeleton with its powers fused according to the sacrificed skeletons.
Rain of bones;
Purge 1 skeleton. The harvester will use the bones of the skeleton to smite at his target. Doing heavy damage, as well as adding a bone shard debuff.