Now the long waited 0.3.3 have been released
As usual you can get it at
https://sourceforge.net/p...=111717&release_id=253065
list of new features in 0.3.3:
- Feature: (MorphOS/AmigaOS) network support
- Feature: improved german town name generator
- Change: scenarios now have the file extension .scn
- Fix: removing and upgrading tracks under a bridge when a train is on the bridge
- Change: default network port from 12345 (known trojan) to 3979
- Fix: pause button was not synched in network games
- Fix: crash caused by invalid screen resolutions
- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players.
- Feature: transparent station signs
- Feature: show total cargo per wagon type in train details window
- Fix: volume, liters, was x100, should be x1000
- Feature: bridges on slopes
- Fix: bridge building by towns was screwed when executed without testing first
- Feature: added Galician translation (by Condex)
- Change: crossing tunnels is now considered a cheat
- Fix: better AI route finding
- Fix: AI builds less inner-city bus stations
- Fix: Better industry spreading on random maps
- Fix: Two industries that accept the same goods can never be very close to each other
- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty
- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges
- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it)
- Fix Game crashes when you hit the build rail button
- Fix: some scenarios had a max_railtype of 0
- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame
- Fix: 80% CPU load paused in fast-forward
- Feature: Enabled 'remove' button for stations
- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat
- Fix: Some airport runways were treated
- Fix: minor minimap glitch
- Fix: station sorting scroll fails with not ennough stations
- Fix: desert ground for depots in the desert
- Feature: station sort implemented using qsort()
- Feature: station list shows #of stations owned by player
- Fix: trains could run on wrong track type under bridges
- Fix: screenshot hangs
- Feature: split canal/lock tool in two tools, one for building canals, one for locks.
- Fix: wrong sound with ships
- Fix: toy shop closes even though it has supply
- Fix: nordic characters
- Feature: make the HQ generate passengers and mail
- Fix: slso restore Service Interval when rebuying vehicle
- Fix: crash with map bits > 8
- Fix: ufo crash in busstop
- Fix: town actions has empty row
- Change: made helicopters able to land on small airports again
- Feature: display number of houses in town overview window
- Fix: train stuck with the head in one depot and tail in another
- Fix: Optimized random radio tower spreading
- Feature: Land info now shows type of signal
- Fix: ground below trees is sometimes not covered by snow
- Fix: fast forward button in scenario editor
- Change: screenshots are saved to PERSONAL_DIR (unix)
- Fix: screenshot hotkey does not function in scenario editor
- Fix: allow deleting a bridge if a vehicle is below
- Fix: crash loading a scenario
- Fix: build tracks on water
- Fix: fast forward button pressed with tab
- Fix: vehicles don't get old
- Feature: realistic train reversing
- Feature: added support for 64 bit CPUs
- Fix: finance bug with some original scenarios
- Feature: added water quantity level "very low", which is the default for easy mode now
- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked
- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse
- Feature: (MorphOS build) various small improvement to make the the game feel more native
- Feature: alt + f now toggles full screen (alt + enter still works)
- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too)
- Feature: pasky's autorenew, autorenews vehicles if enabled.
- Feature: (incomplete) news history window
- Feature: larger smallmap size
- Feature: Austrian Citynames
- Feature: repaying most possible debt
- Feature: added Polish translation (by tomek)
- Feature: added Danish translation (by Gof.dk)
- Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting
- Feature: smooth economy changes
- Fix: 100% CPU bug
- Fix: crash when AI builds airport
- Fix: plays wrong music on main screen
- Fix: inflation was way too high when intrest rate = 0
- Fix: can't sell anything if money is TOO negative
- Fix: fast forward button resets
- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well.
- Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order)
- Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled
- Change: autosaves are now placed in save/autosave
- Feature: patch setting so that helicopters get serviced automatically on helipad
- Fix: "refit train" button remains
- Change: default savegame directory is /save in Linux
- Fix: enable up/down scrolling with the mouse
- Feature: center toolbar on screen
- Feature: sort savelist by date
- Feature: allow scrolling in both directions
- Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990)
- Feature: Resizing the window in all SDL builds
- Fix: 1920 all trains
- Fix: wrong heli breakdownspeed
- Feature: added MIDI flag to makefile to set custom path to midi player
- Fix: station list cargo waiting display bug
- Fix: bug that could allow rails on steep slopes
- Fix: train depots and checkpoints not flooded by water
- Fix: added command line option (-i) to deactivate the grf check
- Fix: signal bug [ 949929 ]