Ik loop eigenlijk tegen hetzelfde probleem aan als jullie, maar heb ook nog een ander probleem.
Sinds kort krijg ik verschillende foutmeldingen die als pop-up komen, deze kan ik makkelijk wegklikken door continue te klikken. Echter zijn het er soms wel meer als 100 en klik ik mezelf helemaal suf. Ik heb de game verwijderd, alle mods verwijderd en nu weer een paar standaard mods gedownload. Dus geen assets packs maar enkel veel gebruikte mods. Het komt echt bij de mods vandaan want zonder mods werkt het gewoon...
Heeft iemand een idee?
Nu weer melding zoals onderstaand;
InvalidOperationException
[ERROR] Was not in array when exiting array.
InvalidOperationException: Was not in array when exiting array.
at Colossal.OdinSerializer.BaseDataReaderWriter.PopArray () [0x0002d] in <703417c8c57b42e2b65d786c6030029a>:0
at Colossal.OdinSerializer.JsonDataReader.ExitArray () [0x000bb] in <703417c8c57b42e2b65d786c6030029a>:0
at Colossal.OdinSerializer.ListFormatter`1[T].DeserializeImplementation (System.Collections.Generic.List`1[T]& value, Colossal.OdinSerializer.IDataReader reader) [0x000da] in <703417c8c57b42e2b65d786c6030029a>:0
at Colossal.OdinSerializer.BaseFormatter`1[T].Deserialize (Colossal.OdinSerializer.IDataReader reader) [0x0007c] in <703417c8c57b42e2b65d786c6030029a>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.IO.AssetDatabase.OdinLogger:LogException(Exception)
Colossal.OdinSerializer.DebugContext:LogException(Exception)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(RenderPrefab&, IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader)
Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset:Load(HashSet`1, IAssetDatabase[])
Colossal.IO.AssetDatabase.PrefabAsset:Load(IAssetDatabase[])
Game.SceneFlow.<<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|15>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|15>d&)
Game.SceneFlow.<>c__DisplayClass104_3:<RegisterPdxSdk>g__OnEntryIsInActivePlaysetChanged|15(IReadOnlyCollection`1, Boolean)
Colossal.IO.AssetDatabase.<>c__DisplayClass14_0:<InvokeOnEntryIsInActivePlaysetChanged>b__0(Func`3)
System.Linq.SelectEnumerableIterator`2:MoveNext()
System.Threading.Tasks.Task:WhenAll(IEnumerable`1)
Colossal.IO.AssetDatabase.<InvokeOnEntryIsInActivePlaysetChanged>d__14:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<InvokeOnEntryIsInActivePlaysetChanged>d__14&)
Colossal.IO.AssetDatabase.ParadoxModsDataSource:InvokeOnEntryIsInActivePlaysetChanged(IReadOnlyCollection`1, Boolean)
Colossal.IO.AssetDatabase.<OnModStatusChanged>d__23:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(Boolean)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(Boolean)
Colossal.Core.MainThreadDispatcher:UpdateWaitFrameCount()
Colossal.Core.MainThreadDispatcher:UpdateUpdaters()
Game.SceneFlow.GameManager:Update()