zo las ik het niet, ik las het meer alsof ze het systeem verder uitgewerkt hebben en dat het niet meer grabby hands heet..
[In 3.0 demo, they picked up a crate, can you pick up any ‘there’s a mouse on the table, can I pick it up? can you pick up any object?] You want to come up and pick up a mouse, and the mouse could be at any angle. How do you pick it up and grab it? They had a system, Grabby Hands, they worked and polished for a while. They were faking it where you do a little ‘swipe’ that as you swiped it would attach and blend into the hand. Could walk around, set it down on a box, then pick up the box, etc…
2.0 version of that is a looting system. It’s got more defined metrics. Before, if you picked up a pistol, there was a little animation that’d fake getting it into your hand correctly. With the new looting system, you have one handed and two handed pickups, where you can come in and pick up an object of a certain size. There’s some fudging, but they want to stay within the metrics for it all. There’s right handed and left handed, there’s things for holding a datapad in your hand, which is different from grabbing a coffee or whatnot. They’ve already established lots of metrics for useables in the universe; consoles, doors, railings, etc… but they’re also starting to get into the realm of metric’d props that you pick up and carry around. After CitCon, Bryan is now the metric guru, he’ll be going through and grabbing objects, saying every object within a certain class, he’ll put it in hands, they’ll make stuff look good, and they’ll create a node inside the object so every object, when you pick it up, it’ll have an animation where he goes down and picks it up, and he’ll have it in his hand. In the hand, you can inspect the object.
If you wanted to put on a helmet; You’ll grab it, look at it, you can examine or inspect, if you want to buy it you can look around at it and look at the stats. Then you could purchase it. But you say, I want the object, whether you got it off a dead soldier or whatnot. I want this guy’s helmet. Now you can walk around with it, put it under your arm and walk around, and then when you’re ready to drop or equip, you can go back and examine it, then you can drop it, equip it, whatever. And when you’re done with it you can take it off, etc…
het lijkt mij wel is in ieder geval een stuk uitgebreider dan grabby hands, althans zoals ik het lees.
zolang je maar niet narcistische blogs gaat schrijven en je jezelf gamedev gaat noemen denk ik dat we allemaal wel eens wat cynisch/pessimistisch zijn over SC. I know I am.
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Voor 11% gewijzigd door
Bornhald op 29-09-2016 11:31
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