Zag ze deze morgen om 8u00. Helaas nog niet kunnen updaten. Nu lekker kopje koffie en ik doe dit zo!
Belangrijke pre update eigenlijk! De crouching bug is geupdate. (de view was anders voor 1st person en 3th person. De laatste kwam achter.)
Ook de bug met de hitboxes, een paar posts hierboven zou gefixt zijn/worden
Pre-Release Notes for 9/09/2016
9 SEP 2016 -
The following changes are in the “1.35.4.7rc” CS:GO Beta depot.
[Gameplay]
– The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
– When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
– If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
– Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
– The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
– First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation.
– Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.
[Misc]
– Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
– Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.
edit2: en eigenlijk is deze patch nog niet uit é. Het is slechts een prerelease. Dus nog niet officieel. Is nog in beta