masq schreef op dinsdag 25 maart 2014 @ 16:02:
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Ik hoop echt dat dit niet een quad specifieke fix is, maar een fix voor de belachelijke collision physics van alle kleine voertuigen..
De m4/m16a4 buff ziet er ook interessant uit, ben benieuwd hoeveel het uitmaakt voor mid/long range situaties.
hmm vond op zich niet zoveel mis met de m16 of m4, zijn alleen wat lastig mee te spelen, maar als je beetje afstand houdt en goed weet hoe te bursten waren ze best goed te doen. Maarja iedere debiel moet er natuurlijk weer mee kunnen spelen
[/quote]March 25 Xbox 360 Game Update Notes
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
allemaal prima
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
wat moet ik me hierbij voorstellen, de icing effect of schoot je gewoon minder goed in sneeuw gebied???
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
heel goed beiden
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
had al bij launch eruit gehaald moeten zijn maar goed
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces
prima, maar verder weinig last van gehad gelukkig
“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.
allemaal noodzakelijke fixes en hopelijk levert dit niet nieuwe onzin op
PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.
arbitrair maar akkoord
WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
waarom, ze moeten gewoon de hs multiplier er voor invoeren, wederom word het retard proof gemaakt 
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
afhankelijk hoe veel minder, op zich goed, maar was niet echt heel erg nodig imho
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
prima aangezien dat zelfs daarmee nog een matig wapen at best is
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and
shorter for utility grenades like SMK and FLASH.
yay, nog meer smoke en flare spam op metro -.-' maar goed idee is verder prima
GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.
VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.
niet heel nodig maar op zich wel prima
AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
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Significantly increased the damage of Transport Helicopter miniguns.
say what? die dingen waren al best goed, niet zo vs infi maar choppers en light skin vehicles, maai je zo weg, hoop dat dit niet een op tank chopper word zo...
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
prima, alhoewel enige differentiatie waar je het voor zou gebruiken op zich interessanter zou zijn, bv. 20mm vs light skinned en jets, 25mm vs light armor zoals jeeps etc en wellicht lav, en 30mm vs armor maar goed
AC-130 GUNSHIP TWEAKS
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
goede ontwikkeling, die jdams zijn al vrij lastig te gebruiken in een jet, de bomber even daargelaten
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.
hopelijk wordt dit nu niet bf3 gunship all over again, al was de 25mm echt ontiegelijk onzinnig zwak, de 40mm en 120mm? waren verder wel goed te doen
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mag toch hopen dat dit niet 'de' netcode patch is....