Interview met Jay Wilson
Bron:
http://diablo.incgamers.c...n-taiwan-press-conference
pvp HOPELIJK tegen eind 2012 :-o
The PvP system is still in a period of change and there is no definite schedule for its launch but the PvP system will be a completely open game mode. However, skills in their nature will remain the same, such as damage output, stun period, for example, may be reduced in PvP.
Nothing specific has been decided regarding public testing of the PvP mode but do not rule out a similar system to World of Warcraft’s Patch Test Realm (PTR).
It is hoped PvP mode will be in the game by the end of 2012.
In PvE mode there will be no means to kill other players as that ruins the fun of the game.
If demand is high they will consider having a Chinese interface with English audio.
The expansion pack will provide new places, equipment and increase the difficulty but there will be no increase the level cap.
There will be no ladder in Diablo 3.
Skills should be similar as they are in the beta, possibly minor fine tuning will only be required.
Character customization was a little more elaborate to begin with. Initially 8 or 9 hair and beard colours were designed for the Barbarian but once in game it made such a tiny difference and when wearing a helmet the differences could not be seen at all so they decided against this level of customisation.
Dyes will allow you to customise your equipment. An invisible dye on body armour will make your character look as if they do not have body armor on.
The third artisan (Mystic) will return but her role will be useful.
The interface will not change but possibly minor tweaks.
Jay has not beaten inferno difficulty, as a solo player or in a 4-player multiplayer game
If a player was to read the lore, interact with the environment, access 80% of the game content then you are looking at 15-20 to complete normal difficult.