IGN: Tiger Woods PGA Tour 07 PreviewIn Tiger 07, the current controls feel about 80% there, with the game tracking your swing to determine how Tiger finishes his stroke. Tilt the controller too far to the left or right while swinging, and you'll hook or slice the ball because of it. Where the game still leaves a bit to be desired, however, is in how the swing is actually manipulated. Players will stand in the oh-so-familiar golf stance, grip the B button, and rip a shot. What the game seems to be tracking, however, isn't quite as complicated as even Super Swing Golf or Wii Sports Golf. Once you begin your swing, Tiger begins his, but from there the AI golfer takes his backswing in a set rhythm. When hitting a max powered shot it all works out, since you both pull all the way back and then swing forward with authority. When trying to cut your shot's distance down, however, it seems as though you have to cut off Tiger's swing to manipulate distance. If you want a 50% shot, finish your swing while Tiger is only half way back, thus making him swing at half speed.
We tried to mess with the AI tracking as much as possible to see what does and doesn't work, and the overall consensus is the same. The game doesn't care how far back you personally go to swing, or how large of a follow-through you have, just how your actions pertain to what Tiger is doing on-screen. This means that a tiny bit of movement can result in the same distance as a full-fledged blasting shot, and with the controller tracking your wrist movements for hook and slice, why risk moving your arm more than you need to? The swing mechanic still works for the most part, it just doesn't come off as a true tracking of the user's actual golf swing.
Voor sommigen misschien acceptabel maar mij lijkt het compleet crap, tenzij ze het veranderen.
Edit: En de graphics vind ik ook redelijk pauper van dichtbij. Met name dehuisjes en bomen zijn echt..ugh
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Voor 4% gewijzigd door
Max|Burn op 13-03-2007 08:46
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