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Door: RoD Moderator PMD / FP ProMod
Oh die. Je cast de spell, en dan heb je voor 2 minuten lang een ander spell book. Je kunt kiezen uit normal en ancient magic. Na die 2 minuten zit je weer gewoon op lunar. Ideaal :)
 
Maar kun je in die 2 minuten ombeperkt castten uit dat andere spellboek? Ik meende ergens gelezen te hebben dat als je 1 spell gedaan had, het spellboek dan ook weer terugveranderde...
 

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Door: RoD Moderator PMD / FP ProMod
Daar weet ik niks van eerlijk gezegd. Lijkt me sterk, maargoed... wie weet.
 
Praise the whore!

ideaal zeg. zeker voor teleports.

violence the supreme authority wich all authorities are after, peace and love are forsaken....and forgoten

heb maar eens fairy tales 1 (en 2 half) gedaan voor de fairy rings, leuke dingen :)
En toen nog 2 quests, voor een goedwerkend koningkrijkje.

Dan nu defence trainen tot een fijn level om mee te staken, en in de tussentijd het koningkrijk het geld laten verdienen waarmee ik ga staken :)
 

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Door: RoD Moderator PMD / FP ProMod
Schop. Stil hier? :?

Net een leuk clan-event gehad :) Je kreeg met een groepje een uur de tijd om je voor te bereiden in de wilderness, zonder iets bij je te hebben. Na dat uur ging je met je groepje tegen een ander groepje vechten. Wij dus naar de hobgoblin mine om addy en mith spullen te maken. Ik was de hoogste smith dus ik mocht de boel een beetje leiden en spullen maken.

Andere team kon alleen maar low lvl mith spul maken dus wij waren in het voordeel. En ook dik gewonnen :Y)
 
Toch maar bij een clan gegaan? :)

Een skill war dus, klinkt leuk, jammer dat het winnen van het team helemaal afhing van jouw smithing :p
 
Ha, klinkt wel leuk. Bij Supreme Skillers heb je andere soorten skill wars. Ze hebben nu een nieuw idee; 2 skiller clans gaan tegen elkaar strijden op non-buyable skills: Thieving, Hunter, Woodcutting, Fishing, Mining, Agility enzo. Na 1 week wordt het xp verschil uitgerekent met die van 1 week geleden. De nummers 1 van 1 skill krijgen 3 punten, nummers 2 krijgen 2 punten, en nummers 3 krijgen dus 1 punt. Welke clan van alle skills de meeste punten heeft gehaald wint.

Probleem is vaak dat het wel grappig kan zijn, maar sommige mensen gewoon een paar dagen no-lifen voor hun clan. Niet erg goed voor je gezondheid, en runescape blijft maar een spel. Of ze met nog een nieuw plan bezig waren weet ik niet precies, dacht van wel.
 

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Door: RoD Moderator PMD / FP ProMod
quote:
Underdog0 schreef op maandag 28 mei 2007 @ 10:59:
Toch maar bij een clan gegaan? :)

Een skill war dus, klinkt leuk, jammer dat het winnen van het team helemaal afhing van jouw smithing :p
Werd overgehaald door een vriend van me :P Ik vond het wel leuk, Free smithing xp. En het heeft me de positie van head smith opgeleverd in de clan.
 
UPDATE *O* *O*
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This week's bumper update brings a completely new look to the bustling city of Varrock and the surrounding lands, so take a moment out of your training to admire the freshly restored grandeur of the palace of King Roald and his - ahem - charming Queen Ellamaria. Outside the palace, the artisans and merchants of the city have had their shops refitted, from the glowing warmth of Horvik's smithy to the unkempt mess of the sword shop (apparently some people would rather play with weapons than tidy their rooms). Even the Dancing Donkey Inn, that disreputable domain of dodgy delinquents, got its due decorations.

In the southern districts of the city, where thieves and muggers from the Black Arm and Phoenix gangs roam the streets, the renovation of Varrock has shown up the grit and grime that years of neglect have brought to this ancient city. Tatty clotheslines span the alleyways, derelict and ruined buildings approach collapse and flea-ridden dogs are poised with tails a-wag, ready to harass you (and your cat).

The update doesn't stop at the walls of Varrock. Further afield, there's a new look for the Jolly Boar Inn (your last chance for a pint before the Wilderness, but watch out for the astonishingly unpleasant cook), the Lumber Yard, the Cooking Guild and the Mining spots south of the city.

The sawing, hammering and general hubbub of construction has been affecting the Varrock Museum over the past few months. Strange crates have been turning up and lots of people going in and out muttering about display 20 or how that skeleton was so hard to rig together.

Finally, as the dust settles and the new museum is unveiled, you will be allowed to explore the mysteries of RuneScape's history. Find out things that have never been revealed before, earn more rewards for old quests, clean Dig Site finds and contribute to the displays in the museum or answer quizzes to learn about the beasts of RuneScape. Whatever you do in the museum you'll find lots of information is available from the information booth just inside the door.

The timeline section of the Museum should be of special interest, as for the first time it will present RuneScape's history in one location (not to mention all the pretty exhibits to keep you entertained). This will be updated regularly to keep the Museum the definitive location for knowledge about RuneScape's history.

Although non-members will be able to have a look around the display cases on the ground floor of the Museum, only members can take full advantage of the opportunities available.

So what are you waiting for? Explore and learn while having fun and still getting those levels! Visit the Varrock Museum today!

Note: If you were in Varrock before the update, you might find yourself teleported to a safe spot. Don't worry, this is just a precaution to make sure you don't find yourself embedded in a new wall.

In other news...

Due to competition from nearby sellers, Davon in Brimhaven is now more generous and will offer better prices to the players who've completed at least one set of tasks in the Karamja Achievement Diary.

A bug has been fixed in players' houses to stop the rune display case from appearing in the wrong place when a staircase was added. Also shades in Mort'ton can no longer attack players from a great distance.

The Ardougne Zoo fence has been repaired and some holes have been fixed to stop any animals escaping.

There has been a fix for players who've completed the Dream Mentor quest. The Dream spell in the Lunar Spellbook will now break when you auto-retaliate against a monster or another player. Previously, if you were having a quick nap and a foe attacked you, you would fight back but still be in a dreamy state.

Cows and calves nearby to the Crafting Guild are now closer to the ground and can happily munch on grass again instead of hovering around. In addition Captain Donnie's Eye has been relocated back in his head and an evergreen tree that previously defied gravity on Miscellania has now been firmly rooted.

The ring of life will no longer teleport you out of the TzHaar Fight Cave. As it's a safe minigame, there's no particular reason you should need to be saved by the ring of life.

Finally, we've updated the look of the secure login form to better fit in with the rest of the website.
quote:
Reldo has finally finished collecting the last few scraps of the Legend of Arrav, and he's decided to show them to all of you. Not only that, he's also had all the stories revamped and decorated, all to enhance your reading pleasure!

The newly renovated Lores and Histories section of the website now contains all of the old stories you might remember, as well as the final two chapters of the Legend of Arrav. If you don't know who Arrav was, or what he did that was so great (or even what his fabulous shield did), then this might be the time to get a bit of reading in. There are an awful lot of stories in RuneScape, and it can't hurt to know the background...

The Tales from the Tavern will also be getting a bit of a tidy up in the future - just as soon as Reldo can figure out how to make them look just as glamorous.
Varrock ziet er wel leuk uit, en het museum is top :) ook wat kleine exp rewards, en er zal binnekort een nieuw eiland komen met extra archeologishe mogelijkheden. Klinkt wel interresant.
 

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Door: RoD Moderator PMD / FP ProMod
Varrock is echt prachtig! :D Wat een verbetering zeg! Museum is inderdaad leuk. Ik zit nu op 110 kudos, had er verder geen zin meer in :P Je kan nu trouwens ook ruby necklaces enchanten. Helaas is het nut maar beperkt, teleport naar digsite :/
 
Kudo's, wat zijn dat nou precies, en wat kun je ermee?
En wat kun je met die dingen die je ontdekt hebt in dat digsite ding in het museum? Of is dat alleen voor de show? :)
 
quote:
Problem? schreef op woensdag 30 mei 2007 @ 21:13:
Kudo's, wat zijn dat nou precies, en wat kun je ermee?
En wat kun je met die dingen die je ontdekt hebt in dat digsite ding in het museum? Of is dat alleen voor de show? :)
Een beloning voor het meehelpen.
En met die kudos (als je er 100 hebt) kan je naar ene nieuw eiland zodra de boot die er heen gaat af is, dus dat is nog een toekomstige update.

Verder nog _heerlijk_ gepked vandaag.
Eerste kill was tegen een melee pure, ik had 20 hp, hij ook zo iets. Hij switch naar 2h, had 24 kunnen hitten maar deed 15. Ik hit 16 en 8 met range, rune scim en 2h voor mij :)
Daarna ik tegen een melee pure die 3 combats hoger was als mij, ik had 10 hp hij had 8, hij hit 5, ik hit 8, slechte loot. Wordt ik meteen door een andere pure aangevallen dus pray ik melee en KO ik die nog eens met 7 met range en 7 van rune 2h, weer slechte loot, maar de pjer killen is altijd leuk :D
Ik ren de wilds weer in, zie een full runer 3 lvls hoger dan ik, ik val aan, hit 3 keer een 0, en opeens 13 15 13 met range, dood, full rune :9
Zie ik een melee pure 1 lvl lager dan ik, ik val aan en blijkt dat hij half hp is, ik hit 15 en 14 met range, 12 met rune 2h, hij valt dood neer en zegt nog gf. Kill was niet van mij dus moetten looten, weer een rune 2h erbij :)
Daarna met een pure ranger die 5 lvls hoger is dan ik was deathmatches gedaan, best out of 5.
eerste gevecht had ik 14 hp over, 2e gevevecht was ik na 10 seconden dood :+
3e gevecht, 27 hp over, rune 2h. 4e gevecht, 4 lobs over en weer rune 2h. 5e gevecht gaan we allebei tegelijk dood, ik had nog prayer, hij niet, dus was hij rune 2h kwijt aan looters :/

Heel verhaal, maar zeker een leuke dag :)

Underdog0 wijzigde dit bericht 30-05-2007 22:35 (58%)

 

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Door: RoD Moderator PMD / FP ProMod
Lekker :)

Ik heb vandaag lekker geskilled. Sta zo rond de 1mil xp vandaag denk ik. Gister ook al de 80mil xp gebroken. Op naar de 100.
 
En RoD, jij maar zeuren dat ik eens XP moet gaan halen met moeilijkere skills xD

Ik ben nogal op laag pitje deze week, druk met schooll. Wel heb ik dinsdag 30k iron ofzo gekocht. Later gooi ik er nog wat iron achterna, om 85 smithing te halen. Maar eerst even smelten :z :z

Hans1990 wijzigde dit bericht 31-05-2007 22:24 (8%)

 

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Door: RoD Moderator PMD / FP ProMod
quote:
Hans1990 schreef op donderdag 31 mei 2007 @ 22:24:
En RoD, jij maar zeuren dat ik eens XP moet gaan halen met moeilijkere skills xD
Dat moet je ook, met je lame cooking/fletching :+
quote:
Ik ben nogal op laag pitje deze week, druk met schooll. Wel heb ik dinsdag 30k iron ofzo gekocht. Later gooi ik er nog wat iron achterna, om 85 smithing te halen. Maar eerst even smelten :z :z
Ik zag dat ik nog 13k gold ore moest voor 85 smithing... Dus dat staat op de planning om gemined te worden :)
 
quote:
This month will see the first batch of something we are lovingly calling ‘Bits and Pieces’ projects. Basically, we’ve spent a great deal of time trawling through the Suggestions Forum and in-game comments, and then compiling a giant list of requests for small changes and improvements to the game, the first few on the list being launched this month. These will range from tiny additions like a right-click option to get to Entrana that doesn’t involve clicking through the text every time, all the way up to raising the power of crossbows.

The list continues to grow, and we will be releasing more ‘Bits and Pieces’ in the future, so please carry on posting your suggestions in the Suggestion Forum.

Our only quest in June offers you an opportunity to take part in a rather odd story. Now, I’m sure that most of you have heard about the little boy who kicked his ball over the fence, only to find an evil witch decided to hide it in her garden shed. Some of you may have even snuck into the house and tried to rescue it… but what has the witch been up to since? To the untrained eye, it looks like she might have just been walking up and down her garden lobbing the odd teleport spell at a wandering adventurer… but in reality she has been deviously planning her next menacing experiment to throw at the unsuspecting (and a bit slow) druids nearby. In Grim Tales, you’ll be shouting through windows in tall towers, telling bedtime stories to griffins, climbing beanstalks, drinking shrinking potions and even battling the next of the witch’s creations. Don’t be fooled into thinking it will be a simple care-free journey, though: you should know by now that our fairy tales are anything but that.

While all this is happening, the baddies of the fairy tale world - wolves and werewolves - and all their family will be heading to the Makeover Mage for a bit of a polish. The wolves will look hungrier, the werewolves more brutal, the jackals more cunning and the hellhounds more hellish. On top of this, Canifis has called in the builders and will unveil what the decorators and landscapers have done.

Elsewhere in the world you’ll be noticing odd crop circles and strange imp-like creatures popping up all over the place. Implings like to collect things, especially things that humans want. When they’ve found something tasty, they take it back to their maze-like world of wheat, and fly about playing hide-and-seek.

You may be able to find these implings outside their extra-planar home, trying to cause trouble and collect yet more small interesting trinkets. Each type of impling likes to collect things based on a theme and require different Hunter levels to catch, starting at 17. The dragon implings, for example, like to collect objects that have the word 'dragon' in their name, including the new dragon arrows and darts. Of course, they will require an impressive Hunter level of 83 to catch...

Finding and catching the implings on the surface may be a tricky task, but if you follow them home to their maze you will have to contend with imp guardians that object to you catching their impling cousins, and a maze that keeps changing ... Just the sort of things you’d expect in an area filled with imps.

Of course, to fire dragon arrows you’ll need a new bow to shoot them from… which brings us on nicely to the lvl 60 dark bow. This new bow, complete with its own special attack, will be available by killing dark beasts (lvl 90 Slayer target).


We will also be working on other graphical improvements in the game, including Crandor, Melzar’s Maze and Crandor Dungeon. We even invited Elvarg herself to the makeover chair.
Hell yes, nieuwe bow met nieuwe arrows! _/-\o_
Worden natruulijk belachelijk duur, maar dat mag van mij wel.
Is alleen nog steeds mijn range pure f2p :/
 

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Door: RoD Moderator PMD / FP ProMod
Mja. 90 slayer snel nog halen zit er niet meer in. Zit nog maar op 83. Wel een goede maand denk ik, bits en pieces klinkt goed, en een leuk nieuw hunterbeest.
 
55 slayer 12 hunting hier, heb nog wel ff wat te doen :p
Wel jammer dat de arrows een drop zijn, die gaan dus enorm duur worden en je moet er 50 hebben om te pken.
Als de bow ook rune arrows gebruiken kan en over je armour protect is het verder toch erg leuk :)
 
quote:
RoD schreef op vrijdag 01 juni 2007 @ 20:22:
... en een leuk nieuw hunterbeest.
Het is geen nieuw hunterbeest, het is een oud hunterbeest dat een nieuwe drop krijgt :)

Toch jammer van mijn 66 slayer :P

It isn't the software that's free, it's you.


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Door: RoD Moderator PMD / FP ProMod
quote:
deadinspace schreef op zaterdag 02 juni 2007 @ 13:56:
[...]

Het is geen nieuw hunterbeest, het is een oud hunterbeest dat een nieuwe drop krijgt :)

Toch jammer van mijn 66 slayer :P
Oh, ik las "implings" dus ik dacht dat ze een nieuw soort imps maakten die de drop hadden.
 
quote:
RoD schreef op zaterdag 02 juni 2007 @ 15:40:
Oh, ik las "implings" dus ik dacht dat ze een nieuw soort imps maakten die de drop hadden.
Oh, wacht, sorry, ik dacht dat je het over het Dark Beast had, die is namelijk niet nieuw. Die implings zijn volgensmij inderdaad wel nieuw :)

edit:
Ohja, hunter, niet slayer... Ik kan gewoon niet lezen :+

deadinspace wijzigde dit bericht 02-06-2007 18:22 (9%)

It isn't the software that's free, it's you.

Maar worden die imlings ook slayer monsters dan?
edit:

Oh wacht, volgens mij zei je Hunterbeest :+

Enfer wijzigde dit bericht 02-06-2007 16:23 (41%)

 

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Door: RoD Moderator PMD / FP ProMod
quote:
deadinspace schreef op zaterdag 02 juni 2007 @ 15:49:
[...]

Oh, wacht, sorry, ik dacht dat je het over het Dark Beast had, die is namelijk niet nieuw. Die implings zijn volgensmij inderdaad wel nieuw :)
Ja, dat moet wel, eigenlijk. Gewone imps kun je al vangen met hunter namelijk.
 
quote:
4 June 2007 - Grim Tales

"Once upon a time in a land far, far away..." Our latest quest takes you into the world of fairy tales, where you'll save a dwarf in distress, tell a bedtime story to a vicious beast and fight a monster so large, well, you'll have to find out...

In Grim Tales you take on Sylas's quest to find some of the most collectible items in RuneScape (well, they're collectible if you're odd like Sylas). Make incredible potions that will drastically change your perspective on the world. Explore your musical talents. Steal gold from the guardian in the sky and flee for your life!

The magic of the Brothers Grimm's tales is vividly brought to life for you to experience for yourself, but you may find that events differ from what you have been told! Be sure to wear your best armour and strongest weapons when you venture forth in search of treasures!

Magic beans, dear friends, magic beans.....
Summary

Requirements to begin Grim Tales

Witch's House

Level 45 Farming
Level 52 Herblore
Level 58 Thieving
Level 59 Agility
Level 71 Woodcutting
quote:
4 June 2007 - Real world trading is against the rules!

We would like to remind everyone again that buying RuneScape gold/items for real world money is against the rules and will result in a permanent ban.

Trying to get ahead unfairly by breaking Rule 12 is unacceptable, and doing so also funds many other cheating problems, so we are taking a very strict stance on this now.

As we said we would, we've been working hard to ban players who play unfairly. Since we last posted about this we've banned another 4738 players for buying RuneScape items/gold for real money, which is in breach of rule 12. We don't like banning players, but when they try to spoil the game for everyone else we have no choice. We believe this is also the most effective way to combat the botting, which is a method used by the sellers.

The fact that some people still think they can get away with it and won't just get banned is quite surprising. We really do mean it when we say that buying gold for real-world money = a permanent ban. We have reliable ways to trace this now. It's a shame so many people have to find that out the hard way. (These are NOT people lending items to their friends, we really are sure they were genuinely buying gold for real world money.)

Finally, here are another 2 examples out of the 4738 players we just banned for real world trading:

Player X
Total Level: Over 1440
Total time in-game: Over 92 days
Status: Permanently banned for real-world trading

Player Y
Total Level: Over 1500
Total time in-game: Over 113 days
Status: Permanently banned for real-world trading

What a ridiculous waste! Why these players decided to try to cheat - in a way we can easily detect - and throw their accounts away is hard to comprehend. Don't make the same mistake. Don't buy items/gold for real-world money.
quote:
4 June 2007 - Hair of the dog

Grrr....Growl....Woof! The Makeover Mage has been hard at work giving man's best (and sometimes not so best) friend a new look. The Makeover Mage paid a visit to Canifis and gave the werewolves a haircut and pedicure. Then off he/she went to the cold mountain ranges of RuneScape to smarten up the wolves. The Makeover Mage didn't stop there, he/she sent all the dogs of RuneScape to the dog groomer. Keep your eyes peeled for the new look for man's best friend.

In other news...

An issue with the Lunar Spellbook has been fixed for one specific spell. Players should now be able to temporarily swap spellbooks, cast a spell from a different book and then change back to the Lunar Spellbook once more.

Two songs from our wonderful collection have been renamed to better suit their uses. 'Gnome' has been renamed to 'Goblin Village' which certainly doesn't contain any gnomes! The other was 'Gnome Theme' which has been changed to 'Dwarf Theme' and reflects the nearby creatures that inhabit the area.

We've added a bracelet mould to the Crafting Guild. Players should now have everything at hand for all their Crafting needs.

Players should no longer get confused when talking to King Roald. He was acting a bit strange and sometimes greeted players twice. It would've been rude to mention, but he is a king after all!

We have also slightly adjusted the text colour on stacked items, making it easier to distinguish between a large and small number of objects.
Mooi, heb net ff ingelogd, de cijfertjes boven je geld is nu wit :D Ziet er niet uit maar wel effectief tegen de scammers :P

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