Tips... hmmm. Neem een ander zwaard? Dit zwaard heeft al een enchantment, en dan past er niet nog eentje bij. Neem een exquisite ring of amulet, die kun je lekker hoog enchanten. Als je per se een wapen wilt nemen, probeer een daedric wapen te vinden. Dremora's en Dremora Lords dragen vaak daedric wapens. Oh, en maak een zootje fortify intelligence potions. Als je je intelligence opschroeft naar 5000 zou iedere enchantment die je probeert wel moeten lukken, ongeacht je enchantment skill.
BTW
Admantium armor heeft geen schild
Misschien nog wat meer info over enchanting?...
Info taken from the official Morrowind boards (UAP) :
ENCHANTING
Souls
All biological creatures in the game have souls and can be caught, including ghosts and skeletons. Mechanical units, such as the Dwemer Centurion Sphere, Dwemer Steam Centurion and Dwemer Spider have no souls. Each kind of creature has a different size of soul. The easy low-level creatures will have lower valued souls then the more difficult high-level creatures.
Creatures, soulvalue, and level of creature
- Alit, 20, 3
- Alit-blighted, 25, 7
- Alit-diseased, 25, 3
- Ancestor ghost, 100, 1
- Ascended sleeper, 400, 25
- Ash ghoul, 250, 15
- Ash slave, 100, 5
- Ash zombie, 100, 8
- Atronach Flame, 105, 7
- Atronach Frost, 138, 9
- Atronach Storm, 150, 15
- Bonelord, 100, 8
- Bonewalker, 75, 4
- Bonewalker Lesser, 65, 3
- Bonewalker Greater, 75, 7
- Clannfear, 100, 7
- Cliffracer 20, 4
- Cliffracer Blighted 20, 8
- Cliffracer Diseased 20, 4
- Corpus Lame 160, 8
- Corpus Stalker, 100, 5
- Daedroth, 195, 12
- Dremora, 100, 9
- Dremora Lord, 200, 12
- Dreugh, 75, 5
- Dwarven Ghost, 200, 5
- Golden Saint, 400, 20
- Guar, 20, 3
- Guar Wild, 20, 3
- Hunger, 250, 11
- Kagouti, 20, 4
- Kagouti Blighted, 20, 8
- Kagouti Dieased, 20, 4
- Kwama Forager, 15, 2
- Kwama Forager Blighted, 15, 6
- Kwama Queen, 30, 6
- Kwama Warrior, 20, 3
- Kwama Blighted Warrior, 30, 7
- Kwama Worker, 8, 2
- Kwama Blighted Worker, 8, 6
- Kwama Diseased Worker, 8, 2
- Kwama Entrance, 8, 2
- Mudcrab, 5, 1
- Mudcrab Diseased, 5, 1
- Netch Betty, 75, 10
- Netch Bull, 50, 4
- Nixhound, 10, 2
- Nixhound Blighted, 10, 6
- Ogrim, 165, 11
- Ogrim Titan, 70, 15
- Rat, 10, 2
- Rat Blighted, 10, 4
- Rat Diseased, 40, 3
- Scamp, 100, 5
- Scrib, 10, 1
- Scrib Blighted, 30, 4
- Scrib Diseased, 30, 1
- Shalk, 30, 6
- Shalk Blighted, 30, 10
- Shalk Diseased, 30, 6
- Skeleton, 30, 3
- Skeleton Archer, 30, 3
- Skeleton Champion, 200, 10
- Skeleton Warrior, 30, 7
- Skeleton Entrance, 30, 2
- Slaughterfish, 10, 2
- Slaughterfish Small, 10, 2
- Winged Twilight, 300, 15
- Vivec God, 1000, 100
The creatures listed here are all the common creatures as they will appear in the game. The unique creatures bonded to certain places and quests are not listed. Such as the different Dagoths, but these all have souls with a value of at least 250, so grand soulgems are needed to trap them. Only Vivec I put in. Know that Dagoth Ur himself has no soul.
BTW: Not important for the enchanting itself, but you will notice loaded soulgems can be worth quite some drakes. The price of a loaded soulgems is made up by this formulae; -> value soulgem X value soul.
Trapping Souls
Before you can use souls, you have to ‘trap’ them. You’ll need a soultrap spell to do this. Cast the soultrap on the creature which soul you want. A purple kind of twinkle will start swirling around the creature after you’ve cast the spell successfully. Now you have to kill the creature before the spell wears of. If you succeed, you will get a message which will tell you; “you caught a soul”.
NOTE: Always make sure you have the proper kind of soulgem in your inventory to trap the soul in.
BTW: Some of the creatures you encounter use ‘dispel’ after you trapped them. Cast the spell again.
BTW 2: NPC’s have no souls! (At least no souls which can be trapped)
Soulgems
Not every soul will fit in every gem, it’s good to know which soul fits in which gem.
The basic rule is this. Each kind of soulgem can contain a soul which is maximal three times as big as the value of the soulgem.
For example: Petty soulgems can contain souls which are max. 30. Common soulgems 120 and Grand 600. That means that if you wish to trap Vivec’s soul you’ll need Azura’s star.
If you have different kind of soulgems in your inventory, the caught soul will be trapped in the smallest gem possible.
The different soulgems in the games are the following:
In order of value, and thus containment size:
- petty soulgem value 10
- lesser soulgem value 20
- common soulgem value 40
- greater soulgem value 60
- grand soulgem value 200
- AZURA’S STAR value 5000
NOTE: Azura’s star is a special case compared to the other soulgems. All soulgems are used up, and disappear, when you actually use them. Azura’s Star however is a reusable soulgem. This means the gem will not disappear after you use it, but only the soul it contained. The gem itself will be empty again and can be used again.
BTW -> Azura’s Star is a unique item!
Enchanting Process
To make an enchanted item you can either try to make it yourself, or visit a ‘qualified’ enchanter. To make an item yourself, just drop the loaded soulgem you want to use on your portrait and a menu will pop up. This menu will let you choose between making a new enchanted item, or charging up an existing one. When you choose to create a new item, the rest of the process will be the same as visiting an enchanter.
Know however that when you do it yourself your success depends on your enchanting skill. A skill level of 100 will give the highest chance of success, but still no 100%. When you fail to enchant, the soul is gone but the gem remains. Visiting an enchanter cannot fail, always success but you have to pay for the services.
1) To make an enchanted item, one needs a loaded soulgem and an item. The items you can enchant are all non-magical weapons, armorparts and pieces of paper like writs, white paper and written notes. If you enchant papers, you will create scrolls. They can only be used once. When you select the enchanting service at an enchanter or drop a loaded soulgem on your portrait a menu will pop up.
2) At the top of this menu you can give your item a self-made name. You’ll see there will be already a name in the namebox when you’ve selected an item, this is the official name of the item. You can just delete this name and rename it.
3) Under the namebox, there are two small empty squares. The first is used to select the item you wish to enchant. When you click in the empty square, a little version of your inventory will pop up with all the items you have in your inventory witch can be enchanted. The second square is used to select the soul you wish to use. Click the square and a little menu will pop up with all the loaded soulgems you have in your inventory.
4) After you selected an item and a soulgem, you’ll see at the upper right corner of the menu three terms; enchantment, cast cost and charge.
Enchantment: is shown as xx/xx. Every item has it’s own specific enchantment points, that’s the number at the right side of the slash (/). The effects you’ll select cost a certain amount of enchantment points, that’s the first number, left of the slash (/). The first number may never exceed the second number.
Cast cost: is the amount of charged points you lose when you use the item. (You can also see it as magicka. Cast cost is the amount of magicka it costs to use the item, this is not your magicka, but kind of the magicka from the item)
Charge: is the amount of points you have on your item. This is determined by the soul you use. If you use a soul with a 150 soulvalue (storm atronach) you’ll have 150 charge points. If the effect you have on your item will take 10 points, you can use it 15 times before the item is empty and has to reload. (Same here, see it as magicka. When using a 150 pts soul, the item will have 150 magicka points)
5) Under the namebox all the magic effects you can use are listed. This list depends on the spells you learned. You can only select spells you’ve in your ‘possession’, the spells you bought. So just buy every spell you see, gives you lots of possibilities.
6) When you select an effect you want to use another little menu will pop up. This menu will show you the following options:
Range: Here you have to choose between: target/touch/self. If you choose ‘touch’, the effect is cast when you touch the creature. ‘Self’ means the effect affects yourself. ‘Target means that you ‘shoot’ you effect, meaning you’ll have to go into spellmode.
Magnitude: This is the result your item will have when used. For example: the amount of damage when used. Increasing the magnitude uses more enchantment points.
Duration: This is the time your effect will be active. Increasing the duration will significantly increase the amount of enchantment points used.
Area: This is the area in which your effect is active. Increasing the area also uses more enchantment points.
7) The last thing you have to select is which type you want your enchantment to be. This can/must be chosen below the list of effects. You can choose between; ‘cast when strikes’, ‘cast when used’, ‘constant effect’ and ‘cast once’.
Cast when strikes: This means that your effect is cast when you swing your weapon. Weapons are the only items which can have ‘cast when strikes’. If you select ‘cast when strikes’ make sure you select ‘touch’ either. This is chosen under ‘range’.
Cast when used: This means you will have to go into spellmode (with your hands out in front of you) to cast the effect. You first have to select the effect in your ‘magic items’ menu.
Constant effect: This means that the effect is constant active on self. This means that ‘self’ is the only option you have under range when selecting ‘constant effect’.
NOTE: If you wish to select ‘constant effect’ make sure you have a trapped soul with a value of min. 400. This means that only Golden Saints, Ascended Sleepers and Vivec’s soul provide this possibility.
Cast once: This is only possible to select if you enchant a scroll or paper. The effect can only be cast once, same as scrolls already in the game.
8 ) When you’re done adding the wished effects and completed all the other options, all you have to do is click the button ‘buy’ and your item is created. If you enchant yourself click the button ‘create’.
NOTE: Not every effect you wish to add provide you with the same options. For example; ‘bound armor/weapon’ is only possible on ‘self’ and not on target or touch. So the options also depend on the chosen effect.