Uit de discord, update is uit! Vanmiddag eens testen :-)
<:csYell:1272231015183814816> <@&897778728023756862>
# A boatload of Patch Notes has landed at your city's new Quay, and you can read them on the Piers that you can now add.
# [Read the full Patch Notes here](
https://pdxint.at/4jFYpvc) as they're too long to post in Discord!
> If you use community-made content in your game, this patch makes many changes to the game, and as with many patches in the past,** mods will have to be updated to work with this new version**.
>
> - **Do you play without custom community content?** If you play without any custom community content, you are good to go at the time of release!
> - **Do you play with custom community content?** If you use mods, there may be issues if you try to launch the game at the time of release. This is because some mods you rely on may be broken, resulting in the game being altered/glitched/broken.
## Here's a quick Patch Day 101;
- **Everyone** receives the new patch.
- Because new features and code changes are introduced into the base game, **mod creators may have to implement their code in a new or different way**.
- Many **mod creators have been given early access** and have been able to work on their mods ahead of time, **but these might not be able to update immediately**.
- **Please be patient**. Everyone has a personal life and might be unable to update a game mod immediately at launch. **Do not bug creators to update their mod, they will get to it as soon as they are able**.
- If you want to play the game without mods while you wait for mods to be patched, you can temporarily add `--disableModding` to the game's Steam launch options to **disable all community-made content**.
- However, remember that some save files will not load if some critical mods aren't enabled; in this case, you will need to wait for them to update.