Deel van een samenvatting van de video van iemand op XboxEra. Deze studio heeft echt alles uit de kast getrokken, wow.
-On the Series X Quality mode hits a native 4K with 4xMSAA with the highest detail settings while performance mode aims for 4K but can drop down around 1600p during the most demanding scenes.
-Series S is 1440p to 1080p in quality mode while hitting 1080p to 810p in performance mode
-Motion blur is reduced slightly in quality, one notch lower than ultra in performance mode, but the shutter speed remains the same
-LOD management is slightly more aggressive in performance mode as well
-Quality mode is a completely stable 30fps while the performance mode is a completely stable 60fps with maybe a rare single frame dip here and there.
-Cars match the detail found in the motorsport series but with improved shading and the inclusion of bent normals to improve lighting and shading
-Both POM and conestep mapping is used in the environment to increase depth and detail conestep mapping is only used in the quality mode.
-The procedurally painted ground system allows multiple layers of meshes and textures can be applied to the ground. The quality mode can be up to 5 layers.
-Foliage system is improved with better SSS and physics
-The GI system was upgraded from the voxel based implementation to a surface driven GI. This new GI is on all platforms but the resolution of the GI is 4x higher on the series x.
-AO is also used to improve depth in the environment.
-Sky system is improved to properly reflect weather changes
-volumetrics and lit particles add another layer of depth in the world.
-audio is amazing with RT allowing for sound to bounce realistically based on the surrounding materials.
-Music will also dynamically change during specific events to drive the experience home
There’s a lot more discussed and shown in detail in the video, but those were some the highlights for me (edited)