Om 19.00 uur begint de AMA op reddit met de Creative Director van AC
ow wacht, 7PM GMT is 20.00 uur hier
en dan nog even iets anders..
https://twinfinite.net/20...ore-heres-what-they-said/
hier de AMA:
https://www.reddit.com/r/...ive_director_of/?sort=new
Even een greep uit de antwoorden voor de mensen die geen zin hebben om alles te lezen:
- You can Pet and tame many animals. But there are no cats (Only big cats

)
- Modern day is not optional, everyone will experience modern day in their playthroughs and because of the narrative choices players can make in the game, there will be opportunities to experience more present day for players who want to.
- We have a fully dynamic weather system to fit perfectly with our dynamic world, and the weather we have in game is spectacular. Sailing can really be a challenge in a storm!
- What you saw at E3 was still early footage of the game. We are working hard to ensure that Odyssey is the best it can be by release.
- There will be many different opportunities for romancing characters throughout your journey, which you can opt out of at any time. Romancing plays just as much of a part in the choices during your odyssey as other decisions.
- Q: Many people are asking for reversible covers, can this be done to PS4 game icons as well? and will there be avatars of Alexios and Kassandra availble at or after the launch of the game?
A: It's like you read our minds! We were hoping to have it ready to show it today, but it still needs a little fine tuning. So we will share it soon! All physical copies of Assassin's Creed Odyssey will have reversible covers, featuring Alexios on one side and Kassandra on the other.
- We visited Greece to see the country first-hand, understand the topography and get a feel for the culture. We studied up on archaeological research and read ancient and contemporary authors of the classical period. We also hired on a historical specialist of Ancient Greece, Stephanie-Anne Ruatta, who has been instrumental in helping us recreate Ancient Greece and who we run our decisions past to make sure they are as historically accurate as possible.
- you will have a full quest log. Also many of our systems have individual progress trackers like our mercenary system (and other systems we want to keep as surprises).
- Spartans did use shields, but our Hero is a mercenary, not a Spartan soldier. Our gameplay is much more versatile than that of Origins and a shield was not suited to it, so we replaced shields with dodging, rolling and parrying mechanics. The parry mechanics gives a bit more of feel of old school AC Fight of counter attack, while still retaining fight mechanics of Origins. I can't speak for the future of the franchise for social stealth and parkour.
- Since you select the abilities you want to use, you can adapt your playstyle to suit your level of realism. You can be a pretty epic over the top warrior or a down to earth Assassin if you wish. We have showcased in our material so far more spectacular abilities, but there are some more subtle ones too.
- We are absolutely an AC game. AC games are about experiencing a key moment in history, a place and time that were host to major historical events. In AC Odyssey players will visit Ancient Greece during the Peloponnesian War, meeting historical characters like Socrates and Hippocrates. With our new dialogue system, players will be able to truly interact with history, which is something we’re really excited about. So get ready to debate with Socrates!
From a lore perspective, we wanted to tell the story of how First Civ artifacts created what would become the Templars vs Assassins story, which took place long before the Brotherhood.
Also, AC Odyssey is a continuation of the modern day story from Layla, so players will pick-up right after Origins.
- you cannot customize the features of your character, but you can customise the clothing - Not with dyes, but you can mix and match gear sets with five different gear slots, and your hood will match the colour of your chest piece.
- You will acquire a certain amount of ability points as you play, but you will need to choose where you spend your points. But you can Re-Spec at any time and unlock the ones you want to try them out.
- Ships and naval have a strong place in our game, but they're less the core element of the experience than in Black Flag. Gameplay is also different from BF as we have a more accessible and arcade approach, focusing on the immediate fun. We are true to the era, so no cannon but we have arrows, javelins and more emphasis on cleaving and ramming. Nothing better than cleave a ship in half to see her crew devoured by sharks! But of course there is also a progression and recruitable crew for players that want to go deeper.
- You can climb most environments in the game

we also made some tweaks and polish to parkour.
- over je schip: You can upgrade your weapons, hull and ramming device through progression. Crew can recruited through the world to bring specific perks to your ship and cosmetic elements can also be applied to your ship and crew.
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Voor 176% gewijzigd door
RubenSaurus op 21-06-2018 22:24
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