Edit: Ik gebruik de edit-knop vaak.
Ja die zijn erg goed. Ik had het wel wat meer stijl gevonden als CIG voor loremakers een samenwerking met youngblood aan ging ipv van in feite te "concurreren" met hem. Dan zou het meer met de community zijn.Fordox schreef op dinsdag 05 april 2016 @ 22:56:
Ik zit nu de system playlist te kijken van Youngblood, ook erg fijn om naar te luisteren
Misschien is dat wel hetgene dat nintendo DS doet.. hmmmm....
Edit: Ik gebruik de edit-knop vaak.
https://twitter.com/pedrocamacho/status/717423160300331009
Ze 'starten' er niet meeBornhald schreef op woensdag 06 april 2016 @ 13:31:
zo te lezen gaan ze morgen van start met het opnemen van de SC muziek met het orkest erbij
https://twitter.com/pedrocamacho/status/717423160300331009
ook, WEER van start met een deel opnemenCase_C schreef op woensdag 06 april 2016 @ 13:38:
[...]
Ze 'starten' er niet mee, ze nemen weer een stuk op. Vraag me af hoeveel bladen bladmuzieker ondertussen voor Star Citizen geschreven is! Neem aan dat dit deels voor missies gaat zijn in SQ42 op epic events.
-
Zolang is je pauze niet geweest toch?Torrie844 schreef op woensdag 06 april 2016 @ 14:31:
Ik heb een kleine pauze ingelast, het constant wachten etc werd me toch wat veel (disclaimer: ik drink wel bijna dagelijks uit het whiskey glas). Vanavond maar weer eens downloaden wat er nu is!
Nog een mooie voor een budget-passenger-liner!

https://forums.robertsspa.../6542089/#Comment_6542089These are the stats currently listed in our internal Wiki. I should stress that these are by no means final, and really won't be even when the Idris is flight ready... a whole lot of balancing (and thus stat) work takes place AFTER that stage. (Similarly, these may have changed in the three days since they were last edited in the Wiki, too... much of this can be changed by a technical designer working out something with just a few keystrokes.)
Manufacturer Aegis Dynamics
Variants 2 (M/P)
Cargon Capacity 100 SCU
Cargo Storage Cargo Rooms
Landing Gear Skids
Take Off Method VTOL
Max Crew 37
Role Frigate
Length 237m
Width 134m
Height 50m
Mass 1,600,000kg
Docking Ring Yes
Radar Type 3D
Avionics
12x Name TBC (Medium - Bridge)
8x Name TBC (Medium - ATC Room)
Coolers
4x Name TBC (Capital - Hangar Floor)
8x Name TBC (Medium- Hangar Wall)
Fuel System
2x Name TBC Fuel Intake (FL,FR)
1x Name TBC Fuel Tank
Gravity Generator
1x Name TBC (Capital)
Life Support
1x Name TBC (Capital)
Jump Drive
1x Name TBC (Capital)
Power Plant
2x Name TBC (Capital - Reactor Room)
2x Name TBC (Medium - Bridge)
4x Name TBC (Medium - Hangar)
Radar
1x Name TBC (Capital)
Shield Generator
4x Name TBC (Capital - Shield Gen Room)
2x Name TBC (Medium - Bridge)
Thrusters
8x TR5 (Main)
8x TR3 (Maneuvering)
Turrets
5x Behring M3C ASA Turret (2xS4 Guns)
1x Behring M5C STS Turret (2xS6 Guns)
Weapons
1x Klaus & Werner Zestroyer Rail Gun (S10)
Missiles
1x A&R Plowshare Anti-Ship Missile Launcher (ASML)
ook heeft iedereen als het goed is nu een unmelt token om een schip te unmelten met store credit (sinds 1 april)
[ Voor 5% gewijzigd door Bornhald op 07-04-2016 00:17 ]
Mbt spelen heb ik wel een beetje een pauze met SC, maar het volgen van het nieuws is nog steeds een dagelijkse bezigheid. Maak me wel een beetje zorgen als de voorpret ooit ophoudt, want dan verlies ik er een hobby voor overdag door!Torrie844 schreef op woensdag 06 april 2016 @ 14:31:
Ik heb een kleine pauze ingelast, het constant wachten etc werd me toch wat veel (disclaimer: ik drink wel bijna dagelijks uit het whiskey glas). Vanavond maar weer eens downloaden wat er nu is!
You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home.
[ Voor 4% gewijzigd door Case_C op 07-04-2016 22:41 ]
https://twitter.com/Fiend...status/717571599403196416
het ligt waarschijnlijk aan mij, maar de kans dat Gurmukh wat hangar ready heeft?Case_C schreef op donderdag 07 april 2016 @ 11:06:
Even een gedachte voor 2.4 . Wat zou de kans zijn dat Gurmukh 'm hangar ready heeft voor die build? Met 2.5 geloof ik die eigenlijk wel te gaan zien!
Over hem gesproken, is het wel weer verantwoord om een iets ouder Carrack plaatje erachter aan te plaatsen, want de carrack verveelt zelde.
Die carrack is ook best groot, kijk maar eens naar de ventjes er omheen

lijkt een beetje op een zelfde soort ramp als de starfarer heeft.:)
en zo te zien heeft hij ook de art van de laatst verkochte mousemat gemaakt

[ Voor 12% gewijzigd door Bornhald op 07-04-2016 20:30 ]
Steam/Origin/Uplay: Batumulia | Star Citizen GoT organisation / Referral code | Gamerig
\zit er nog een stukje in wat de moeite is om te kijken, sinds sneak peak eruit weg is heb ik niet heel erg veel redenen om er uberhaupt naar te kijken, tenzij er een leuk stuk in zit natuurlijk.
Mwah, Sandi en Ben waren all over the place. Die moeten even hun zaken weer op orde krijgen. Het interview is ook altijd wel leuk voor de rest nog niks boeiends.Bornhald schreef op donderdag 07 april 2016 @ 20:53:
[...]
\zit er nog een stukje in wat de moeite is om te kijken, sinds sneak peak eruit weg is heb ik niet heel erg veel redenen om er uberhaupt naar te kijken, tenzij er een leuk stuk in zit natuurlijk.
Edit: en een commercial voor een schip @~28 minuten
[ Voor 5% gewijzigd door batumulia op 07-04-2016 21:23 ]
Steam/Origin/Uplay: Batumulia | Star Citizen GoT organisation / Referral code | Gamerig
thanks voor de review, en Cutlass commercial is niet erg nog een keer te zienbatumulia schreef op donderdag 07 april 2016 @ 21:14:
[...]
Mwah, Sandi en Ben waren all over the place. Die moeten even hun zaken weer op orde krijgen. Het interview is ook altijd wel leuk voor de rest nog niks boeiends.
Edit: en een commercial voor een schip @~28 minuten
@Bornhald, de Caterpillar was het schip.. blijkbaar vergeten te tikken.
[ Voor 30% gewijzigd door Case_C op 07-04-2016 22:40 ]
Fastforward is een behoorlijke verbetering op sneakpeak.Bornhald schreef op donderdag 07 april 2016 @ 20:53:
[...]
\zit er nog een stukje in wat de moeite is om te kijken, sinds sneak peak eruit weg is heb ik niet heel erg veel redenen om er uberhaupt naar te kijken, tenzij er een leuk stuk in zit natuurlijk.
Verwijderd schreef op donderdag 07 april 2016 @ 23:05:
[...]
Fastforward is een behoorlijke verbetering op sneakpeak.
Bedankt beideCase_C schreef op donderdag 07 april 2016 @ 22:38:
Fast forward is de nieuwe sneak peek
[video]
@Bornhald, de Caterpillar was het schip.. blijkbaar vergeten te tikken.
Nou vanavond dan maar kijken, weet ik in ieder geval welk deel ik moet kijken (ben namelijk geen fan van Ben en sandi, laat me altijd terug verlangen naar wingmanshangar. Daar werd ook vaak belachelijk weinig informatie gegeven maar het voelde wel natuutlijker)
En ook

[ Voor 4% gewijzigd door Bornhald op 08-04-2016 08:29 ]
Ik zeg niet dat hij erin gaat zitten, maar als Sandi zulke afbeeldingen op facebook zet... is de kans aanwezig dat hij verder is dan we denkenBornhald schreef op vrijdag 08 april 2016 @ 08:28:
En ookCaterpillar voor 2.4 en dan op naar de Carrack

[ Voor 22% gewijzigd door Case_C op 08-04-2016 09:00 ]
Ik las ook dat het waarschijnlijk concept art was, wat dus weer weinig zeg, maar aan de andere kant was de caterpillar afgeleverd aan de artists om hem "in te kleuren"Case_C schreef op vrijdag 08 april 2016 @ 08:59:
[...]
Ik zeg niet dat hij erin gaat zitten, maar als Sandi zulke afbeeldingen op facebook zet... is de kans aanwezig dat hij verder is dan we denken. Men vermoed dat dit de trap is die je in de Caterpillar kan gaan vinden om tussen de 2 decks te klimmen. (Vraag me ook af hoe verschillend de modules gaan zijn.) Lijkt me dat hij toch probeert voor elke module zoveel mogelijk 'blocks'/assets opnieuw te gebruiken. (Dus ook zo'n trap.)
[afbeelding]
Dus ik hoop gewoon mee dat in 2.4 de Cat hangar ready is en als de cat is overgedragen aan artists dan kunnen de bouwers nu van start met de Carrack. dus hoe dan ook



Verwijderd
Ik denk dat de reliant en herald eerder komen dan de caterpillar tbh.Bornhald schreef op vrijdag 08 april 2016 @ 09:31:
[...]
Ik las ook dat het waarschijnlijk concept art was, wat dus weer weinig zeg, maar aan de andere kant was de caterpillar afgeleverd aan de artists om hem "in te kleuren"
Dus ik hoop gewoon mee dat in 2.4 de Cat hangar ready is en als de cat is overgedragen aan artists dan kunnen de bouwers nu van start met de Carrack. dus hoe dan ook![]()
![]()
Edit: Ik gebruik de edit-knop vaak.
Wie geeft er nou om die mini-schepenFordox schreef op vrijdag 08 april 2016 @ 09:47:
[...]
Ik denk dat de reliant en herald eerder komen dan de caterpillar tbh.
Hoewel ik wel benieuwd ben hoe de Herald ingame gaat vliegen

je weet wel iemands goed hoop de grond in te boren, en zo vlak voor het weekend...Fordox schreef op vrijdag 08 april 2016 @ 09:47:
[...]
Ik denk dat de reliant en herald eerder komen dan de caterpillar tbh.
Ik denk dat de herald alleen goed is in rechte lijnen om weg te rennen en dan alleen een m50 of een 350r hem bij kan houden. Maar als het komt op manoeuvreren...
Edit: Ik gebruik de edit-knop vaak.
Fordox schreef op vrijdag 08 april 2016 @ 16:18:
Ik ben gewoon realistisch. Ik wil je ook wel knuffelen als je daarvan beter voelt#FriendshipPony
Ik denk dat de herald alleen goed is in rechte lijnen om weg te rennen en dan alleen een m50 of een 350r hem bij kan houden. Maar als het komt op manoeuvreren...
De Herald heeft een veel betere thrust to mass ratio dan een M50 of 350r. Gok echt wel dat hij veel vlugger gaat zijn. Zodra hij in Cruise mode zit ga je die niet kunnen volgen.
Maar manouvreren gaat m niet worden nee met de Herald.
Ohh dat is een gaaf idee voor tracker ships btw. Die kunnen de locatie waar een schip heen springt achterhalen, zodat je er naartoe kunt springen. Geen idee of ze dat ook daadwerkelijk kunnen straks.
INN [TL'DR] van RtV:
2.4 is in lockdown mensenUrsa Rover is now in the works as well as its role. We’ll hear more about it soon.
Subscriber Flair released today which is a Hornet Tracker model. Concierge flair always released today which is a Top-hat and Monocle.
Track jacket sale next week for $49 with a bonus notepad and playing card set.
2.4 is currently locked down and the first build is being worked on by QA. Can’t say what’s in it yet, but they’re hoping to have two ships, one hangar, one flyable and some persistence.
2.3.1. may have a build pushed today or not, they’ll see.
Dogtags are going into production very soon and will ship May or June.
Gamescom tickets are on sale, however they’re not doing a traditional event such as a big presentation, but will have a booth and fan events planned so no need to worry about missing out on tickets as there will be no ticketed CIG events, just Gamecom ones.
SHIPS
Carrack revisit has been kicked off. It’s not in production yet, but ideas are coming together to make sure everything will work for when the caterpillar finishes and those resources are freed up to work on the Carrack.
Herald is being worked on by Josh Coons and he’s working on the recently approved interior and exterior.
Hornet F7CA Military variant is being worked on by Chris Smith and is looking great.
Javelin has quite a few active resources on it at the moment.
Starfarer is in space trials at the moment and its damage effects is being worked on by Matt Intrieri
MISC Prospector is the name of the small mining ship thanks to Chris’s leak in 10 for the Chairman this past week.
BMM, Orion, Endeavour, Hull series, are still in a holding pattern for production until the second half of the year.
Dragonfly has been recently changed to not be able to have a quantum drive, however this is still subject to change until the concept is finalized.
Caterpillar has had internal concepts come in.
300i rework is still planned for later on in the year.
Chris wants the intakes on the Vanguard to glow like the concept, but it’s not a high priority right now
[ Voor 61% gewijzigd door Case_C op 08-04-2016 21:44 ]
Dit vind ik het beste nieuws:Case_C schreef op vrijdag 08 april 2016 @ 17:55:
[...]
![]()
De Herald heeft een veel betere thrust to mass ratio dan een M50 of 350r. Gok echt wel dat hij veel vlugger gaat zijn. Zodra hij in Cruise mode zit ga je die niet kunnen volgen.
Maar manouvreren gaat m niet worden nee met de Herald.
Ohh dat is een gaaf idee voor tracker ships btw. Die kunnen de locatie waar een schip heen springt achterhalen, zodat je er naartoe kunt springen. Geen idee of ze dat ook daadwerkelijk kunnen straks.
INN [TL'DR] van RtV:
[...]
2.4 is in lockdown mensen, hopelijk niet te lang in PTU.
Carrack revisit has been kicked off. It’s not in production yet, but ideas are coming together to make sure everything will work for when the caterpillar finishes and those resources are freed up to work on the Carrack.
dan zullen ze binnenkort ook wel gaan bepalen welke/wat voor een rover hij krijgt en welk scout ship hij kijgt
[ Voor 5% gewijzigd door Bornhald op 08-04-2016 22:19 ]
Zeker prettig dat het duidelijk is dat de Carrack binnenkort toch meer aandacht gaat krijgenBornhald schreef op vrijdag 08 april 2016 @ 22:10:
[...]
Dit vind ik het beste nieuws:
Carrack revisit has been kicked off. It’s not in production yet, but ideas are coming together to make sure everything will work for when the caterpillar finishes and those resources are freed up to work on the Carrack.
Overigens zou het niet zo heel gek zijn als dat schip als 2/3e (eigenlijk 3/4e al naar gelang je de Connie en Tali meeteld) grote multi-crew schip in de hangar komt. Als je nadenkt hoe lang ze er niets mee hebben gedaan. Volgens mij is als enige de Banu MM nog in een donker hoekje, maar die was na de Carrack aan de beurt begreep ik.
Staat ook deels (niets over de scoutship) in die RtVBornhald schreef op vrijdag 08 april 2016 @ 22:10:
[...]
dan zullen ze binnenkort ook wel gaan bepalen welke/wat voor een rover hij krijgt en welk scout ship hij kijgt
"Ursa Rover is now in the works as well as its role. We’ll hear more about it soon."
[ Voor 19% gewijzigd door Case_C op 08-04-2016 22:23 ]
het valt mij op dat het met een redelijk tempo gaat. Ze zijn niet heel lang geleden met de caterpillar gestart, een half jaar misschien. Dus als hij over een maand of 2-3 in de hangar staat vind ik dat best snel.Case_C schreef op vrijdag 08 april 2016 @ 22:21:
[...]
Zeker prettig dat het duidelijk is dat de Carrack binnenkort toch meer aandacht gaat krijgen, ben benieuwd hoeveel ze daarvan gaan 'teaseren'. Gezien we van de Caterpillar in early-blockouts ook wat hebben gezien verwacht ik dat eigenlijk ook wel bij de Carrack.
Overigens zou het niet zo heel gek zijn als dat schip als 2/3e (eigenlijk 3/4e al naar gelang je de Connie en Tali meeteld) grote multi-crew schip in de hangar komt. Als je nadenkt hoe lang ze er niets mee hebben gedaan. Volgens mij is als enige de Banu MM nog in een donker hoekje, maar die was na de Carrack aan de beurt begreep ik.
De blockout is in november in ATV geweest, ik neem aan dat ze iets daarvoor al bezig zijn geweest.
was het de ursa die erin zat, keek even snel op de stats pagina en daar staat alleen dat er een rover in zit.[...]
Staat ook deels (niets over de scoutship) in die RtV, maar inderdaad ik vraag me af hoe ze ervoor zorgen dat het geen 'capable' fighter word
.
"Ursa Rover is now in the works as well as its role. We’ll hear more about it soon."
Ik zou het overigens niet erg vinden als zo een scheepje van de 890 jump erin komt...
info over de dragonfly
https://forums.robertsspa.../6549078/#Comment_6549078Sorry for any confusion that may have been caused today. While we were originally exploring the potential of the Dragonfly having Quantum capability, in the end, that functionality was removed from the ship. It was a more recent change to the design, but again, apologies if it led to any confusion today.
And for clarity's sake, the Dragonfly will not have Quantum capability, nor will it have the ability to enter/exit atmosphere on its own power. You will be able to use it both in-space and while on a planet surface, but it will need a parent ship to carry it from space to surface.
maar in RTV werd dit gezegd
- [Will Dragonfly be able to use jump drive?] The Dragonfly is still in the concept design phase. They're exploring the notion of it being the first snub that can quantum, but it couldn't land on a planet or do orbital takeoff. In terms of jump, they don't want to commit yes or now, they'll look at it, but they want it to be something you could do quantum on, if nothing else.
en volgens CR is de Idris nu officieel een escort carrier / scout carrier
en er komen meer schepen met een soort "heli pad" landing pads waarbij een bay open gaat om in te landen[11:26] Wolf_Frakken asks: Will flight decks and Wing Commander style carriers be the only form of carriers we’ll see in Star Citizen? Or will we see the drop bay approach you used in Starlancer? Or another idea?
CR: Well I think in general, I mean obviously Wing Commander style is sort of influenced by the classic WWII and modern day style and the Bengal, obviously saw back in the 2012 video we did and will be in Squadron 42 is very much along those lines and in some ways the Idris is like a small, I know we call it a frigate, but really it’s kind of a small escort carrier or something like that, or a scout carrier. It has a very similar flight deck where it’s sort of encased, but can open up and you can fly in and out of it.
We will have some other ships that will be more like sort of helipad style. So if you think about say some modern day ships, they have a helipad or a hangar for a helicopter and stuff like that. There’ll definitely be some sort of drop down where bays open up and you drop down on some ships and ships can land and be inside it and of course you have some sort of parasite style ships which the Constellation is a good example, where there’s a Merlin that’s docked in the back that you can get in and fly around. So we’ll have various different styles, I think for instance the Vanduul carrier has a different sort of launching and sort of loading mechanism for the ships it’s not quite the same for the human ones which makes sense because they’re alien. So there’ll be variety and we’ll increase that as time goes on, so there you go!
[ Voor 86% gewijzigd door Bornhald op 09-04-2016 00:00 . Reden: verveel me een beetje :+ ]
https://robertsspaceindus...285-Monthly-Studio-Report
Ik zit in Groningen op enkel mobiel internet... (dan ga ik niet naar RSI
Kwa plaatjes niet veel nieuws. Wel interessante content. Zo te zien behoorlijk wat progress met sq42. Iemand op reddit heeft de belangrijkste punten weergegeven.Case_C schreef op zaterdag 09 april 2016 @ 10:26:
[...]
Ik zit in Groningen op enkel mobiel internet... (dan ga ik niet naar RSI)nog interessante info/afbeeldingen.?
https://m.reddit.com/r/st...dio_report_online/d1vrrut
A few interesting bits. Very interesting bits in BOLD:
Drake Caterpillar is actively in development. Multiple people working on it.
Older ships (300i, Hornet) getting some love.
QA is doing preliminary flight testing on the Starfarer.
Writers are working on standardizing the meaning of words/phrases. Ie. what does a "interdiction ship" mean.
Cherie: Destroyer of Worlds™ confirmed. She's also almost done gathering scientific data from the science consultants. Also done work on getting the Galactapedia ready.
More details about the Vanduul may be coming soon.
Lots of work done on persistence and shopping. This includes backend server stuff and UI.
Alpha Currency will be completely separate from REC and UEC.
Jeff Zhu did the programming work to rebuild the hangar code from the ground up, and we are now able to access various “Item Ports” around the hangar to customize the layout of our ships and hangar flair.
R&D work on female character model. They are trying to streamline animations between the two models.
SQ 42 is being tested by QA. Seems like at least 5 levels are in testing last month. More testers being put on SQ 42.
Patch size reduction project has made progress and done low level changes. Working on an entirely new launcher/patcher.
IT has done some hardware improvements to internal test build system. About 80% reduction in time to do builds in some cases.
Finished up most of the work on the cover system.
Working on the conversation system and integrating it with Subsumption.
Made incredible progress on the Idris and Javelin. This month we managed to get the Idris bridge, Gravity Room, Armory, Cargo Room and Escape Pods done. On the Javelin we got through the Bridge and the entire Engineering Deck.
Specifically to S42 we are very impressive with how the Bengal is shaping up.
Xi'an Transport interior has been worked on.
Improvements in lighting and visual effects. Built a system for linking lights to emissive surfaces, so that the luminance of the surface is automatically calculated from the intensity of the lights that are linked to it. Added an HDR temperature gradient option to let us have hot fire and dark smoke within a single particle
Audio has been busy with a bunch of stuff, including recording gun sound.
Quantum Travel which will get a major overhaul to make it a challenging part of gameplay where people who are good at it and know what they are doing will be able to enter QT faster.
There will be multiple ways of stopping a ship from entering QT ranging from simply damaging them, all the way to specialized weapons and deployable devices focused on stopping ships dead in their tracks.
Development of multi-factor authentication is ongoing, and we are now in the static integration phase. The first iteration of this feature will include two options for all members: sending the authentication code by email, or by a specifically-designed and -skinned Google Authenticator. In a future release, we will be able to send the code by SMS directly to your phone. (Personal note: FINALLY! This has been asked since the very early KickStarter days. Glad to finally see it happening.)
Working on a rough prototype for a new communication platform, which will merge forums and chat systems into a single-page module.
PSN: NjayNL | Star Citizen Referal code | Oculus Quest
Oh dat kan dan wel? Dat is dan wel beter. Zal ik dan moeten wachten op de upgrade tot de Sen beschikbaar is of is deze dan al beschikbaar zodra ik deze in de inventaris krijg? (ik zag wel dat je schepen kan upgraden maar de Reliant en andere waren niet beschikbaar)Case_C schreef op dinsdag 05 april 2016 @ 22:28:
[...]
Je kan de Reliant Core gewoon upgraden naar de Sen achteraf.
Nu is maar de vraag of Fisher zijn schepen nog wil verkopen. (hoop niet dat het te offtopic word en dat dit via V&A moet. Maar aangezien ik Fisher niet kan PB'en word het nu wel een beetje lastig
Kan het via PayPal? Of hoe kan dit het beste afgehandeld worden. Ik had anders graag even langs gekomen, bakkie doen of zo, maar is zo ver weg aangezien ik sinds een paar jaar in Zwitserland woon.
[ Voor 10% gewijzigd door Jorseal op 09-04-2016 20:15 ]
Ik heb een albumpje gemaakt van alle screenshots die ik heb gemaakt sinds 2.1 ofzo. Best leuk om te zien, inclusief Vanduul schepen en een Karthu al zonder enigines


[ Voor 11% gewijzigd door Fordox op 09-04-2016 20:40 ]
Edit: Ik gebruik de edit-knop vaak.
Adding a pirate/lawless base where naughty players can respawn after dying.
http://imperialnews.netwo...h-monthly-report-summary/
Ik heb ook een persoonlijk record gezet oo de racetrack want de poortjes doen het weer. Ik heb 1:11:10 gehaald als tijd
Edit: Ik gebruik de edit-knop vaak.

3780wP (18x 210wP EC Solar) | 2x Marstek Venus E (5.12kWh)
laat me!
edit:
Oke, ik heb m verbeterd: 1:07:20
Wie kan dat verslaan?
[ Voor 63% gewijzigd door Fordox op 10-04-2016 19:45 ]
Edit: Ik gebruik de edit-knop vaak.
Edit: Ik gebruik de edit-knop vaak.
Ik kan mijn mustang op de holo table aanpassen zodat ik de gimbal met 2 lasers van de neus haal, en zonder gimbal op mijn vleugels zet.
Dit werkt prima voor de PU, echter deze wijziging komt niet door in arena.
Doe ik iets fout, of moet ik mijn schip voor arena ergens anders aanpassen?
Edit: Ik gebruik de edit-knop vaak.
Waarschijnlijk is het een bug gerelateerd aan de Mustang. Als je 't kan herhalen kan je er een bug-report voor aanmaken.Darkangle schreef op maandag 11 april 2016 @ 14:34:
Misschien een stomme vraag maar ik heb een issue met arena commander.
Ik kan mijn mustang op de holo table aanpassen zodat ik de gimbal met 2 lasers van de neus haal, en zonder gimbal op mijn vleugels zet.
Dit werkt prima voor de PU, echter deze wijziging komt niet door in arena.
Doe ik iets fout, of moet ik mijn schip voor arena ergens anders aanpassen?
Beide geprobeertFordox schreef op maandag 11 april 2016 @ 14:47:
Ga je vanuit jw hangar arena commander in?
En, is ie al binnen? Plaatjes!Njay schreef op zaterdag 09 april 2016 @ 13:42:
Rift komt maandag binnen , hopelijk snel VR support in SC
You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home.
Ik zit ook op reddit onder frank1397Jorseal schreef op zaterdag 09 april 2016 @ 20:03:
[...]
Oh dat kan dan wel? Dat is dan wel beter. Zal ik dan moeten wachten op de upgrade tot de Sen beschikbaar is of is deze dan al beschikbaar zodra ik deze in de inventaris krijg? (ik zag wel dat je schepen kan upgraden maar de Reliant en andere waren niet beschikbaar)
Nu is maar de vraag of Fisher zijn schepen nog wil verkopen. (hoop niet dat het te offtopic word en dat dit via V&A moet. Maar aangezien ik Fisher niet kan PB'en word het nu wel een beetje lastig)
[...]
Kan het via PayPal? Of hoe kan dit het beste afgehandeld worden. Ik had anders graag even langs gekomen, bakkie doen of zo, maar is zo ver weg aangezien ik sinds een paar jaar in Zwitserland woon.
Yep mijn buurman heeft em opgehaald bij ups aangezien ik nog een weekie op de domincaanse zit haha luxe problemen
PSN: NjayNL | Star Citizen Referal code | Oculus Quest
Ai, inderdaad vervelend hoorNjay schreef op maandag 11 april 2016 @ 21:08:
[...]
Yep mijn buurman heeft em opgehaald bij ups aangezien ik nog een weekie op de domincaanse zit haha luxe problemen
VR support is er toch nog niet in SC dus echt haast is er nog niet.
You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home.
Commlink voor deze week:[2:58] Q: Will we have some kind of on ship navigation system for going around the universe?
A: There will be something similar to what’s on the website now on your Mobiglas in the form of an app named Skyline. Ships will have a far more in depth system and map and the more advanced equipment will allow you to share various bits of important date with friends or such.
[4:44] Q: Will we be able to test drive a ship before we buy it from a dealer?
A: A cool in-game, in-fiction way we could do that is allow you to try out the sim version in Arena Commander.
[5:45] Q: What will happen with when the game goes live? Will our current endeavours remain?
A: There isn’t a hard and fast rule. There will be a Alpha UEC that will be wiped and used for testing in the baby PU. Things bought with proper UEC that’s been earned will not be wiped – things bought with proper UEC can be sold back at full price, whereas with Alpha UEC it will have depreciated. There may be a point where we just ‘Go Live’ and remove Alpha UEC entirely and use only proper UEC.
[7:35] Q: When you exit your moving ship, will you ever maintain the velocity of your ship?
A: Yes, but only below a certain speed.
[10:16] Q: Will repairing in the field or applying medical aid require player skill?
A: As with other deep dive mechanics lesser tasks are simplified, but higher level tasks will rely upon player skill.
[11:57] Q: How will smaller ships be launched from and recovered by capital ships? Will there be catapults and an arrestment systems?
A: We’re not going to have catapults or an arrestment system on the carriers. To take off you’ll lift up, hover and then accelerate forward and out. To land you’ll have to come in, match velocities and descend. We’re currently testing landing on the Idris: it can be quite tricky so one of our tasks is to develop an automated landing system.
[15:02] Q:Will there be game wide events, huge events going on that have changes in the game universe?
A: Yes, GM’s will be creating a few events with an overall plan and story to tell. These will be in reaction to player actions and somewhat even to AI actions. These can range from a Vanduul incursion to an entire planet being destroyed.
[16:35] Q: Why are you moving forward on concept/designs for new ships while variants of existing ones are still not flyable/hangar ready.
A: Different teams of people are working on building them versus concepting them. Need to continue that pipeline to keep content releases consistent. Also to continue to add new content to the game at all times. One team is not blocking the other.
[19:55] Q: Can we rent more hangar space so I can see all the ships I’ve bought at once?
A: Long-term renting hangar space is they want to do. If you had 2 dozen ships, then half your ships could be in one hangar in one system and half in another – a forward operating base if you will. You’ll also be able to customize the hangars in terms of flair initially, but soon in terms of extra space or rooms. You won’t be able to have a insane amount of ships, because that starts to affect performance, but they’ll try to have a high limit. Bigger ships might need to stay in orbit.
[23:34] Q: Would it be possible for players to perform acts of anarchy or terrorism in high security areas like Terra?
A: There will be areas like Terra or Earth where something like that will be impossible to do, but there are also areas that you could do that with extreme difficulty and there are also totally lawless areas. The example given was intercepting a transport ship with gold coming from Terra going elsewhere. Maybe other AI or players are running security for it or even competing for it. You could probably attack it in space in between the two areas but not when in Terra due to too high security.
COMMUNITY MANAGER'S LOG. 2016. Week 15. On the Road to Persistence.
More and more visitors! I came to work this morning and saw Tony Z. returned from Austin, and this time he brought Chris Smith and Josh Coons with him. Josh wasn't here for 5 minutes before I asked him about the Herald. We're going to pull it up and record a Ship Shape later this week for next week's show. It's not done, not by any measure, but it'll still be a neat look at process I expect many of you will enjoy. As for Chris, I'll see if we can't sit him down for an interview before he leaves and get the update on what he's working on.
As for everyone else: all roads seemingly lead to 2.4. Folks are doing their best to get their new content and features ready before the 2.4 cutoff date. Everyone is excited to show you what they've been working on, and while whatever isn't ready for 2.4 will make it into 2.5, 2.6, 2.7, etc... they're all just as anxious for you to have it in your hands as you are. It's always an exciting time in game development when you get to push new content and features to your players.
This weekend was the 25th Anniversary of Wing Commander: Secret Missions 2 and we had another livestream to boot. It was pretty fun, and if you've never seen a pair of tongs float invisibly through the air: then you missed out.
As for Community, it's a pretty standard week (which is nice to have from time to time.) The Monthly Report is behind us once more, and nobody suffered any lasting effects (although Tyler may be asking, "WHAT DID WE DO THIS MONTH?!?" for a few days, yet. =oP
This week's ATV brings us another Loremakers Guide this time featuring Lead Writer Dave Haddock, the possibility of another episode of Which Glitch, and if things work out as I hope: maybe even an in-depth interview with Brian Chambers. He's worried the two of us in the same place might be too much for any one Citizen to handle, so we're gonna try to do it over Skype for everyone's safety.
THE COMM-LINK SCHEDULE
Monday, April 11th
- [1500 PDT / 2200 UTC] 10 for the Chairman: Episode 82 - YouTube: StarCitizen
Tuesday, April 12th
- Vault Update
- Lore Post
Wednesday, April 13th
- Jump Point Rerun
Thursday, April 14th
- [1200 PDT / 1900 UTC] Around the Verse: Episode 2.27 - YouTube: StarCitizen
Friday, April 15th
- [1100 PDT / 1800 UTC] Reverse the Verse: The Community Team's Weekly Livestream - http://www.twitch.tv/cigcommunity
Oke dan zou je eigenlijk moeten weten hoeveel mensen de moeite willen nemen om erheen te gaan. Ikzelf zou er wel vrij voor nemen om daar een kijkje te nemen. Zal ik anders van de week een poll online gooien om animo te peilen onder mensen die met 99% zekerheid zouden gaan?Fisher schreef op maandag 11 april 2016 @ 18:56:
Case ik heb bericht terug gehad. Maar je kunt maximaal 2 extra personen mee nemen voor een visit. Als er meer willen gaan moeten ze een aparte ticket aan maken. Maximaal 10 a 15 personen een tour.
En ik vermoed dat we die volgende week naar de reguliere PTU zien komen als dat goed gaat! Daarnaast komt er volgende week ook wel nieuws over die kleine miner concept gok ik.
Maar ik vind het niet erg dat het wat rustig is
Ik vind het ook niet erg, het is meer een constatering, en ik gok een beetje op een opbouw naar de volgende event vaar SC aan mee doet, want er was binnenkort toch weer iets?Case_C schreef op dinsdag 12 april 2016 @ 14:03:
Klopt voor deze week verwacht ik vrij weinig. Maar volgens mij zitten er nu mensen de 2.4 PTU te testen onder NDA, waaronder een niet nader genoemde Tweaker... (Nee ik niet...)
En ik vermoed dat we die volgende week naar de reguliere PTU zien komen als dat goed gaat! Daarnaast komt er volgende week ook wel nieuws over die kleine miner concept gok ik.
Maar ik vind het niet erg dat het wat rustig is, geeft mij de tijd voor m'n review van de Predator 15
.
Tja die "of ligt dat aan mij?" triggerde me om een reactie te schrijvenBornhald schreef op dinsdag 12 april 2016 @ 14:10:
[...]
Ik vind het ook niet erg, het is meer een constatering, en ik gok een beetje op een opbouw naar de volgende event vaar SC aan mee doet, want er was binnenkort toch weer iets?
Geen idee wat het eerstvolgende gaat zijn qua events.
Momenteel hebben ze wel trackjackets+speelkaarten/boekje in de shop voor 60 dollar (excl/incl geen idee.)
ik hoopte ook op een reactie, dan wel bevestigend, dan wel ontkrachtendCase_C schreef op dinsdag 12 april 2016 @ 14:14:
[...]
Tja die "of ligt dat aan mij?" triggerde me om een reactie te schrijven.
Geen idee wat het eerstvolgende gaat zijn qua events.
Momenteel hebben ze wel trackjackets+speelkaarten/boekje in de shop voor 60 dollar (excl/incl geen idee.)
ik zat in mn hoofd met citizencon, maar dat is pas in oktober
edit:
hahah, ik kwam dit per toeval tegen: 2011, line of defence release date, en DS loopt te klagen over SC
nieuws: 3000AD onthult mmog Line of Defense
[ Voor 19% gewijzigd door Bornhald op 12-04-2016 16:28 ]
Lees ik dat goed dat jullie een tourtje bij CIG willen gaan regelen? Ligt voor mij aan de datum maar ik zou dan ook zeker wel mee willlen.
Ja maar zijn game is "speelbaar" en heeft alles al wat CR beloofd heeft maar natuurlijk nooit gaat komen...[b]Bornhald schreef op dinsdag 12 april 2016 @ 14:48
edit:
hahah, ik kwam dit per toeval tegen: 2011, line of defence release date, en DS loopt te klagen over SC
nieuws: 3000AD onthult mmog Line of Defense

Alweer? Laatst ook al.
Wacht op zn minst tot een nieuwe release (2.4 stable).
(en 2.3.1 erg lage FPS, zelfs met huidige aantal spelers)
[ Voor 10% gewijzigd door DoubleYouPee op 13-04-2016 00:06 ]
Tijd om te beginnen met een google ad denk ik.
Dan maak ik vandaag/vanavond wel een poll voor het peilen van interesse, en of we aan de 10 man kunnen komen. Dan hebben we tenminste een idee of er uberhaubt voldoende animo is.Fisher schreef op dinsdag 12 april 2016 @ 18:54:
Case Ik krijg nog nader bericht zodra ze iets weten. Wanneer ze iets kunnen plannen in Augustus. Ik heb tevens aan Henry gevraagd als we meer mensen hebben of ze iets met hem kunnen regelen voor een tour(gelijktijdig) krijg nog bericht terug.
Wachten tot de nieuwe release is natuurlijk leuk, maar dat moet dan ook wel een paar weken na release van 2.4 zijn en niet direct. Anders smelten de servers gelijk. (Vraag me af hoe het gaat met de tech rond het schalen van servers, dat staat nu nog in de kinderschoenen volgens mij.)DoubleYouPee schreef op woensdag 13 april 2016 @ 00:05:
[...]
Alweer? Laatst ook al.
Wacht op zn minst tot een nieuwe release (2.4 stable).
(en 2.3.1 erg lage FPS, zelfs met huidige aantal spelers)
Lagswitches lijken momenteel hot topic te zijn op reddit:
https://www.reddit.com/r/...logging_the_leaderboards/
Denken jullie dat daar wat tegen te doen is?
En DS aan kliks helpen op z'n site? Zet die link gauw eens in een .archiveBornhald schreef op woensdag 13 april 2016 @ 11:22:
voor de mensen die zich stierlijk vervelen, de rant van DS.
http://archive.is/UsdQF

[ Voor 17% gewijzigd door Case_C op 13-04-2016 11:29 ]
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
hoe :Case_C schreef op woensdag 13 april 2016 @ 08:37:
En DS aan kliks helpen op z'n site? Zet die link gauw eens in een .archive
0
April 12, 2016
Posted at: 12:00 pm
via GIPHY
THE NEXT PHASE OF THE HILARITY WITHIN
If you thought all the controversy surrounding this project was in danger of easing up, you have no clue. It’s an on-going Gold mine of hype, hilarity, tomfoolery and wanton acts of cringe-worthy shenanigans. Amid rumors of the Star Citizen project being put in maintenance mode while focus and resources go full bore on Squadron 42, backers being declined refunds amid controversial diatribes by some execs attached to the project, to reveals (1, 2) of procedural tech (which I called out as being staged/faked on sight, as did others) previously unveiled amid money grabbing hype, and recently revealed to be just that: staged/fake. It’s been non-stop.
But wait! There’s more! Quick! See if you can play a game of “Who gets fired next; or bolts for the door under suspicious circumstances” after watching this latest live stream segment. My money is on Jared, a fan favorite, and guy (not the no-talent-having fat guy and deposition Gold mine who has been gunning for me since 2004, not the token clueless Black guy who, like an on set picture frame, started appearing frequently, shortly after The Escapist expose last year) voted most likely to be having sleepless (because some say he appears to have a conscience) nights over this train wreck; and foolishly rumored (as hilarious as that sounds) to be a “Derek Smart source/mole“.
Listen, things are so messed up now that as soon as you say Star Citizen, people within earshot are likely to either a) break into uncontrollable fits of laughter or b) reach for weapons, armor, and/or pepper spray.
So a few days ago, without any fanfare, CIG pulled the craziest stunt yet since they figured out how to extract money from gullible gamers by selling JPEGs (yes, that would be pictures) of ships for a game that doesn’t – and never will – exist. At least not in this lifetime.
The latest laugh riot?
I have it from very credible sources that Chris Roberts, having grown very upset about the mess that is Star Citizen as portrayed by literally thousands of YouTube and Twitch videos, decided to institute another layer of exclusivity to the game. It should, if nothing else, appease the whales (aka the big spenders voted most likely to sue them if they fail to deliver on promises) who are still propping up the crowd-funding.
In other words, guys like hilarious Goon, Major Tom (aka pgabz) whose videos are as hilarious as they are eye-opening, are about to get locked out of the game unless and until it’s less rubbish (yes, seriously, they think it’s possible). What’s going to be very hilarious is that Goons are everywhere. And my guess is that, as I type this, they’ve already gained access.
And as if on cue, just last evening, pgabz had something to say about that. Watch.
Anyway, before I go into this, let me give you some background on why this is yet another way of taking away backer entitlement. With impunity. Because they can. And backers can’t do a darn thing about it. Yet.
Star Citizen, to date, has raised almost $112M dollars via crowd-funding. Sources and some confirmed reports also indicate that this amount may or may not include funding received from outside investors; one of whom, after reading The Escapist article last year, did his own research, spoke to some of the people he knew, and subsequently pulled his reportedly sizable investment from the project. And he did so with much fanfare.
And as of this writing, the game which, back in Nov 2012 promised a Nov 2014 delivery, exists as nothing more than a CryEngine3 mod. A tech-demo if you will. The two remaining “modules” which are identified as Star Citizen (aka Persistent Universe), Arena Commander (flight dynamics testing) are still in an incomplete mess.
sc-backer
I’m not even going to talk about Star Marine which, after much denial, was actually canceled (1, 2, 3, 4, 5, 6) as I first reported almost six months earlier. Needless to say, the backers (1, 2, 3, 4, 5) knew this was a problem, and that they had been lied to. Again. To the extent that, less than 48hrs ago, some were still expecting this module due to statements Chris made saying that whatever was supposed to be Star Marine, was currently in the PU. As soon as the laughing stopped, the riot began.
Nor am I going to talk about Squadron 42, the stand-alone off-shoot game which was, for all intent and purposes, was never to be the priority of this project. Like the other aforementioned modules, it was just another stretch goal promise. But you know what? About that. Here is the thing, they’ve subsequently, not only gimped that one as well, split (1, 2, 3) it into separate products, sold it separately etc, but word is that’s the game that they are focused on now. Chris, who had left the gaming industry decades ago to be a movie director/producer (which he also failed at, as evidenced by his slew of Godawful movies, a crippling lawsuit against his Ascendant Pictures studio from Kevin Costner over failed promises; and not to mention the various legal movie related shenanigans over in Germany) thinks he’s still making a movie.
It is widely known that very few of the backers give two hoots about Squadron 42. That’s not the game they backed. That’s not the game they poured $112M into. To most of them, it was just another game mode to sweeten the deal and the allure of this once promising project. There isn’t a scenario on this Earth whereby a group of gamers will give him $112M to build a game like Squadron 42; when in fact very experienced teams with a long track record are struggling to raise even $500K to make a game. That’s the sort of damage to videogame crowd-funding this will have when it collapses.
Oh, did I mention that in the past three months, several leading media companies having visited Foundry 42 in the UK never saw Squadron 42 in action? Not even the BBC who ran an entire segment earlier this year, saw – the game – in action; as in, being played – by anyone. At all. And they stated specifically that. Which seems to support insider rumors that, at best, if they survive that long, it will never see the light of day before Q4/2017. But word is they have a nice trailer that’s due out soon though. So there is that. More fluff. Less game.
via GIPHY
Chris Roberts and his F level wannabe actress wife (something they tried hard to hide for a very long time; this despite the fact that they’ve reportedly been married to each other twice), Sandi Gardiner, are appearing to use this project as their way back into Hollywood. They have spent a vast fortune of backer money building a movie experience, instead of a game. Incorporating a slew of assets – including A list actors – which were never part of the goals for that part of the game, using backer money to build a new studio location in CA, while moving the core team out of Austin to CA, and building a lifestyle (from backer money, considering that he was reportedly flat broke prior to the 2012 Kickstarter campaign) around Hollywood. Chris is making a movie, not a game. And wasting backer money doing just that. From reported $20K espresso machines, to super expensive Restoration Hardware furniture at the LA office. All this despite the fact that backer money was to be spent on building the game, not lining their pockets or wasteful spending.
And if the recent accidental leak of the Squadron 42 script, as well as reports from sources who are part of the work, are to be believed, it’s going to be D grade levels of crap. Think Wing Commander movie bad, I have been told.
And now in year five, $112M raised, and over 500 (last reports indicate around 300) people across four (CA, TX, Germany, UK) studios working on this project at some point, neither Star Citizen, nor Squadron 42, are anywhere near completion. And it has been reported that neither one is going to see a complete (lol!) release in 2016.
sc-ship-wreck
Back in August 2015 when I wrote the Interstellar Breach blog, here is what I said they would do once the going gets rough.
“As far as this project is concerned, from my observation and experience, it is my opinion that if they ever ship a completed Star Citizen game, that is true to the “vision” they have been selling, it will be a game that could have been made in four years for $20m.
Instead, with all this resource waste due to bad project management, scope creep, wasteful and improper spending etc, they would have blown through $86m+ and with zero accounting for where the money went. But hey, they shipped something, right? But since I don’t believe that the game – as pitched – will ever see the light of day, backers are going lose, no matter how this ends.
Here is the crucial problem with this. The minute they deliver a “game” that fits the framework they have described, regardless of how buggy or incomplete it is, the legal hurdle of accountability becomes harder to get over.
For example. You pay me $100 to build you a quality box. Then through delays you start getting irate, forcing me to deliver or face legal consequences. The end result is that I’m going to build you a flimsy box for $10. Now you have a box. I get to keep $90.
You now have to decide whether or not it’s worth coming after me for building you a cheap flimsy box.
How many times haven’t you ordered something online, received it, then had to return it because the quality or operation was not as expected? That’s what we’re facing here if we don’t push for accountability. Except in this regard, you won’t be able to return it; nor will you be able to get a refund.
Unless there is fraud and/or criminal conduct uncovered, they will get away with it; walking away with millions of dollars either through unjust enrichment, or spent foolishly in order to keep up appearances.”
THE EVOCATI TEST NONSENSE
And now, back to the latest fiasco already in progress…
A few days ago, without fanfare (not mentioned anywhere in the usual backer facing channels), a group of select backers received a strange email inviting them to be part of a new group of testers. As hilarious as that may sound, most of the backers didn’t even believe it; and thus spent several posts debating (1, 2) the authenticity of the emails. Of course, the full-on wtf? threads and posts following shortly after.
Over the weekend, a CIG rep posted a confirmation.
“Thought I would provide some extra context…
If you played the very early builds of 1.2.0 (Social Module), 2.0.0 (Crusader), or 2.2.0, you will recall how terribly unstable each of them were. Clients and servers would regularly crash in a matter of minutes or sometimes even seconds.
The goal of this group is to get a limited set of external players onto early builds of a version so we can get it stabilized and ready for normal PTU playtesting and iteration while keeping our operational costs down. The reality is we do not need thousands of players to download a build that isn’t ready for primetime!
The need for this group will diminish once we are further into our patch size reduction project and our download costs are not so prohibitive. You can read more about that in our Monthly Report here:https://robertsspaceindustries.com/comm-link/transmission/15285-Monthly-Studio-Report. :)“
It’s a load of crap. Know why? There isn’t a single mention of this in the report link he posted. Or in any previous report. Yes, we scraped and datamined the entire public facing site for it. Nada. In fact, from the link (posted April 9, 2016) he posted above, there is this lovely titbit:
“Game Support has also continued to refine how we utilize the Public Test Universe (PTU). We’ve gotten a heck of a lot of value out of PTU, and it’s now essential to the development of Star Citizen. In addition, we’ll be updating our PTU list of players for 2.4.0, so make sure you’re staying active in PTU and on the Issue Council as that’s how we invite our players!“
So what is the PTU? Basically it’s a test bed for new builds being pushed to the public. It was first announced and launched on January 21st, 2015 for testing Arena Commander. And I quote:
“PLEASE NOTE: The PTU will not be permanently accessible; it will be available on occasions that the community is needed for testing a patch, and will usually be deactivated after a patch goes live on the main channel. We will update you in this space when PTU content is available for testing.“
Wait! Sooooooo, they still have the PTU which is also an invite-only system, but less than 48hrs later, there’s yet another layer on top of that? Alrighty then.
sc_fleece_nerds
You see, dev to live (public) release procedure was always Dev –> PTU –> Public –> hilarious videos of the $112M train-wreck.
Until the latest build, that’s how things have been. It should also be noted that Arena Commander and Star Citizen (aka PU) are two separate entities. So they both tend to appear in the PTU over time.
Once I got wind of this Evocati bullshit, naturally, I went digging. This is gaming; we’re like a bunch of little girls talking to each other. And most of us industry old timers know everything that’s going on with this project. Once in awhile, stuff also leaks (1, 2) when you least expect it. No matter how much they try to hide it from the backers who are entitled to this information, it can, and will, get out. No question about that.
So basically, what Chris has done now, is added yet another layer of obfuscation in a bid to hide the true state of the project from the backers and the public. As the word goes, he has been particularly upset by the slew of unflattering videos and commentary of the tech demo, that this was a way of keeping all that stuff behind closed doors – and subsequently out of the hands of the backers who have PAID for this product in full. Which, when you think about it, makes sense considering the embarrassing video of his failed attempt to play his own game – in a live stream.
If you read closely about what the PTU is, go ahead and try to rationalize the need for yet another layer, if not to hide the janky crap that are still trying to pass off as a $112M “game” in progress.
Basically, it’s now going to be Dev –> ETF –> PTU –> Public –> hilarious videos of the $112M train-wreck.
What they’re basically now saying, aside from trying to hide things, is that those not invited to be a part of the ETF or the PTU, are not entitled to the game in all its forms (good, bad, or ugly). Think about this. How would you feel if after paying for a crowd-funded product, the creators – after taking your money – turned around and gave access to a select few but not you? There isn’t a single crowd-funded project that would get away with that. Not one.
In fact, this chart gives you an idea of the various tiers that the backers who gave them $112M are in. For example, this disgruntled backer is $15K+ involved because he actually owns the COMPLETIONIST package. When you start to wrap your head around how they could possibly have raised all this money, that’s how. Listen, people have gone to jail for scamming lesser amounts off others. The SEC, FTC, FBI, and various other federal agencies have gone after companies and individuals that con others for lesser amounts.
$30 – White Citizens Card (Scout)
$40 – White Citizens Card (Mercenary)
$60 – Green Citizens Card (Bounty Hunter)
$125 – Bronze Citizens Card (Colonel/Freelancer)
$250 – Silver Citizens Card (Rear Admiral)
$500 – Gold Citizens Card (Vice Admiral)
$1,000 – Platinum Citizens Card (High Admiral)
$2,500 – Platinum Citizens Card (Grand Admiral)
$5,000 – Black Citizens Card (Space Marshal)
$10,000 – Titanium Citizens Card (Wing Commander)
sc-dev-times
Chris Roberts actually thought this was a great idea. Then went for broke and attached an NDA to it in a bid to further prevent even those invited to the ETF, from commenting on it, taking screenshots, making videos etc. And since they are notorious for banning people, canceling their accounts – even for doing things outside of their own community and systems, naturally it is to be expected that anyone caught violating this, will be subject to the same fate. Lovely.
Of course, all of this came shortly after this “unpopular opinion” showed up and vocal backers were – for the first time – able to collectively voice their dissent in an official forum, without it being discarded. Of course that went precisely as expected. Someone said it best:
“Reading that Reddit thread was like reading 1400 people all channeling their inner Beers and speaking boldly that which they would otherwise never dare admit openly in official forums and threads.
There are 1400 messages, and each one is unique– yet they all are saying the same thing in different ways.
“I’m afraid Derek Smart was right.”
If I were you, Derek, I’d finish your business for the day, eat a celebratory meal with your wife, then sit down to your computer with a scotch and a big ass Cuban cigar. Savor every single post. You’ve earned it, man.“
And as if on cue, some of the anti-social misfits (aka Shitizens) who spend every waking moment trying to stifle (1, 2, 3) derogatory discussions of this game, are seriously trying to justify it. “Oh, this is normal“, “This is great, some people don’t understand game development“. Some of the comments are eyebrow raising hilarious; because when you consider the source, all you can do is laugh.
sc-cr-fu
GOING FOR BROKE – FOLLOW THE MONEY
Rumors and unconfirmed reports have been swirling for months that they’re running out of money to complete these projects, that they’ve been seeking external investor funding, trying to take advantage of tax credits etc. Even over in the UK, where reports like this come out, there is no evidence of them ever filing with the BFI if they did in fact take advantage of UK tax credits. If they’re out trying to raise investor money, it should come as a complete shock to anyone who thinks that $112M should have been enough to, you know, develop the game as promised. All the negativity surrounding the game, the shitty and toxic community that has sprung up around it; the aforementioned videos of a shitty tech-demo (aka CryEngine mod) everyone is now laughing (1, 2) at, are collectively likely to affect any efforts to raise money outside of a bunch of gullible whales firmly entrenched in sunk cost fallacy.
sc-greatest-gaming-disaster
Here’s the thing, any investor or investment banker looking to invest in a project which, for five years, has raised over $112M (that we know of) for a project that the creator was originally asking $2M from the public, should be doing extensive research into all the execs associated with this project. Not to mention those involved in this project and who had ties to the Gizmondo debacle, a money laundering scheme, and which was yet another massive and sudden collapse of a gaming industry venture. At least until the sudden and unexpected collapse of 38 Studios happened years later.
To the extent that this project happens to currently boast the 4th largest game dev budget in history. And five years later, they haven’t delivered anything that resembles the game promised. And we’re keeping track. As of this writing, going by the pledge promises, not even 10% of the project has been delivered to backers. And as if that wasn’t bad enough, with the crowd-funding drying up, and with a monthly burn rate rumored to be in the region of $3m (!) per month, they’re now focusing on more ways of making money; rather than building the core game play elements of the game. This time, in the form of in-game items shoe-horned into an instanced tech demo (aka PU) that is as persistent as a hobo with Alzheimer. A “game” which, btw they can’t even get more than 12 (!) clients into any instance, without severe problems, and the server coughing up moth balls.
In fact, less than two weeks ago, Chris himself confirmed – again – that the networking layer needed to be redone. Transcript of that segment. And that he can’t find qualified networking and physics engineers to hire for the project. That’s the start of his pattern of making excuses for failures. And he’s done that all before; it’s no secret.
And since Squadron 42 no longer has multiplayer, I would bet dimes to donuts that this is going to be his next excuse for releasing that game first since there is no feasible way for them to build and deliver Star Citizen as promised. Not with a shitty networking layer and a myriad of other problems. They have insurmountable engineering problems they seemingly can’t solve. And I knew this since July 2015; and say precisely that. Note that the last time Chris was making statements like this, Star Marine, as we knew it, went up in smoke because they couldn’t merge Illfonic’s work on that module.
All this despite the fact that some exceptionally talented people have come and gone from the project. And the more that word gets around about the state of the project, the complete bullshit going on behind closed doors, the more it is highly unlikely that he’s going to find any tier 1 engineers of this caliber (the guys who are in such demand that bidding wars are the norm) to come work for him. Why would they? This is a project, with currently almost 300 people worldwide, that is reported to have more content creators (artist, modeling, audio, marketing) than it does qualified engineers. Why? I’ll give you a hint: JPEG ships.
Setting aside for a minute that Sandi – who got the job because her husband is Chris Roberts, and who has lied repeatedly about her qualifications (there is no evidence that she has a marketing degree – of any kind; let alone two Masters) – in an email to a backer (Beer), went on the record with a statement like this: “I’m pretty confident I am the most formally educated person in this whole company“. That’s a slap to the face of all the qualified, and talented people with degrees who work at these studios so Chris can build his dream game. And this is the person they have to answer to, seeing as she’s the #2 (Ortwin doesn’t count; he’s just a hapless fool in over his head with these two characters) exec in the company.
Listen, he’s got the likes of Sean Tracy, a tier 1 engineer who knows this stuff inside out. He’s got Tony Zurovec (!!!). Here’s the thing, he could have ten like them and NEVER build the game he wants to build. Aside from that, he’s got a bunch of ex-CryTek (the company that developed the engine they are using as a baseline) parked in a separate studio in Frankfurt Germany. That was almost a year ago. Still no game – or anything that remotely resembles one. Why? BECAUSE IT CAN’T BE DONE. PERIOD.
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Meanwhile, amid an on-going major backer revolt (1, 2, 3, 4), none of the game’s core features are implemented: persistence (lol!), exploration, mining, economy, trading, multi-crew stations, procedural generated planets, planetary access, VR (ahahahaha! good one, that), private servers, player actions and professions, AI crew, ship upgrades, uhm space hookers (don’t ask)….seriously I could go on and on. And the best part? Even the game world doesn’t yet exist as far as backers are aware. See this world starmap? Aside from one single location, none of that exists as of this writing. Everything listed in the pledge drive, the game’s features, and all the bullshit that Chris and crew keep spouting, day after day, are yet to be implemented.
But they are still raising money. For a game he claimed he could build with $2m. From the guy who, back in Sept 2014 said this:
“Long ago I stopped looking at this game the way I did when I worked for a publisher who gave me a fixed budget to make a retail game. I now look at our monthly fundraising and use that to set the amount of resources being used to develop this game. We keep a healthy cash reserve so that if funding stopped tomorrow we would still be able to deliver Star Citizen (not quite to the current level of ambition, but well above what was planned in Oct 2012).”
That aside from the fact that they have been routinely refusing to give refunds to people who have seen through the lies, and want their money back. They prematurely released a broken tech demo in Q4/15 as the first PU 2.0 – which as was to be expected, netted them quite a bit of cash. Shortly after, in a bid no doubt designed to curb the flow of backers ejecting and asking for refunds, they started using it as an excuse to refuse refunds. And when Sandi Gardiner got into an exchange with Beer, an early backer and previously staunch supporter, here’s the fallout from that fiasco.
And they’re doing all this because, as I stated, they know that any legal action arising from non-delivery of Star Citizen, if not from the Feds, has to go through arbitration.
As it stands, $112M later, and now in year five (in 2012, Chris claimed the game was already one year in development), the game isn’t even a pre-Alpha by any definition, they have failed to – and can’t deliver – on promises made; but yet they are refusing refunds for legacy backers. In fact, reports indicate that even asking for a refund within the fourteen day period of a purchase, tends to end up in long response time delays.
Chris Roberts has raised over $112M (FYI, there is mounting evidence that the data in this chart, is bullshit – more on that soon) – that we know of – and not including other investments (which some of us are aware of) not yet made public, has thus far failed to deliver 10% of a product promised – five years later. What makes anyone in their right mind think that he’s going to be able to deliver it by throwing money at it? As I stated in my first July 2015 blog, they simply don’t have the tech to build the game he promised. He knows it. His team of skilled engineers know it. The backers (at least those who are paying attention) know it. It’s simply not a secret anymore; and he has said so himself after so many denials and rebuttals to my blog statements and commentary. In his own words:
“Basically if a cup is sitting on this table and it’s not moving there’s no reason for it say “update” there’s no reason for it to do anything over the network. CryEngine doesn’t really work that way so we’ve been spending a lot of time and we still are spending a lot of time trying to fix and refactor that. You’re sort of seeing problems that come with the CryEngine old way of doing things. Cause really it was built as a single player game so a lot of the updating is player centric but the problem we have is so for instance if there’s sixteen players on the Crusader map and they all go to different comms arrays well they’re all triggering different AI in different spots on the server and it’s running all these AI and then it’s also telling every single client what all these AI are doing but i’m flying around and i’m at comm array A over here and someone’s at comm array B over there, I don’t really need to know what’s happening in comm array B, I just need to know what’s happening in my area.
So we have to refactor the updating of the object and also the network messaging to it’s more specific to what people’s view is and that’s ongoing sort of network task we have and part of that is going to have a more efficient network version for simple rigid bodies so you can have the cups on the table and you can have more props around. The idea would be to physicalise chairs, props like that so you can push them around or whatever. If you’re flying in your ship and the gravity goes off and you haven’t bolted things down they could float and all the rest of the stuff. That is definitely our goal and you will see more of that as time goes on.“
sc-refactor-time
And the fact that they keep systematically cutting things out, walking back promises etc, they have completely proven the point that I made in my first blog back in July 2015. That being:
“Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever.
There isn’t a single publisher or developer on this planet who could build this game as pitched, let alone for anything less than $150 million.
The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance.
The technical scope of this game surpasses GTAV, not to mention the likes of Halo.
Do you have any idea what those games cost to make and how long they took?
Do you know how many games which cost $50 million to make took almost five years to release? And they were nowhere in scope as Star Citizen?“
sc-going-to-get-worse
THE EXTINCTION LEVEL EVENT (E.L.E)
For about two weeks now I have been hinting that on-going events which, combined with what has transpired long before this project turned into the shit-show that it is now, are likely to see this project result in a catastrophic collapse before they can deliver on promises. If you are in the media, a backer (are you a disgruntled whale? then you’re even more vested; do something), or in a position of authority, you need to do one thing, and one thing only. Ignore all the noise and the drama, because my opinion remains the same, the game is never going to come out as promised. Instead, just follow the money.
You could start with the ever-changing ToS which, effective May 31st, from their inability to deliver as promised, requires them to provide not only refunds, but also a financial accounting of how the money raised from backers, has been spent. They’re unlikely to do it. And there is a reason that they shifted that date from 12 months (expired Nov 30th, 2015) to 18 months (expires May 31st 2016).
Heck, this is the same group of people who, reportedly (and according to public records) still haven’t filed complete financials (1, 2, 3) in the UK, as they are required to. Since US private companies are not required to file financials publicly, but they are in the UK, the fact that they have failed to do this, continues to be a huge Red flag. Especially with so many entities (which we’ve uncovered so far) tied to this project . Instead, they’re apparently just paying the fines. For example, these are the yearly financials for Frontier Developments, a UK company, and the developers of another crowd-funded project, and Star Citizen competitor, Elite Dangerous.
List of Star Citizen related corporate entities
Cloud Imperium Games Corp, West Hollywood, CA
Cloud Imperium Games LLC, West Hollywood, CA
Cloud Imperium Services, LLC West Hollywood, CA <– Interestingly found on BBB, but not in the CA Secretary Of State records
Cloud Imperium Games LLC, Santa Monica, CA
Cloud Imperium Games Texas LLC, West Hollywood, CA
Cloud Imperium Games Texas LLC, Austin, TX
Cloud Imperium Games UK Limited, UK
Foundry 42 Limited, UK
Foundry 42, GmbH, Germany
Gemini 42 Entertainment LLC, West Hollywood, CA
Gemini 42 Productions LLC, Santa Monica, CA
Roberts Space Industries Corp, West Hollywood, CA
Roberts Space Industries International Limited, UK
Twin Brothers Production Inc, West Hollywood, CA
Twin Bros, GmbH, Germany
And now, amid all this, we’re hearing rumors that these folks were apparently over there recently when Erin Roberts was here in the US, and Chris Roberts was over in the UK. It could be anything, or nothing – or false. It’s a developing story that I’m following; and can’t say anything more than that at this point. But needless to say, those now following the money should be looking closely at where it’s coming from, where it’s going, and whether they have enough to complete the project or not.
As a crowd-funded company, warning signs for anyone looking, should be the standard fare forensic audit investigation which should include execs taking big exit payouts, bonuses, unreasonable high pay checks and perks, company expenses (e.g. is the company paying for the CEO’s housing, luxuries etc?), company share buy backs, share transfers, off-shore accounts, money moving between entities (e.g. why is someone who paid CIG for a game in the US, getting refunds from a company in Germany?), tax transactions (e.g. why is a company charging tax on digital goods, while claiming they are “pledges”, not purchases?), why does a company that has raised all this money, still need operating loans (!) which end up using its assets (owned by backers) as collateral? Who are the investors who got bought out with backer money? etc. Look into all of it.
And remember, a group of gamers funded the ENTIRE project and EVERYTHING associated with it. As such, they have a right to know what happened to all this money, when there is still no product to date. Assuming the public facing numbers on the website are accurate (in a Dec 2015 podcast, Sandi Gardiner indicated that it would be removed. Gee, I wonder why they’d do that), gamers who poured $112M into this project, are entitled to know where the money went, since they still do not have the product promised to be delivered back in Nov 2014.
The E.L.E is a developing story. More soon.
sc-dsmart-was-right
OF MIGHT AND MAYHEM – THE RECAP
For those who haven’t been following this saga and wondering how I got involved and mired in this, below is the TL;DR version.
“In July 2015, after I got wind of the Star Citizen project in trouble, unable to deliver, backer money being wasted, I started to investigate it because myself and bunch of like-minded gamers, backed it from the very start in 2012. For nostalgic reasons.
I then got in touch with Chris to try and get some more details from him. As is common for how he treats backers who gave him all this money, he ignored all of my inquiries. I couldn’t even get his PR person, David Swofford to engage. Meanwhile, they were busy shoving a litany of fake and false bullshit about the project, into the mainstream media in a protracted bid to continue extracting money from gamers, while concealing the true state of the project.
So I continued with my research and subsequently published that first blog, Interstellar Citizens.
Then, in what can only be described as sheer madness, they lost their minds and made it personal.
They immediately canceled my backer account, and refunded me. Without my asking. For writing a blog questioning the project.
Then to make matters worse, they sent out a press statement about my being refunded, and my account canceled. They tried to make it look like I had somehow violated their ToS for the game and the website.
Problem is 1) I never posted on their forums 2) I have never downloaded the game due it not being complete nor playable. They actually confirmed this in their legal response letter as mentioned in my The Long Con blog from Sept 2015. In other words, they had no basis for what they did; other than their right to kick me off the game as they see fit. But they felt that by lying and trying to make it about me, they could sway public opinion against me. Because Derek Smart.
Then they doubled down when Ben Lesnick (whose only claim to fame is being a Wing Commander fan boy, having never worked in the industry prior to Star Citizen) in “customer service”, made a public forum post about it. An action that is not only uncharacteristic of any business entity, but which also calls into question the integrity of the company management, as well as how they ignore their own privacy guidelines.
All these actions were taken in obvious retaliation for the July blog, and the fact that it got widespread release in the media because I was the only industry veteran brave enough to publicly question Chris Roberts, his dreamscape project, and point out why it could never be made as promised.
As you can now see, they simply made it worse by making themselves subject to the Streisand Effect.
During all this, they heavily bet on my being completely vilified for writing an opinion based and technical blog. Forgetting that I have been a fixture of this industry for almost 30 years and that sort of tenure and experience has its merits.
I got my attorneys involved. We asked them to provide financial accounting for the money, a firm delivery date for the project, and refunds for those who requested it. As was expected, they blew me off.
So I kept digging and writing. All the while Chris, Sandi, and their cohorts-in-arms, kept making defamatory statements about me both in writing and in person. In their own offices, and in the presence of others. All of which eventually made its way back to me. The Escapist expose explains why that was the case.
Then following The Escapist expose of Oct 2015, Chris Roberts went all in and penned a highly defamatory, and legally actionable missive about me, The Escapist writer, the magazine EIC, and several other parties. Then tried to scare them (not me, I don’t scare easily; and I never met a fight I didn’t thank the Gods for) with empty, and baseless legal threats. In continuing the trend of being an abject screw-up, what he thought was a great idea at the time, ended up being yet another big mistake. And that missive, conduct unbecoming for the CEO of a $100m company, was the single defining action that made a lot of people start taking a closer look at the people behind the project, as well as the project itself. And as expected (this is gaming, we thrive on drama) it set the tone for where we are today.
Basically, as is the nature of the games we make and play, we’re at war. And Chris and his cohorts-in-arms don’t stand a ghost in hell chance of winning it. And I won’t stop until they all answer for what they’ve done with the project and the money. I am not going to leave any stone unturned.
They wanted a war. They’ve got one. Now they’re all screwed.
The End“
So this has nothing to do with me, my game, or anything of the sort. And as I’ve stated repeatedly, anyone who thinks that anything I say or do is capable of “bringing down” this large company and project, then that speaks more to incompetence and failure, than it does to malice or jealousy. Aside from that, I sleep good at night knowing that I don’t owe a product to a bunch of people who gave me $112M. I am perfectly content with my small indie gamers because, wide success or not, I get to keep making games. You can read my blogs (at the bottom of this page), for more in-depth details about how we got here, and why the fight continues unabated.
daar mag ik niet komen van mn baasCase_C schreef op woensdag 13 april 2016 @ 11:30:
[...]
Naar archive.is gaan en daar de link invoeren, ipv de zure kwab tekst in een quote te zetten
. Ik kan het overigens echt niet lezen zonder een beetje misselijk te worden
En ik probeer me dan voor te stellen hoe hij zit te "ragen" achter zn computer, en bij zijn psychiater. fantastisch vind ik het om te lezen, zn hersenspinsels. Hij verzint het waar je bij zit.
ik kan me ook kostelijk vermaken met zn twitter, over hoe geweldig LOD is en hoe ruk SC is
heerlijk.
Een van de mooiere stukken vind ik dat hij er zo op in gaat dat SQ42 niet is waar backers om gevraagd hebben, terwijl hij een tijd geleden heeft beargumenteerd dat hij CEO van CIG zou moeten worden en dat hij dan ervoor zou zorgen dat SQ42 gemaakt zou worden. Geniaal...die man is niet van het padje, hij heeft onderhand een eigen pad gemaakt en denkt dat dat het padje is
maar ik hoop dat jullie gaan zien hoe de vlag er echt bij hangt in een van de CIG offices. Jammer dat het onder een NDA is maar als jullie een tipje van de sluier kunnen lichten is dat al mooi mee genomen (en met een tip je is, het zit goed, of DS heeft gelijk
[ Voor 146% gewijzigd door Bornhald op 13-04-2016 12:24 ]
Naar archive.is gaan en daar de link invoerenBornhald schreef op woensdag 13 april 2016 @ 11:22:
voor de mensen die zich stierlijk vervelen, de rant van DS.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
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hoe :
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[ Voor 9% gewijzigd door Case_C op 13-04-2016 11:37 ]
Klopt, op reddit zag je wel eens topics langskomen waarin mensen zaten die op bezoek zijn geweest. Ze gaven dan wel aan dat het vertrouwen in het project aanzienlijk was verbeterd. En dat zegt al behoorlijk wat.kipkruide schreef op woensdag 13 april 2016 @ 13:34:
NDA zal hoogstens over content gaan denk ik, of er een beetje goede sfeer hangt zal daar niet onder vallen.
Overigens heb ik even een polletje gemaakt om de interesse te peilen voor een bezoek aan een CIG studio. Let wel dat het een inspanning vereist om eraan deel te nemen, als het gaat gebeuren gaan we hier niet de reisorganisatie uithangen
Interessepeiling bezoek CIG-Studio
Bijvoorbeeld:
Frankfurt == ~500km == €50, €100 voor een retourtje
stel je gaat met 4 man in een auto ben je qua vervoer maar €25 kwijt p.p.
Even een hotelletje voor 1 of 2 nachten en je ben voor <€100 klaar!
Even ter info voor mensen die (net als ik) aangevinkt hebben dat ze het vooral goedkoop willen
Lijkt me wel erg leuk in elk geval!
3780wP (18x 210wP EC Solar) | 2x Marstek Venus E (5.12kWh)
Dat denk ik ook, vooral geen foto's delen en inhoudelijke dingen zeggen. Maar ik ben gerust als jullie aangeven dat jullie gerust zijn.kipkruide schreef op woensdag 13 april 2016 @ 13:34:
NDA zal hoogstens over content gaan denk ik, of er een beetje goede sfeer hangt zal daar niet onder vallen.
zou graag mee gaan, maar gaat het niet worden voor mij, dus ik wil zo veel mogelijk plezier hebben van jullie uitje per proxy, dus wat je mag delen, vooral delen graag!
Ik heb zeker interesse, ik woon dan ook in FrankfurtCase_C schreef op woensdag 13 april 2016 @ 13:39:
[...]
Klopt, op reddit zag je wel eens topics langskomen waarin mensen zaten die op bezoek zijn geweest. Ze gaven dan wel aan dat het vertrouwen in het project aanzienlijk was verbeterd. En dat zegt al behoorlijk wat.
Overigens heb ik even een polletje gemaakt om de interesse te peilen voor een bezoek aan een CIG studio. Let wel dat het een inspanning vereist om eraan deel te nemen, als het gaat gebeuren gaan we hier niet de reisorganisatie uithangen.
Interessepeiling bezoek CIG-Studio
Ah top, scheelt weer in de hotel kosten!beve schreef op woensdag 13 april 2016 @ 16:33:
[...]
Ik heb zeker interesse, ik woon dan ook in Frankfurt
3780wP (18x 210wP EC Solar) | 2x Marstek Venus E (5.12kWh)
"they are making a movie, not a game"
Hij denkt serieus dat Chris een studio heeft gemaakt om Sandi in Hollywood te krijgen
En dat grafiekje van m over de tijdschaal van games die al zijn uitgebracht ivt star citizen, het is gewoon comedisch.













[ Voor 20% gewijzigd door Fordox op 13-04-2016 19:08 ]
Edit: Ik gebruik de edit-knop vaak.
Hij heeft Star Citizen verward met Line of DefenseFordox schreef op woensdag 13 april 2016 @ 18:12:
Wauw wat een shitpost van Dalek Shit.
"they are making a movie, not a game"
Hij denkt serieus dat Chris een studio heeft gemaakt om Sandi in Hollywood te krijgen
En dat grafiekje van m over de tijdschaal van games die al zijn uitgebracht ivt star citizen, het is gewoon comedisch.
[afbeelding]
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LOD zit al aan 7-8 jaar ondertussen zonder dat het nog een pre-alpha mag heten.DutchWalnut schreef op woensdag 13 april 2016 @ 19:50:
[...]
Hij heeft Star Citizen verward met Line of Defense![]()
Verwijderd
Edit: Ik gebruik de edit-knop vaak.
het heet early accessCase_C schreef op woensdag 13 april 2016 @ 19:53:
[...]
LOD zit al aan 7-8 jaar ondertussen zonder dat het nog een pre-alpha mag heten.
Verwijderd
https://forums.robertsspaceindustries.com/discussion/326607
Ik ben persoonlijk zeer geïnteresseerd in de Prospector, zijn er nog meer mensen geïnteresseerd
Geinteresseerd in het schip ja. Maar niet om hem te kopen, puur de looks en de gameplay. Disco heeft wel een leuk stukje ervoor geschreven.Verwijderd schreef op donderdag 14 april 2016 @ 08:36:
De MISC Prospector Concept sale gaat beginnen op April 22nd, 2016 for the introductie prijs van $140.
https://forums.robertsspaceindustries.com/discussion/326607
Ik ben persoonlijk zeer geïnteresseerd in de Prospector, zijn er nog meer mensen geïnteresseerd
Friends, Citizens, People who Buy Spaceships, lend me your eyeballs;
I come to speak of ship prices, not to avoid them.
The cost of ships may rise as they move through development;
The best deals are often lost as time moves on;
So let it be with the Starfarer. The noble Ben
Hath told you that prices for new concept ships,
Would be announced a week in advance.
And dutifully so has he mentioned it.
Here, will we post such communications,
For Ben is making me do this and I am,
But only a person who does what Ben says.
Come I only to speak of new concept ship prices?
Nay, we will also disseminate changes to existing,
Continually developing spaceships as they go,
From concept, to hangar, to spacefaring adventures.
You all did love these spaceships once, not without cause:
So we will keep this thread locked and purely informational,
Lest it digress into unsavory action and postings of ill repute.
O judgment! thou art fled to brutish beasts,
And men have lost their wallets. Bear with me;
My heart is in the Starfarer I bought for $175,
And I must pause till I fly off in it.
De Caterpillar begint ook al redelijk af te lijken met z'n internal components!

Gooi de link hier ook nog maar even:
Interessepeiling bezoek CIG-Studio
[ Voor 7% gewijzigd door Case_C op 14-04-2016 09:32 ]
Case_C schreef op donderdag 14 april 2016 @ 08:45:
[...]
Geinteresseerd in het schip ja. Maar niet om hem te kopen, puur de looks en de gameplay. Disco heeft wel een leuk stukje ervoor geschreven.
[...]
De Caterpillar begint ook al redelijk af te lijken met z'n internal components!
[afbeelding]





ben overigens ook benieuwd naar het rework van de cutlass als ik dit zo zie, vind de sfeer iig wel cool
Er is een kleine kans dat ik misschien nog een keer een upgrade ga halen van Starfarer naar Caterpillar. De Caterpillar biedt eigenlijk wat meer variatie dan de Starfarer, al is de Starfarer een van de weinige schepen die geld kan verdienen door zelf iets te doen zonder dat je daarvoor eerst cargo of passengers moet ophalen.Bornhald schreef op donderdag 14 april 2016 @ 09:24:
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Go Cat go
ben overigens ook benieuwd naar het rework van de cutlass als ik dit zo zie, vind de sfeer iig wel cool
You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home.
kan je met de prijsverhoging nog wel naar de caterpillar? die is nu toch goedkoper dan een starfarer?Tylocke schreef op donderdag 14 april 2016 @ 09:36:
[...]
Er is een kleine kans dat ik misschien nog een keer een upgrade ga halen van Starfarer naar Caterpillar. De Caterpillar biedt eigenlijk wat meer variatie dan de Starfarer, al is de Starfarer een van de weinige schepen die geld kan verdienen door zelf iets te doen zonder dat je daarvoor eerst cargo of passengers moet ophalen.
ik heb evt wel een andromeda --> caterpillar upgrade liggen is €22.02
betreffende de idris
The Idris is flyable the way the Starfarer is flyable in Arena Commander right now if you get the ship spawn bug: It kinda just moves forward and backward and a little bit to the sides sometimes.
It hasn't been made "flight ready," with all the engine and component and thruster work and IFCS calculation and programming that goes into that.
It also isn't "hangar ready" yet. It has missing pieces (it's a big ship) and a variety of technical milestones still needing to be completed.
What we've discussed with Erin, with Chris, and with Ben on ATV, RTV, and elsewhere is that the decision to share the Idris with the community hasn't been made yet because it's simply not time to make that decision, yet. We don't have to make that decision until the ship is in a place where we feel it's ready to be shared, and we're just not there.
Remember when we thought the Starfarer might go out in January, and it went out in March instead? We took that extra time to put that extra polish on it before sharing it with you, and I think it paid off in the overall experience. We want the Idris to be everything we want it to be when we share it with you, and until that time -- until it's everything we want your first impression to be -- we don't have to make the decision about putting it out or waiting for Squadron 42.
So no decision has been made, and none will likely be made for some time to come.
En echt niet meer dan 8 man die interesse hebben in een tourtje CIG of kijkt er bijna niemand meer in dit topic
Daar is het kopje 'Anders' voorKek schreef op donderdag 14 april 2016 @ 15:39:
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ik wil wel, maar moet dan uit groningen komen, en dat is meestal niet een handige plek
Plus dat de kosten ook wel en beetje wringen ben ik bang...
[ Voor 114% gewijzigd door Case_C op 14-04-2016 15:41 ]
ik wil wel, maar moet dan uit groningen komen, en dat is meestal niet een handige plekCase_C schreef op donderdag 14 april 2016 @ 15:27:
En echt niet meer dan 8 man die interesse hebben in een tourtje CIG of kijkt er bijna niemand meer in dit topic. Interessepeiling bezoek CIG-Studio
Plus dat de kosten ook wel en beetje wringen ben ik bang...
[ Voor 5% gewijzigd door Kek op 14-04-2016 15:39 ]
Star Citizen referral | 'Het begint bij 120€ en dan een beetje later kan je Bornhald quoten.' - JanAd
Ik zou heel graag mee gaan maar ik vrees dat ik er voorlopig nog niet de tijd voor heb. Ik hou het wel in de gaten.Case_C schreef op donderdag 14 april 2016 @ 15:27:
Nog vermoedens voor de Fast Forward van vanavond bij AtV?
En echt niet meer dan 8 man die interesse hebben in een tourtje CIG of kijkt er bijna niemand meer in dit topic. Interessepeiling bezoek CIG-Studio
[...]
Daar is het kopje 'Anders' voor, helpt wel als verschillende redenen naar voren komen. Dan word sneller duidelijk of het met een groep haalbaar is.
Hmm, die hou ik wel even in gedachte. Ik denk dat je gelijk hebt over de prijs. Ik zou bij een eventuele volgende sale mijn Carrack kunnen smelten, de Starfarer naar een Carrack en een lti scheepje naar de Caterpillar. Lastig lastig, ik had me nog zo voorgenomen niet zo heel veel wijzigingen meer door te voeren.Bornhald schreef op donderdag 14 april 2016 @ 09:54:
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kan je met de prijsverhoging nog wel naar de caterpillar? die is nu toch goedkoper dan een starfarer?
ik heb evt wel een andromeda --> caterpillar upgrade liggen is €22.02
betreffende de idris
[...]
You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keens. Makes her home.
Het is ook nog maar informatief of er animo voor is, en het lijkt dat Frankfurt kostentechnisch wel het meest populair lijktTylocke schreef op donderdag 14 april 2016 @ 21:52:
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Ik zou heel graag mee gaan maar ik vrees dat ik er voorlopig nog niet de tijd voor heb. Ik hou het wel in de gaten.
[...]
This is heresy!Hmm, die hou ik wel even in gedachte. Ik denk dat je gelijk hebt over de prijs. Ik zou bij een eventuele volgende sale mijn Carrack kunnen smelten,

Oh wacht dan heb ik niets gezegdde Starfarer naar een Carrack

Fast Forward gaat over EVA Thruster geluidjes
[ Voor 7% gewijzigd door Case_C op 14-04-2016 22:07 ]
Mja dat komt morgen wel johBrandonchat schreef op donderdag 14 april 2016 @ 22:20:
EVA thruster geluidjes my ass.. ze hadden beter al een glimp van de mining ship kunnen laten zien!!
- Friday there’ll be a ‘free fly’ in honour of PAX East.
- ‘Tax’ day sale on Friday. Bringing back Gladius, Gladiator, Retaliator, and Super Hornet.
- If you clicked on the ‘buy a big benny’s Reliant’ on April Fools, you’ll get a 5$ coupon.
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Lookin gud!Case_C schreef op donderdag 14 april 2016 @ 08:45:
De Caterpillar begint ook al redelijk af te lijken met z'n internal components!
Lekker sfeertje. Beetje smoezelig, beetje 'alien' nostromo achtig.
edit:
Glaive wordt in oplag van 1500 verkocht voor 386 euro per stuk.
Stevige prijs voor een medium fighter.
En dit weekend nog verkoop van militaire schepen.
[ Voor 23% gewijzigd door Verwijderd op 15-04-2016 00:49 ]
https://twitter.com/Devourlick/status/720789455775395840
Waar zie je staan dat de Glaive weer verkocht word? Het speciale aan een Vanduul schip is onderhand wel verdwenen voor mij op die manier...Verwijderd schreef op donderdag 14 april 2016 @ 23:54:
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Glaive wordt in oplag van 1500 verkocht voor 386 euro per stuk.
Stevige prijs voor een medium fighter.
Get your own Kingship today for only $25000,-, Only 40 in stock..
[ Voor 64% gewijzigd door Case_C op 15-04-2016 08:50 ]
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Pro tip: Pak een Superhornet/Sabre met een paar mensen en ga flink aan het knallen als je graag €389 wilt brassen.