De lijst met geplande dingen, veel gaat nog komen (overal waar strike-code bij staat zit al in de game):
Bron: http://steamcommunity.com...ns/6/1319962599254199269/Seeing all the same repeating threads of "Is X feature going to be in Squad" I decided to bring the list from the squad's subreddit in to the steam forums.
SOURCE OF THE LIST: https://www.reddit.com/r/..._a_list_of_whats_planned/
created by /u/Posternutbag_C137
Updated 13th of July 2017
DISCLAIMER: Although these are direct comments by the devs, it is possible that any of these features could/could not be implemented. Game development is fluid, things change and it is likely that at least some of these features won't make it to the final release. When asked about this list, the devs said they could not comment for the above reason.PLANNED
From the FAQ:From Q&A Video:
- British Faction (with British weapons), any other faction is on a wishlist
- Limited kit customization, confirmed
- Bipods
- Soft cover system
From Reddit:
- Tank weak spots
- Reactive armor
- Fallujah Map
- Weapon Resting
- Combat Ladder
- Door Breaching
- Weight mechanics (of weapons)
- Benelli M4 & other shotguns
- [strike]IEDs & Landmines[/strike]
- Engineer kits (can disarm IEDs)
- Commander Role (Possibly CO & XO)
- Artillery strikes
- Randomized compounds
From joinsquad.com:
- [strike]Locked squads[/strike]
- Redone destroyed vehicle effects
- DX12 and Vulkan (subject to 3rd party development)
- [strike]Motorbikes[/strike]
- Static Randomizer; first version already implemented
- [strike]Revive Statstic[/strike]
- Vault animation
- Freelook
- Dragging
- Localized injuries and penalties
- [strike]Destructible deployables[/strike]
- Actual binoculars
- Revamped suppresion system; first version already implemented
- Moar scopes
- Steam group implementation
- Fixing losing kits when SL leaves/kicks you
- [strike]Bullet Penetration; first version already implemented[/strike]
- 100 player servers
- Custom unit patches
- Animation Overhaul
- Seeing arc of fire of a .50 before placement (planned for beta)
- UI Overhaul; in progress
- Shoveling Away Vehicle Wreaks
- More fleshed out planning phase | confirmed
- Another optimization update
- Squad Workshop for Mods
- Faction theme music
- More dynamic prone movements
- Ammo bags
From Squad Forums:
- [strike]Mortars, 82mm[/strike]
- [strike]Urban Maps - Apartment Blocks[/strike]
- TT33 Pistol
- [strike]IAV Stryker[/strike]
- NSV HMG
- KS-23 Shotgun
- [strike]SPG-9 Kopye Recoilless Gun[/strike]
- FGM-148 Javelin
- [strike]New Eastern European Map[/strike]
- New Inventory System
- [strike]Anti-Tank Mines[/strike]
- L110A2 LMG
- L109A1 Frag Grenade
- SA80 Series Assault Rifles
- [strike]Gordok Expansion[/strike]
- [strike]Server Queue[/strike]
- [strike]Oshkosh M-ATV aka MRAP[/strike]
- [strike]Yehorivka Update[/strike]
- CoreInventory
- Melee attack
- Zeroing
- UH-60M Blackhawk Helicopter
- L131A1 Pistol (Glock)
- ZU-23 Anti-Aircraft Gun
- RPG-29
- [strike]Al Basrah Expansion[/strike]
From Gamescom Interview
- [strike]Realistic vehicle turret rotation speed[/strike]
- Some sort of resupply role
From Discord:
- Fastropes
- Helicopters
- Fireteams
Maybe
From Q&A Video:From Reddit:
- Track IR & Freelook support
From Squad Forums:From Gamescom 2016 Interview:
- FMTVs (?)
- More dynamic prone movements
- [strike]Conquest Mode[/strike]
- [strike]Recoiless rifle technical[/strike]
- Give up and cry animation
- Split VOIP Channels
- Conquest & Other Game Modes
- Breacher class
- Voice acting
- Linux Support (side project)
- Light XP system, no concrete plans
- Communications radial menu
- Truesky, downgraded from Planned to Maybe because of this
- More RedFor factions
- Drones (depending on how unbalanced they are)
No
From the FAQ:From Reddit:
- Ranking system
- Special forces
- Night Vision
- Gore
- 3 Factions, 1 Map
- Enemies hearing local VOIP
- Voice activated VOIP
- Bots/AI
As the original reddit post gets updated I will also update this thread.
- Medic binos
- CQC Maps
- More accurate to real life optic zooming
- Female Soldiers
- Listening to/jamming enemy radio
- Civilians
- VR Support & Touch integration
- Terrain Deformation
- Weapon Jams
- Faster pistol transition
- Fully modeled interiors for non essential vehicles
- Vehicle enter/exit animations
- Destructible environments