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- The rope launcher, which is attached to the assassin gauntlet on his left forearm, is a very versatile weapon: it can be used not only in combat but to scale buildings and traverse the city.
- The streets of Victorian London are much wider and buildings much taller than what players are used to, so the rope launcher becomes integral in navigation. Players can shoot the rope launcher to the tops of buildings and use the dangling rope to climb up the side. They can also shoot and connect the tool from the rooftops to an opposite building and cross the streets or use the rope like a zipline depending on the incline. The rope launcher can be attached to any surface you see on the buildings.
- In combat, the rope launcher lets players rapidly whisk away from enemies and climb on rooftops. Using the zipline is an excellent way to stay out of sight and also perform aerial assassinations.
- About the lack of a multiplayer component in Assassin’s Creed Syndicate, creative director Marc-Alexis Cote explains that developers wanted to bring the stealth-action series back to its roots and so focus on the core single-player experience. Since Assassin’s Creed Syndicate is narrative-driven and features a handful of new elements and major tweaks to combat and stealth, Ubisoft Quebec chose to focus on these aspects.
- All activities in Assassin’s Creed Syndicate, main story events as well as side missions, will contribute to your goal of overthrowing Templar control of London. The game aims to define and deliver the tale of Jacob and Evie Frye. Adding a multiplayer mode would disrupt this delivery and pull away players from the experience Ubisoft Quebec wants to create.
- Executive producer Francois Pelland also noted that Syndicate's intimate melee fights and systemic vehicles was something that wouldn't work well with online play. “You cannot have vehicles that are just there to look good,” Pelland explained to Gamespot. “Players would have said, I want to drive those things. That adds complexity to the thing. It's more technical reasons [for leaving out multiplayer.]"
- According to Creative director Marc-Alexis Cote, Ubisoft Quebec chose the Industrial Revolution era because “not only was it an age of marvels in which our world drastically changed for the better, it was an age in which it changed for the worse.” According to the source, this era of great transformations for humanity allowed the developers to bring a lot of maturity and freshness to the gameplay and to the storytelling and also to set the perfect stage for another battle between the Assassins and Templars.
- Jacob and Evie were born in Crawley, a rustic borough just under 30 miles from London, and were raised as Assassins. At the start of the game they are newcomers to London, and the player will discover the city alongside them
- The actual Victorian London was always under construction and this will be visible in Syndicate too: players will see the London subway being built, unpaved streets and unfinished buildings.
- The gameplay demo introduced two additional characters: Clara and Henry Green. Clara is a little girl working in the tavern where Jacob and Evie host their base and she is their informant. Henry Green is an Indian immigrant and the leader of the city’s Assassins.
- The late 1800s London had its fair share of female crime lords so in Assassin’s Creed Syndicate there will be many female opponents. The demo, for instance, introduced Bloody Nora, a borough leader.
- Cote said that the developers chose to make the main characters siblings rather than lovers because a romantic plot would have clouded the story they wanted to tell. Cote thinks their rivalry and complicity is something a lot of people will be able to better identify with. The two actors playing the twins spent a lot of time together to develop this kind of chemistry and, according to Cote, they have gone overboard with it and it’s really transferred into the game.
- About Evie, Cote said that her inclusion was planned from the start of development and the discussions sparked by Unity last year have nothing to do with that. Cote also adds that since they’ve got a lot of women working on this game in leadership positions, the decision to include a female lead character came naturally.
- More information on Evie will be revealed this summer.
- In Assassin’s Creed Syndicate police will come after you not only if they see you hijack a carriage but also if you don’t follow traffic rules (for instance, you have to stick to the left side of the road when driving).
- Carriages use a lifelike physics, bumping and rattling along the roads, and when they slam into objects and other carriages, it’s possible to be jostled out of place and even tip over.
- According to creative director Marc-Alexis Côté, the player will be able to even use the carriages to cause diversions. Crashing one into another will call the police to the scene, which may let the player flee while they are otherwise occupied. If the player times it right, he/she can use a crash to launch out of the driver’s seat and into the air, grab onto a ledge, and scurry up a building out of sight.
- It will be possible to coerce people into the carriages that the player is driving, in order to kidnap them.
- All AI within the game has been reworked to utilise and react to the vehicles.
- Developers added vehicles because they wanted to give players greater interactivity within London and a more intimate game experience. According to Executive Producer Francois Pelland, if they want to have an open world city of London, they absolutely need to “make the vehicles systemic, physics driven, that are talking to all the key pillars of the game--stealth, navigation, and combat.”
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Voor 46% gewijzigd door
janvanmil op 19-05-2015 09:41
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