trouwens voor de mensen die ATV niet hebben gekeken en dit ook niet wensen.
hier is de transcript te vinden
volgens mij is dit het meest interessante (naast de art sneak peak die al getoond was
NEWS FROM AROUND THE ‘VERSE
Santa Monica with Travis and Darian
Drake Herald
inforunner, being modeled by Paul Forgi
chunky, blocky ship. Redesigned to be a little more symmetrical
Retaliator
It’s gotten some work. yes, it’s in 1.1 in the Hangar, but it’s also the test-bed for multi-crew ship functionality.
hud displays to different seats
also testing better ways to render large ships.
1.1.0 push
tidying up the last bits.
Intense patch so far, lots coming.
Retaliator hangar ready
shows off some of the technology
one shot shows the hit impact and the emergency lights and such. This is the test bed for all kinds of conditional and reactive lighting
Balancing
Gladius
new damage states cut down on load times.
Looks better
easier for the artists to make.
New damage tech reduces the game size of the ships by almost 2/3rds, which is huge.
the difference between caching 100mb and caching 14mb
This will cut down on load times, once all ships are on the new damage tech.
should be pretty quick.
Cool interviews coming out of PAX – GamersNexus
Chris talks about the new Zone system
instancing, local physics grid, and how CIG are changing how that’s being done.
Illfonic with Kedhrin Gonzalez and Chuck Bruegarde
Back from PAX East
event went really well, showed off the first preview of the Astro Arena and such
Definitely some issues still, but it was a good reveal.
Next
looking at the Astro Arena looking at more. Lots of the movement was cut from the demo, because they weren’t quite working correctly yet.
A few things with 0g movement they want to really detail and fine tune.
working with Steve Bender, animation director, trying to tighten up animations and how the character reacts to gravity, and grabbing on to things.
Getting the module ready is the next push, animations and a few little bugs.
there’s going to be another mo-cap shoot to fill in more details.
It’s fun already, there’s a game there, going to start having a lot more company playtests soon, and then it’ll come to the backers soon.
Austin with Jake Ross and Patrick Thomas – lead artist
Update on the Demo we’ll see at SXSW
VFX work being done in house, setting up steam coming out of grates, playing some screens in the bar
Bits and bobs bringing the arcorp level to life
R&D being done on Mining gameplay
starting to implement the mining design this week, setting it up now.
Probably be able to start mining in the not-too distant future
Patrick
mobiGlas
the model is beautiful and amazing and incredibly detailed
they’re going through it bit by bit. Taking the model apart, dissecting it, building more detail in, dividing it into its materials (silver, plastic, etc…)
Then they build meshes that they project into the game
Effects get added
Very exciting and important part of the game they’re working on.
CIG UK with UK QA team
new features being tested for 1.1
multiplayer free-flight
a lot of fun to test
new landing features are in, testing that to make sure it works
getting out, sitting in different seats, stealing each others ships, backstabbing, etc…
but fun.
make sure you put bugs on the forums, keeps their job much easier.
REC credits coming in in 1.1
be earning credits as you play in certain game modes
rent weapons and ships and such with the credits.
a cycle of epic win.
More incentive to play, more interesting to play.
Gladius is flight-ready
lots of time looking at the new damage state
squibbing is in.
lots of making sure the damage states look natural and good.
flies like a dream.
edit,
voor de mensen die het nog niet wisten Rob Irving is ook weg bij CiG en naar het het bedrijf van Eric Peterson
Die begint nu ook al een aardig team van ex CIG mensen te krijgen
Nu dus:
- Eric Peterson
- Rob Irving
- Jason Sprangler
- Sergio Rosas
- Phil Tittle
- Micheal Morlan
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Voor 3% gewijzigd door
Bornhald op 13-03-2015 12:11
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