Wat nieuwe patch notes:
Greater Rifts
The Greater Rift difficulty curve has been adjusted.
Items:
Firebird's Finery
We are, indeed, redesigning the 6-Piece Set Bonus for Firebird's Finery. In this case, it's been completely redesigned, though we do want to keep Fire thematically appropriate to the set. We've removed the on-death qualifier from the set bonus, and dealing Fire damage will now cause enemies to start burning for the same amount of damage over 3 seconds, stacking up to a total of 3000% weapon damage as Fire per second.
Depth Diggers
The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells.
Madstone
The Exploding Palm applied by this item will now use the Skill Rune you're currently using
Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike.
Ramaladni's Gift
Bug Fixes: Players will now properly be prompted with a confirmation dialog before using Ramalandi's Gift
User Interface- Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
- Greater Rift completion times should now always be broadcast to your chat window
Bug Fixes- Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
- Bug Fixes
- Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
- Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
- Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
- Fixed an issue preventing players from upgrading Legendary gems located in their Stash
Barbarian
Bash
- Onslaught has been completely reworked : The enemy has a 10% increased chance to be Critically Hit for 3 seconds. Bash's damage turns into Lightning.
- Clobber has been replaced by Frostbite : Each hit Freezes the enemy for 1.5 seconds. Enemies can be frozen by Bash once every 5 seconds.
Cleave
- Broad Sweep : Now hits at all enemies around you.
Furious Charge : Now deals 600% weapon damage. (up from 540%) weapon damage. - Battering Ram : Now increases damage to 1050% weapon damage (up from 900%).
- Bull Rush has been renamed to Cold Rush.
Rend
- Lacerate : Now deals Lightning damage.
- Ravage : Now deals Fire damage.
- Mutilate : Now deals Cold damage.
Whirlwind : Now deals 340% weapon damage (up from 275%). - Volcanic Eruption : Now deals 400% weapon damage (up from 325%).
- Dust Devils : Tornadoes now deal 120% weapon damage (up from 80%).
Demonhunter
Multishot
- Burst Fire : Now has a 15 yards range (up from 12). Now deals Cold damage.
Fan of Knives : Now deals 620% damage (up from 450%). - Knives Expert : Now deals Fire damage.
- Assassin's Knives : Now deals 620% damage (up from 450%).
- Fan of Daggers : Now no longer knocks back. Stun duration increased to 3 seconds (up from 2.5). Now deals Fire damage.
- Pinpoint Accuracy : Now deals 1600% weapon damage (up from 1200%). Now deals Lightning damage.
- Bladed Armor : Now grants 25% armor (down from 65%) for 10 seconds (up from 4).
Cluster Arrow
- Maelstrom : Now fires rockets instead of shadow tendrils.
Sentry - Aid Station has been replaced by Polar Station : The turret Chills all nearby enemies within 16 yards, Slowing their movement speed by 60%.
Strafe : Now deals 675% weapon damage (up from 575%). - Demolition : Now deals 460% weapon damage (up from 400%).
- Emberstrafe : Now deals 220% weapon damage (up from 185%).
- Rocket Storm : Now deals 130% weapon damage (up from 110%). Now deals Cold damage.
- Drifting Shadow : Now deals Lightning damage.
Vengeance
- From the Shadows : Now freezes instead of stunning.
Monk
Resolve : Duration increased to 4 seconds (up from 2.5).
Dashing Strike
- Barrage : Now deals 750% weapons damage (up from 498%).
- Way of the Falling Star : Now deals Holy damage.
- Quicksilver : Now deals Lightning damage.
- Flying Side Kick has been replaced by Radiance : Gain 15% increased attack speed for 3 seconds after using Dashing Strike. Dashing Strike's damage turns into Fire.
Exploding Palm has been completely redesigned : Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
- Creeping Demise has been replaced by Shocking Grasp : Exploding Palm arcs up to 15 yards to another target. Exploding Palm's damage turns into Lightning.
- Impending Doom has been completely redesigned : Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.
- Strong Spirit : Now deals Holy damage.
- Essence Burn : Now deals 1875% weapon damage (down from 2620%) before the explosion and 3260% weapon damage (up from 640%) to nearby enemies after the explosion.
Seven-Sided Strike
- Sudden Assault : Now deals Lightning damage.
- Several-Sided Strike has been replaced by Incinerate : Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds.
Tempest Rush : Additional Cost while channeling removed. Cost increased to 25 Spirit (up from 15). Now deals 390% weapon damage (up from 260%).
- Northern Breeze : Now reduces Spirit cost to 25 Spirit (up from
. Now deals 500% weapon damage (up from 310%). Possible error on cost reduction. - Flurry has been completely redesigned : After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 135% weapon damage as Cold while channeling. Tempest Rush's damage turns into Cold.
Mystic Ally
- Fire Ally : Active: Now deals 290% weapon damage (up from 149%).
- Water Ally : Active: Now deals 625% weapon damage (up from 190%).
- Earth Ally : Active: Now deals 380% weapon damage (up from 333%).
Seize the Initiative has been completely redesigned : Dealing damage to enemies above 80% Life increases your attack speed by 15% for 4 seconds.
- Flavor : The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
WitchDoctor
Poison Dart
- Numbing Dart : Now deals Cold damage.
- Spined Dart : Now deals Physical damage.
Horrify : Possible change here, however diffs show entire text as removed.
Acid Cloud
- Corpse Bomb : Now deals Fire damage.
- Slow Burn : Now deals Cold damage.
Big Bad Voodoo : Possible change here, however diffs show entire text as removed.
Wizard
Astral Presence : Now regenerates 2.5 Arcane Power per second (up from 2).
Ice Armor
- Frozen Storm :Now deals 80% weapon damage (up from 28%).
Arcane Orb : Now deals 435% weapon damage (up from 381%).
- Obliteration : Now deals 700% weapon damage (up from 500%).
- Arcane Orbit : Now deals 265% weapon damage (up from 236%).
Explosive Blast : Now deals 945% weapon damage (up from 616%).
- Obliterate : Now deals 990% weapon damage (up from 760%).
- Time Bomb : Now deals 1655% weapon damage (up from 1039%).
- Unleashed : Now deals 1485% weapon damage (up from 970%).
- Chain Reaction : Now deals 520% weapon damage (up from 320%).
Storm Armor Now deals 175% weapon damage (up from 147%).
- Thunder Storm : Now deals 315% weapon damage (up from 194%).
- Shocking Aspect : Now deals 425% weapon damage (up from 51%).
Magic Missile
- Conflagrate : Now deals 130% weapon damage (up from 55%). Now stacks up to 3 times and is refreshed by your Fire damage.
Meteor : Now deals 610% weapon damage on the initial impact (up from 501%) and 195% weapon damage over time (up from 190%).
- Comet : Now deals 700% weapon damage on the initial impact (up from 590%) and 235% weapon damage over time (up from 224%).
Disintegrate has been completely reworked : Cost: 18 Arcane Power. Channel a beam of pure energy, dealing 360% weapon damage as Arcane. Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane.
- Entropy has been completely reworked : The beam fractures into a short-ranged cone that deals 465% weapon damage as Arcane. Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane.
Ray of Frost has been completely reworked : Cost: 16 Arcane Power. Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 380% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold.
- Sleet Storm has been completely reworked : Create a swirling storm around you that grows up to a 22 yard radius, dealing 285% weapon damage as Cold to all enemies caught within it. / Ray of Frost damage is increased by 90% weapon damage every second, up to a maximum total of 735% weapon damage as Cold.
- Black Ice : Now deals 756% weapon damage (down from 1204%).
Arcane Torrent has been completely reworked : Cost: 16 Arcane Power. Hurl a barrage of arcane projectiles that deal 370% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 105% weapon damage every second, up to a maximum total of 895% weapon damage as Arcane.
- Death Blossom has been completely reworked : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1215% weapon damage as Arcane. Arcane Torrent damage is increased by 370% weapon damage every second, up to a maximum total of 3065% weapon damage as Arcane.
Legendairy Gems:
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Voor 16% gewijzigd door
FloydRaalte op 10-07-2014 13:04
]
If you can't take the heat, don't tickle the dragon.