I have nothing better to do tonight, so i'm going to post some more impression stuff. This time from the latest "theawesomeaddiction" podcast. I'll summarize it, but if anyone wants to listen to it themselves, here is the link:
http://theawesomeaddiction.com/category/podcast/
It's a LONG pod cast. Jump into about 45 mins for the games part.
Forza 5: Polished. And they LOVED the controller, especially the force feedback (rumble) triggers. All of them said the controller was better and more comfortable than the x360's.
Killer Instinct: Really fun, smooth, fast. Loved the music.
Titanfall: PC version with XB1 controllers. All of them seemed super geeked out about this game. Gameplay is very smooth, controlls/movement easy to get the hang of.
Ryse Co-Op Play: The Video and audio in the game blew them away. They were fumbling their way through the combat, so they aren't sure what to really expect. *sounds like it's a game that will take a little bit of time to get the hang of* They generally liked it, but had similar concerns of others that have played the co-op, mainly the awkwardness. *hopefully this is just that they aren't used to it*
Dead Rising 3: Graphics looked good. Seems like a game that you could get way into and put hours into.
Playstation Booth:
Made a point to note that not much was offered to play. No Killzone, No Infamous. They had Knack and Driveclub. They seemed a little split on the controller: they all seemed to like the feel of it, but one or two thought it LOOKED a little cheap. They liked the look of the console (style, size, etc). They said one of the presenters noted that even with it being that small, there was still a lot of "open space" for cooling and also called it an "entertainment device". *LOL from me, sounds like sony is trying to change their tune...* Nothing AT ALL used the touchpad on the PS4 controller. One of them completely forgot it even had a touchpad.
Knack: They say it looks like it could be fun. Only 3 buttons did anything in the game: jump, move, attack. Later in the game you could press two buttons at once to perform other attacks. Liked the overall presentation of the game. They made it seem fairly simple.
Drive Club: Generally disappointed. Underwhelmed. After playing Forza (with trigger rumble) seemed to make this seem "last-gen" according to them. Underpowered.
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This is a repost from page one. Just wanted to make sure to backup the guy talking about experiences over numbers.
We don't know what apps are going to be beneficial in the living room until the platforms are there and good enough for people to start making things for it.
It is a fairly new paradigm that is untapped. With the Kinect, there are apps just waiting to be made.
I can think of tons of apps.
How about something simple, like a automatic twitter feed. How about answering emails with your voice in your living room. How about setting up your Kinect to do a time-lapse for a party that you throw at your house and automatically creates a movie with music that you can upload to Facebook. What about a blogging app controlled by your voice and gestures. In the mornings it would totally be awesome to just walk into my living room say a few commands and get my favorite playlist playing and read RSS news feeds while drinking my coffee. And all of this is synced to apps on my phone and tablet when I head to work.
You could run a snapped app that can help you figure out parts of the game where you are struggling with.
What I am saying is that there isn't anything in the Living room yet like the X1. The PS3 and Xbox360 have scratched the surface. It hasn't gone any further because you can only do one thing at a time. You are either playing a game or watching a movie. If things can be snapped and run in the background, this will open up so many possibilities.
The phone became an app farm, then the tablet. Now the console and the living room are next.
X1 is in a much better position to be a market leader on this, ESPECIALLY since the dev environment for Windows and Xbox is similar. We are going to see apps by more than just video providers and music providers. We are going to see Adobe, and autodesk and a lot publishers start making things for the living room.
MS is super smart to build the platform like this.
1. Make sure that the game experience is good
2. Make sure that apps run without interrupting that experience.
3. Make the platform easy to make apps for
MS is all about partners. If they can make a platform that will allow more apps and experiences into the living room then you can get more partners that will develop new experiences that will fule more sales.
Folks, apps in the living room are coming and MS is in the best position
In video gaming history, especially the 90s, Sony seldom lied. They just use some vague words to lead the gamers believe their console is more capable, much more powerful.
I.e Sony released the polygon count figures of PS2, and those figures haunted Sega Dreamcast till it's death. The truth is, with the capability to deliver much better texture and 480p resolution, Dreamcast is superior to PS2 even though DC was released 1 and half year earlier.</p>
During the launching period of PS3, Sony executives did over-promised and tell many lies to the press.
Later in PS3's life span, they let Mark Cerny, the so called modern day Da Vinci to talk about PS4 spec and vision. I thought Sony was different, for a while, it seems that they finally changed their attitude and looked very user friendly.
Until recent weeks, the media are still ripping Xbox One for the 50% weakness, but Sony never speaks, and never release any convincing game footages, just let the fanboys and the press repeat the 1.84, 18cu, 1152 shader units, blalablabla....
Finally, I knew they are trying the old tricks used on Dreamcast, published some brilliant figures, and let their rumors spread, again.