Reg. datum: 13 maart 2005
Ik wil de naam, ik ben piet, maar die is bezet en ik wil geen cijfers er achter hebben.
Dan ga je dus voor ik ben--piet, en die piet gaat nu gebanned worden zonder waarschuwing.
GoT Index » Spielerij - Games & Discussies » [MMORPG] Runescape #2
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[Nieuw Topic]quote:11 June 2007 - Impetuous Impulses Next
This week we are releasing dragon arrows and darts into the game. Yes, that's right, new dragon weaponry! Getting hold of them will be tricky, though: you will have to find and catch implings in a new Hunter mini-game, Impetuous Impulses. Chihiro has added a rabble of these naughty implings to the world.
Like their imp cousins, they are mischievous and can be found wandering around the the oddest places. Implings like to collect things that people want, and if you learn how to hunt them down and capture them you will be able to pick up their loot. Of special interest will be the ultra-rare dragon implings that may be carrying the new dragon arrows and darts. But beware: only the most proficient hunters will be able to catch them.
To find the implings you can visit their home plane, Puro-Puro, by discovering the mysterious crops circles that will transport you there. You'll find many implings there, though most of them will be inexperienced implings who haven't learnt the best items to collect. You'll be able to run around their maze-like home with a butterfly net and try to catch them. They can fly over fences, though, so they may not be as easy to catch as you think.
You'll also find some of the implings wandering lost around the world. If you find a rare one, and are able to catch it, you'll get their loot without having to bother with cross-planar travel and crop circles. So keep your eyes peeled! Even if you can't catch a dragon impling yourself, maybe you can get a friend who can to help...
Summary
Requirements to play Impetuous Impulses
Level 17 Hunter
High Strength and Thieving is an advantage
Lost City is useful
quote:11 June 2007 - The Dark Bow Next
A new bow has made its way to RuneScape from the shadowy dimension of the dark beasts. These dark bows are strange and dangerous weapons, designed to shoot two arrows at a time, even with the most powerful arrows. Its mysterious special attack deals massive damage, which is even more powerful if you use it with dragon arrows.
Dark bows can only be obtained from the dark beasts that lurk along the path to the Light Temple. Although it requires a level 90 Slayer to take on a dark beast, level 60 rangers can use these tradeable dark bows. The dark bow is also the only bow that can fire dragon arrows!
You also now have access to a new cavern where eight more dark beasts lurk, just at the start of the Light Temple path.
Summary
Requirements to use the dark bow
Level 60 Ranged
Requirements to kill dark beasts
Started Mourning's Ends Part II
Level 90 Slayer
In other news...
H.A.M. clothing has been added to the items players can store in the armour case in their costume room. Players can now deposit their selection of H.A.M. clothes to free up some bank space.
Players can now see when they have achieved the maximum Kudos from helping out at the Varrock Museum.
The Fountain of Heroes in the Heroes' Guild will no longer recharge amulets of glory in their noted form.
Players can now move compost into all empty buckets in their inventory if they have sufficient compost in the bin. This is to allow players to more easily extract the compost for their Farming needs.
Players who've achieved a high enough Magic level to cast Ice Barrage from the Ancient Magick Spellbook will be interested to know that we've fixed the requirements for casting to allow for combination runes. All other Ancient Magick spells already allow players to use combination runes, but it seems this one was missed off.
Players who are short on inventory or bank space can now drop wound up toy mice on free worlds. Prior to this, players could only drop the unwound version.
Ongelofelijk dat daarvoor zomaar even op het banknopje gedrukt wordtquote:Underdog0 schreef op zondag 10 juni 2007 @ 21:27:
[...]
Precies, en confusing names worden ook gebbaned, denk aan namen als ILLLLLL wat dus Illll zou zijn, of o0o0o namen, of namen als jaap--2 met meerdere spaties.
En pussy crunch stond inderdaad al jaren in de highscores bij de top runecrafters![]()
mijn pure sdr4wkc4b zal hopelijk niet confusing bevonden worden ><
Dark bow zit nu al op 3,5mil... valt allemaal wel mee dus. * RoD gaat nog gewoon voor 85 slayer wat hij over 3 dagen hoopt te bereiken. 90 lijkt me de moeite niet waard.quote:Ltje schreef op maandag 11 juni 2007 @ 13:49:
[...]
[...]
![]()
De Dark Bow schijnt geen zeldzame drop te zijn overigens. Er zijn er nu al aardig wat, en de prijs is op het moment van schrijven 15m, maar zal wel snel gaan zakken. Dat is ie nu al aan het doen eigenlijk.
Verder schijnt dat als je een dragon impling vangt, en je dragon arrows krijgt, je er wel veel krijgt. Op tip.it had iemand het over 144 arrows met 1 impling. Dus dat is wel vet. Vergeet alleen niet dat ze wel echt zeldzaam zijn.
Altijd 200+? Hoe kan het dan dat diegene op TIF 144 in een drop kreeg? Waar heb je die informatie weg?quote:Underdog0 schreef op maandag 11 juni 2007 @ 17:07:
Van de arrows en darts krijg je er altijd 200+ in een drop, verder is de dark bow 2 keer zo traag als een longbow, maar schiet wel 2 pijlen tegelijk.
De max hit met dragon arrows is 30, met de special 45. Deze special hit je over beide pijlen, dus 45-45 i de max hit.
Verder mist de special nooit, dus altijd minimaal 1-1, en waarschijnlijk hoger
Het is dus een KO wapen.
Prijs is nu 3 mil meen ik, arrows 10k ea darts 5k ea. Darts hebben geen special.
Snoepkont - Bishop - Level 12x
Misschien had ie nog 3 of 4 duurdere dingen bij zich?quote:Underdog0 schreef op vrijdag 15 juni 2007 @ 13:45:
Als ie non skulled is? wat krijg je dan?![]()
Verder, dark bow is nu stabiel 4mil en ik denk vanavond stabiel 3.5 of lager
Leukquote:Ever got frustrated when you couldn't right click and quick bank with Gundai? Ever wondered why the Monks of Entrana have memory loss and search you every time? These are but two small annoyances which have been changed as part of a collection of disparate but subtle alterations to the game - all suggested by you, the players!
In the first of our 'Improvement Project' updates we've bundled together a whole host of little additions to the game that many of you have suggested. Most of these are improvements to existing features, adding new detail or extra benefits. We have identified many more in addition to these, so there will also be a steady flow of them coming out over the coming year.
In the first batch we have additions that range from useful to humorous.
First up, we've rebalanced the crossbows to make them a really appealing option for rangers. This means that your crossbow will fire faster and hit harder. We've also made grapples tradeable at every stage in their construction. It was a bit odd having them untradeable as soon as you add a bit of rope. Onyx bolt tips bought from the TzHaar are also cheaper now. With all these adjustments, we feel that the crossbow is a really viable choice for the discerning ranger.
We've also rejigged the combat selection so now you'll stick to the same fighting style after you log out. This means that when you log in again, you'll automatically use your preferred style - no more defending yourself by hitting someone over the head with a staff when you have plenty of runes!
We have updated the graphics for cyclopes to make them look better than ever. Stop by and visit the Ardougne Zoo and take a look at some of the less common creatures.
Players who have completed Dream Mentor will now be able to bank items without a seal of passage on Lunar Isle. They can now speak to Bird's Eye Jack, left click the booth directly in front of him or right click to use quick-bank. Previously, you were required to have your seal of passage on you before you could access the bank.
Players can now fill all available buckets in their inventory with slime from the ectofuntus temple just north of Port Phasmatys. This change removes the need for multiple clicking to fill each bucket individually.
We've been told that Gundai in the Mage Arena is not nearly as helpful as he could be, so we've added a 'quick bank' option. Similarly, the monks on Entrana have a right-click 'quick sail' option, which gives the monks the right to check you for the usual armour and weapons before you hop aboard their boat.
The dastardly aberrant spectres in the Slayer Tower will be getting less to eat now, as we've added a short warning to the spiky chain that leads to their lair. Hopefully this will save inexperienced adventurers from getting a painfully bad smell assaulting their senses (not to mention their limbs).
The glassblowing interface wasn't pretty enough, and also a bit awkward to use, so we've upgraded it to make it simpler to turn molten glass into useful vials and the like.
To save fletchers standing about looking as if they're doing nothing, we've added an animation to stringing bows. On top of this, you'll save quite a few clicks with the new 'String-all' option!
As impressively mighty as the skeletal wyverns are, we felt their drops didn't really reflect the challenge, so they now drop some more desirable loot.
Gloves of silence (made from the stealthy dark kebbit's fur) can now be inspected to see how they're going after your pickpocketing fingers have been caught a few times. You can also grab some more fur to repair damaged ones, saving you a trip to the fancy dress shop.
For the fashion-conscious among you, Patchy on Mos Le'Harmless has been given a better set of tools, so he'll now combine a black cavalier hat with a highwayman mask, and a black beret with a mime mask. How dashing!
Finally, everyone's favourite pet, a rock, has been made even more exciting! Now you can play fetch, tell it to stay, or even wield it.
We've also identified a number of bugs, which are now fixed. These include:
* The infinity hat has been adjusted due to an issue with players' hairstyles. Certain hair would occasionally appear through the hat, which looked a bit strange.
* Wizard boots have been relocated in the treasure trails chest of your costume room. Up to now, players could store these in the level 1 clue scroll section; however they are obtained from level 2 clue scrolls.
* The rune helm painted with Varrock colours has had its looks adjusted. This is to help differentiate between the gilded full helm and itself. The new looks are now more befitting to such an item.
* A bug was fixed to allow anyone who's been lucky enough to find and catch implings to open the jars containing captured implings around the Catherby area.
There are plenty more wee additions coming up for the future, all of which are designed to make your gaming experience easier, more enjoyable or just entertaining.
Nog geprobeerd zon draconic visage te pakken te krijgen door met de clan te gaan KBD'en. Helaas niet geluktquote:Those players who have completed the Dragon Slayer quest will already be able to get anti-dragonbreath shields from the Duke of Lumbridge. Oziach the Master Smith has recently found a way for members to upgrade this shield using a draconic visage - a powerful artefact from a forgotten age that is only occasionally dropped by powerful dragons. Combining the draconic visage with the anti-dragonbreath shield will result in a new type of shield: the dragonfire shield.
The dragonfire shield's power relies on storing dragonfire. The shield absorbs dragonfire just like the anti-dragonbreath shield, but every time it does so its stats become a little more powerful. The shield is also effective against the breath of skeletal wyverns (although it won't store any of it). The stored dragonfire can also be released by operating the shield, slightly reducing the shield's stats but firing a blast of dragonfire at an opponent!
On the topic of dragons, we've also updated Crandor to make it look more like the woeful place it became after Elvarg arrived. You'll also notice that the dungeon connecting Crandor to Karamja has been improved, and Elvarg's lair looks much more like a place a dragon might choose to live.
Summary
Requirements to make the dragonfire shield
Anti-dragonbreath shield
Draconic visage
Level 90 Smithing (if you don't want to pay Oziach to make it for you)
Requirements to use the dragonfire shield
Level 75 Defence
Hans1990 wijzigde dit bericht 19-06-2007 20:11 (11%)
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