Nieuwe Source SDK update
The current SDK release has added these features:
Simplified directory structure.
Face Poser application added.
VConfig added, new tool to select game configurations.
A "Reset Game Configurations" option has been added to the SDK Launcher.
The Hammer Options dialog now reflects the selected Current Game.
Added default Expert compile settings in Hammer.
Viewmodel sources for Half-Life 2 included.
Simplified debugging under Steam - no need to copy steam.dll and make steamapp.cfg.
Added sdk.fgd, containing the entities in the programming tutorial.
SDK Launcher startup time is much faster.
These issues have been resolved:
Fixed issue with Hammer not copying .bsp to game directory.
The buildcubemaps console command should now function correctly.
The impulse 81 command to check cubemap placement should now function correctly.
Fixed for various cases of path environment variables not working.
Fixed detail props not being generated by vbsp.exe.
The previous SDK release contained these new features:
The ability to edit Half-Life 2 levels and custom MODs.
Includes all the game source code for Half-Life 2 and a sample multiplayer mod (Create a Mod).
Source code for the compile tools.
Documentation on programming for the Source Engine.
Additional documentation on content creation.
A number of additional sample maps.
Sample models.
A Source Engine model exporter for Maya.
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Verwijderd op 21-12-2004 02:21
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