Ik was op de Valve-Site aan het kijken, en ik vond een lijstje met het team van Valve, er stond ook bij wie wat deed en aan wat werkte.
De volgende werken bijvoorbeeld aan Team Fortress 2:
1- Yahn Bernier - Software Development Engineer
Yahn was an Atlanta patent lawyer with a degree in chemistry from Harvard. So obviously he ended up in Seattle developing computer games. He taught himself to program at the age of 12 and, more recently, developed what we at Valve have called "that other level editor," BSP. Now that he’s getting paid to make games, he figures he’ll practice law in his spare time (little does he know). Yahn worked on Half-Life’s multiplayer code and is currently hard at work on Team Fortress 2. His favorite phrase, when imbibing too freely, is "Yucca will assimilate you."
2- John Cook - Online Development Manager
Formerly of Team Fortress software, John manages online platform development for Team Fortress 2 and other projects. Before that, John studied computer science at RMIT in Australia. John is apparently still suffering jetlag from the move to Seattle, as he doesn’t seem to be able to make it in to work until past noon.
3- Moby Francke - Character Designer/Art Lead
Moby is a character designer for Half Life 2 and the art lead on Team Fortress 2. He brings to Valve academic fine art training with an emphasis in illustration. After graduating from the Academy of Art San Francisco, he worked at Lucas Arts as a conceptual designer, and taught figure painting at the Academy of Art SF. He’s won several prestigious awards, including 2 New York Society of Illustrators Competition Awards. He is originally from the small Caribbean island of St. Thomas, and enjoys the simple things of life.
4- Brian Jacobson - Software Developer
As a child, Brian first learned programming in order to crack all the computer games he couldn’t afford. After being wracked with years of guilt, he decided to join the games industry to make up for his reprehensible childhood. At LookingGlass, he worked on Flight Unlimited, and then went on to co-found GameFX, and was a lead engineer on Sinistar Unleashed. After a brief stint out of the games industry, he came back to his senses and joined Valve, where he is currently hard at work on Team Fortress 2.
5- Kristen Perry - Artist
A new import from Ohio, Kristen is the latest cog in the "hushhush" Team Fortress 2 machine. Trained as a traditional artist with a visual communications design degree with an illustration concentration, she brings a commercial and advertising perspective to an otherwise sci-fi/fantasy appetite. As a digital artist, she holds Photoshop most dear, save the occasional lure of dark chocolate and black tea. You can find out more about Kristen and her work at her website: www.merekatcreations.com.
6- David Sawyer - Level Designer
A world traveller as a result of his father’s job in the Foreign Service, David comes to Valve from a recent stay in the Washington D.C. area. David became a full-time employee after proving himself through contract mapmaking work on TeamFortress Classic, and is now pouring himself into Team Fortress 2. Despite a calm exterior, David has become one of Valve’s most fearsome and ruthless snipers in Team Fortress Classic, and delights in the cries of "Damn you, Ramirez!" that can be heard from nearby offices. He enjoys tormenting Chuck, in particular.
7- Robin Walker - Design Manager
Robin co-wrote the hugely popular Quake mod Team Fortress with John Cook and Ian Caughley before being assimilated when Valve acquired Team Fortress Software. He’s now hard at work managing the Team Fortress 2 design and art, and has no time to answer email, so please don’t send him any. Easily identified by the large inflatable kangaroo mounted on his monitor, Robin has no idea how to relax now that his hobby has become his job.
Dat is toch wel een team van zeven man. Ik denk dat na HL2 een flinke vaart achter TF-2 word gezet.