je hebt geen target designator nodig voor die mortieren. Als je op M drukt (map) als je je mortier actief hebt, zie je een gele circle op de kaart, daar mik je op...
Hier een lijst van de dingen waar veel mensen van vinden dat ze nog aangepast moeten worden:
Geef uw mening beneden
Fixes:
- Pressing the crouch button while running up to the base buildings (where the windows are) will glitch you inside.
Important for gameplay that this isn't possible.
[Improves gameplay because it gets rid of a glitch, no further explanation needed]
- If you get shot after pressing the use button when you want to mount a .50 cal position, and press space after you die, you respawn
in the same place.
[Improves gameplay because it gets rid of a bug, no further explanation needed]
- Tags still don't show up every time.
[Improves gameplay because it gets rid of a bug, no further explanation needed]
- Tags should be available even from great distance as you get shot a lot by your own teammates (and they don't watch the
chat)
[Improves gameplay by ensuring people of your own team don't shoot you from a distance and hence improves teamplay and survivability. This takes into account that newcomers to the game don't ruin it for others]
- Moving your mouse in the helicopter doesn't seem to rudder the helicopter to any side like it used to do with
the old controls therefore movement seems a bit unnatural. When you start moving from a hover position is quite realistic, but you experience (call it) oversteer when you start going into turns.
[Improving this would not have a huge impact on the game, as people would still be able to hit your aircraft when you make drastic turns, but it would improve gameplay as you would be able to turn the bird better]
- Sound for stingers should be louder, or another signal of showing you have a lock
[When the bullets start flying, and you have choppers overhead, you will want to be sure you have a lock on that chopper]
- Lying down in the little dingy boats while it's on the move, kills you (might be unfixable)
[Improves gameplay because it gets rid of a bug, no further explanation needed]
- Crosshair placement wrong in some helicopters (Rebel minigun chopper for example)
[No explanation needed]
- Fix exploding gunboat at start of the demo map at base C
[No explanation needed]
- Detaching from a position in a helicopter shouldn't place you on top of the heli.
[This can have quite an impact on the game, if you end up dropping from the chopper or ending up in the tail rotor *ouch*]
- Muzzle flash on M60 is not spot on when strafing.
[Small programming error]
Suggestions:
- Making the prone key and crouch key a toggle button, so pressing prone twice is being back on your feet.
[Easier for people using the standard keyboard layout, you have an extra finger left if you can press Z and Z instead of Z and C. It doesn't have any negatives sides to it either]
- More of a jungle feel in vegetated areas (ambient sounds/more vegetation)
[Important for the people that like eye and earcandy, but not really important for gameplay]
- Give the gunner an explosive weapon (maybe in full game? AT4 maybe like in BHD, heavy encumbrance)
[Just the target designator as it is now (at least in the Demo) is not enough, the gunner should be able to in some way defend himself from armor/choppers]
- Overall more damage for the AT-4: More damage from AT-4 to amfibious vehicles with .50-cal, and a little more to amfibious vehicles with 30mm cannon. Also the ability to take down small choppers with one shot.
[AT stands for Anti Tank. Apart from that AT4's do a lot of damage, the fact that they are not heatseeking should maybe be made up by being able to destroy a small chopper in one shot]
- Popup screen before entering Novaworld lobby for the first time, recommending to change your name from Wombat to something personalised.
[You can't tell who is who when you see a Wombat, plus other players are easily annoyed by or do not want to team up with someone they know must be new to the game. This is an easy way to avoid this.]
- Voice com messages:
*1 "Leave this vehicle here"
*2 "Waiting for people to get aboard"
*3 "Follow me"
*4 "Wait for me"
*5 "Incoming vehicle/chopper!"
[*1 "leave this vehicle here" (to prevent people from taking off with a vehicle when you're defending, well of course they still can, but now they know you're defending with it)
*2 "waiting for people to get aboard" (so people don't immediately start using the voice com 'go, go, go!' constantly because you're not taking off or something, distinguishes the good pilots from the new people)
*3 "Follow me!" (so you actually team up, and not end up attacking a base all by yourself)
*4 "Wait for me" (don't you just hate it when a chopper takes off when you're still running for it?)
*5 "Incoming vehicle/chopper!" (some people don't seem to notice when there's a rocket chopper coming in for some killing. It would be nice to be able to remind people)]
- Get rid of the ability to knife people inside armor. Keep the shooting through the peepholes though.
[Knifing people inside vehicles from the outside seems a bit unfair to the joint ops side as they don't have the big machete, plus it's a bit unrealistic]
- People in close vincinity see other people's voice com messages on their chat as well in a distinct color.
[It is sometimes hard to hear what is said, or who said it, when you're in a firefight or when you're not watching other peoples tags]
- Rearming and repairing vehicles option available to engineer but only in friendly bases. (timer for repairing/rearming maybe? Server option?)
[Rocket and minigun choppers are pretty much useless after you have no more rockets/bullets and the armor is in red, as you don't want to use it for transport. Moving 4 people max into a hotzone doesn't always work. Plus it's a reward for good pilots]
- Getting the scope up for using the m203 shouldn't just work when you're pressing ctrl + right mouse at the same time, but also when you hold control and press right mouse after. The whole way in which you controlled an m203 or sniper rifle in BHD was better than this. (elevation should be controllable both up and down with ctrl+scroll up/scroll down and shift+' and shift+/ (correct me if i'm wrong about the last control)
[The interface for the controls should be as easy as possible. This is one way to achieve it, as the BHD audience already knows how it works]
- Engine volume of ground/sea vehicles to be louder on high speed (high gear) and soft on low spead (low gear)
Could come in handy if you plan a surprise attack. Coming in stealthy towards the shore in the Mark V or get close to an enemy base in a BPR (remember it's just suggestions)
- Kills for blue team should appear in light blue on the death message list, and red team kills in light red. Base takeovers and PSP takeovers in dark blue and dark red. Own kills or deaths still in white. The number of lines increased to 6 in a smaller font size.
[Easier to see when kills appear on your screen from your own team. The text for takeovers should be different as this information should stick out (is more important)]
- Team chat in green, chat in main channel for the teams in Red or Blue.
[As it is now, and it was in BHD, when someone talks in the main channel, it appears in blue. This is confusing as you don't know on which team the person is, plus new people to the game, might think the person typing in blue is actually on the blue (joint ops) side][b]
- No arc in AT4 trajectory
[Unrealistic to carry more AT4's than one, so the one you have should be accurate, as it is not powerful enough as it is. It's a good way to hit snipers, as it used to hit spot on. It should go back to the way it was]
- Arc in RPG trajectory
[Might be a nice touch, as with an RPG, you just change the grenade, not a whole missile. So you could increase the max amount carried to 2, but give it a light arc in the trajectory
- Increase the armory timer to 45 seconds.
[The decrease was good, as it was easy to attack a base with a lot of people in it, but it shouldn't be too low as it can be a bit hard now. An increase to 45 seconds would probably be the best. The time it takes to get a new stinger (for example) go outside, find a spot, fire it, get back to the armory, would take you exactly 30 seconds (maybe a bit less) so then the timer is useless. Time for a small increase maybe
- Limit the ghillie suit to snipers
When the long grass on hills turns invisible is where snipers in ghillie suits should become transparent with the terrain (50% opacity or something) to make up for the fact that long grass isn't visible from a distance.
Hier een lijst van de dingen waar veel mensen van vinden dat ze nog aangepast moeten worden:
Geef uw mening beneden
Fixes:
- Pressing the crouch button while running up to the base buildings (where the windows are) will glitch you inside.
Important for gameplay that this isn't possible.
[Improves gameplay because it gets rid of a glitch, no further explanation needed]
- If you get shot after pressing the use button when you want to mount a .50 cal position, and press space after you die, you respawn
in the same place.
[Improves gameplay because it gets rid of a bug, no further explanation needed]
- Tags still don't show up every time.
[Improves gameplay because it gets rid of a bug, no further explanation needed]
- Tags should be available even from great distance as you get shot a lot by your own teammates (and they don't watch the
chat)
[Improves gameplay by ensuring people of your own team don't shoot you from a distance and hence improves teamplay and survivability. This takes into account that newcomers to the game don't ruin it for others]
- Moving your mouse in the helicopter doesn't seem to rudder the helicopter to any side like it used to do with
the old controls therefore movement seems a bit unnatural. When you start moving from a hover position is quite realistic, but you experience (call it) oversteer when you start going into turns.
[Improving this would not have a huge impact on the game, as people would still be able to hit your aircraft when you make drastic turns, but it would improve gameplay as you would be able to turn the bird better]
- Sound for stingers should be louder, or another signal of showing you have a lock
[When the bullets start flying, and you have choppers overhead, you will want to be sure you have a lock on that chopper]
- Lying down in the little dingy boats while it's on the move, kills you (might be unfixable)
[Improves gameplay because it gets rid of a bug, no further explanation needed]
- Crosshair placement wrong in some helicopters (Rebel minigun chopper for example)
[No explanation needed]
- Fix exploding gunboat at start of the demo map at base C
[No explanation needed]
- Detaching from a position in a helicopter shouldn't place you on top of the heli.
[This can have quite an impact on the game, if you end up dropping from the chopper or ending up in the tail rotor *ouch*]
- Muzzle flash on M60 is not spot on when strafing.
[Small programming error]
Suggestions:
- Making the prone key and crouch key a toggle button, so pressing prone twice is being back on your feet.
[Easier for people using the standard keyboard layout, you have an extra finger left if you can press Z and Z instead of Z and C. It doesn't have any negatives sides to it either]
- More of a jungle feel in vegetated areas (ambient sounds/more vegetation)
[Important for the people that like eye and earcandy, but not really important for gameplay]
- Give the gunner an explosive weapon (maybe in full game? AT4 maybe like in BHD, heavy encumbrance)
[Just the target designator as it is now (at least in the Demo) is not enough, the gunner should be able to in some way defend himself from armor/choppers]
- Overall more damage for the AT-4: More damage from AT-4 to amfibious vehicles with .50-cal, and a little more to amfibious vehicles with 30mm cannon. Also the ability to take down small choppers with one shot.
[AT stands for Anti Tank. Apart from that AT4's do a lot of damage, the fact that they are not heatseeking should maybe be made up by being able to destroy a small chopper in one shot]
- Popup screen before entering Novaworld lobby for the first time, recommending to change your name from Wombat to something personalised.
[You can't tell who is who when you see a Wombat, plus other players are easily annoyed by or do not want to team up with someone they know must be new to the game. This is an easy way to avoid this.]
- Voice com messages:
*1 "Leave this vehicle here"
*2 "Waiting for people to get aboard"
*3 "Follow me"
*4 "Wait for me"
*5 "Incoming vehicle/chopper!"
[*1 "leave this vehicle here" (to prevent people from taking off with a vehicle when you're defending, well of course they still can, but now they know you're defending with it)
*2 "waiting for people to get aboard" (so people don't immediately start using the voice com 'go, go, go!' constantly because you're not taking off or something, distinguishes the good pilots from the new people)
*3 "Follow me!" (so you actually team up, and not end up attacking a base all by yourself)
*4 "Wait for me" (don't you just hate it when a chopper takes off when you're still running for it?)
*5 "Incoming vehicle/chopper!" (some people don't seem to notice when there's a rocket chopper coming in for some killing. It would be nice to be able to remind people)]
- Get rid of the ability to knife people inside armor. Keep the shooting through the peepholes though.
[Knifing people inside vehicles from the outside seems a bit unfair to the joint ops side as they don't have the big machete, plus it's a bit unrealistic]
- People in close vincinity see other people's voice com messages on their chat as well in a distinct color.
[It is sometimes hard to hear what is said, or who said it, when you're in a firefight or when you're not watching other peoples tags]
- Rearming and repairing vehicles option available to engineer but only in friendly bases. (timer for repairing/rearming maybe? Server option?)
[Rocket and minigun choppers are pretty much useless after you have no more rockets/bullets and the armor is in red, as you don't want to use it for transport. Moving 4 people max into a hotzone doesn't always work. Plus it's a reward for good pilots]
- Getting the scope up for using the m203 shouldn't just work when you're pressing ctrl + right mouse at the same time, but also when you hold control and press right mouse after. The whole way in which you controlled an m203 or sniper rifle in BHD was better than this. (elevation should be controllable both up and down with ctrl+scroll up/scroll down and shift+' and shift+/ (correct me if i'm wrong about the last control)
[The interface for the controls should be as easy as possible. This is one way to achieve it, as the BHD audience already knows how it works]
- Engine volume of ground/sea vehicles to be louder on high speed (high gear) and soft on low spead (low gear)
Could come in handy if you plan a surprise attack. Coming in stealthy towards the shore in the Mark V or get close to an enemy base in a BPR (remember it's just suggestions)
- Kills for blue team should appear in light blue on the death message list, and red team kills in light red. Base takeovers and PSP takeovers in dark blue and dark red. Own kills or deaths still in white. The number of lines increased to 6 in a smaller font size.
[Easier to see when kills appear on your screen from your own team. The text for takeovers should be different as this information should stick out (is more important)]
- Team chat in green, chat in main channel for the teams in Red or Blue.
[As it is now, and it was in BHD, when someone talks in the main channel, it appears in blue. This is confusing as you don't know on which team the person is, plus new people to the game, might think the person typing in blue is actually on the blue (joint ops) side][b]
- No arc in AT4 trajectory
[Unrealistic to carry more AT4's than one, so the one you have should be accurate, as it is not powerful enough as it is. It's a good way to hit snipers, as it used to hit spot on. It should go back to the way it was]
- Arc in RPG trajectory
[Might be a nice touch, as with an RPG, you just change the grenade, not a whole missile. So you could increase the max amount carried to 2, but give it a light arc in the trajectory
- Increase the armory timer to 45 seconds.
[The decrease was good, as it was easy to attack a base with a lot of people in it, but it shouldn't be too low as it can be a bit hard now. An increase to 45 seconds would probably be the best. The time it takes to get a new stinger (for example) go outside, find a spot, fire it, get back to the armory, would take you exactly 30 seconds (maybe a bit less) so then the timer is useless. Time for a small increase maybe
- Limit the ghillie suit to snipers
When the long grass on hills turns invisible is where snipers in ghillie suits should become transparent with the terrain (50% opacity or something) to make up for the fact that long grass isn't visible from a distance.
[ Voor 97% gewijzigd door Verwijderd op 07-04-2004 10:55 . Reden: wat nuttigs te melden... ]