Morgen release A bridge too far 2 
Alvast de loading screen
en de changes:

Alvast de loading screen
en de changes:
//edit: loadingscreen van Desert Combat nog even:-----------------------------------------------------------------------
CHANGES:
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Added - 2 stairs to get out of the water near bridge (Berlin waterwalls).
Added - CTF and TDM mode.
Added - CQ/CTF and TDM mode for Desert Combat .3
Added - Lightmaps (only for M1 objects, M2 are for in the buildings: not supported)
Added - Little mesh; a sign board, a bit useless but implanted to test custom objects only in 1 map .rfa file.
Added - some stones at the end of the bridge.
Change - Sky (custom made berlin with some red to default stalingrad).
Change - some fixes at the heightmap.raw
Change - some fixes at the materialmap.raw
Change - new textureground and ingamemap.
Change - Japanese lcvp boats to daihatsu.
Change - Increased tickets (now it takes 16 min. instead of 12 when the counter reaches zero when the bridgeflag or(and) all 4 headquarters is/are taken.
Change - Fog color and some other colors.
Change - Removed 1 ruine house at A7
Fixed - exploit to get behind the buildings at the edge of the map.
Unsolved - little bug with yellow lines from artillery but you can normally target someone.
Unsolved - coop/sp support.

[ Voor 4% gewijzigd door Verwijderd op 18-04-2003 12:18 ]