Update van GGG en hun korte-termijn plannen
Meest impactvol voor zover ik hebt gelezen kwa feedback:
In de hele post staan op zich wel goede dingen, zeker het lezen waard.Addressing your Early Access Post-launch Feedback
[...]
Dodge Roll Changes
A lot of players have expressed frustration about being trapped in by monsters. While it is intended that monsters are able to trap and kill you, we felt that the frequency of this was a little too high.
We will be deploying the following changes in an upcoming patch:
Player size is now set to Zero units while dodge rolling instead of One unit
Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
This should result in getting trapped less often.
Note that you can still be trapped. A player size of a zero can still not phase through monsters, but it can get through even the smallest gap between them.
Checkpoint Changes
A lot of players have been reporting that it can be tedious to need to retread areas of maps in order to get back to objectives that they already found.
We will be deploying the following change in an upcoming patch:[...]
- Clicking on a checkpoint will allow you to teleport to other checkpoints in the area that are explored on your minimap
- Checkpoints have been added to all entrances and exits of zones to allow for teleportation
- A Checkpoint has been added to the midpoint of the first Dreadnaught area
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