Bovenstaande heb ik gepost op crosspost from: redditquote:While talking with a friend about Wildlands we thought of an idea that would benefit the game becomming more challenging while still maintaining its open character.
We were insipired by The Division, so players that played that game will recognize this i think..
It would be great if we could modify the missions beforehand. So lets say we have a mission that we have to extract a person. When selecting it on the map we would like to add modifiers to the mission that would change/benefit the objective. A modifier could be the following:
The nice thing of these modifiers is that you could combine them with the mission as (optional) requirements. So you could add it as an requirement and if you fail, you fail the mission. But if you succeed it can be rewarded with extra xp or resources for example.
- No Alarms This would mean that you have to extract the person without having triggered any alarm or getting detected by a person
- No Kills Obviously this would mean that you can't kill anyone.
- No Witness This would be a modifier for which you would need to kill everyone in the base/mission area.
We think this would add an extra dimension to missions in a positive way. Mainly because rules you would set in you head are enforced and could be rewarded.
Hope you guys like it too!
maar ben benieuwd wat jullie van het idee vinden? Het leek mij wel tof om zo wat meer flair aan een missie te geven..
"Never attribute to malice that which is adequately explained by stupidity"