Ik zou die For 130 ook op 100 zetten als je je motor heel wilt houden. Plus dat de forcecurve dan niet meer lineair is, of gaat clippen
SEN: 900
FF: 100
SHO: OFF
ABS: OFF
LIN: OFF
DEA: OFF
DRI: 000
FOR: 100
SPR: OFF
DPR: OFF
In app.ini (C:\Users\<username>\Documents\iRacing) gebruik ik deze settings:
[Force Feedback]
allowXBoxOneOnWindows10=1 ; Set to 1 to talk to xbox one game pads on windows 10, warning the driver is buggy
alwaysRestartFX=0 ; Always restart force when updating it, set to true if wheel goes limp after a while
centerSpringPct=-1 ; Percent (0-100) of static centering spring force to apply, -1 is off. Not reccomended for use.
damperMode=0 ; Set damper effect type 0 = Damper 1 = Inertia 2 = Friction
damperSaturation=10000 ; Set damper saturation from 0 to 10000
dampingSliderSetsFriction=1 ; True if damping slider adjust friction effect, false to adjust wheels built in damping effect
debounceSeq_Ms=90 ; Add delay in Milliseconds to sequential shifter to reduce double shifts
disableAutoCenter=1 ; Turn auto center off on all force feedback devices
displayLinearInNm=1 ; Display the force level in peak Nm when using the linear mode
enableFanatecWheelDisplay=0 ; Enable the use of Fanatec wheel displays
enableG27WheelDisplay=0 ; Enable use of shift indicators on the G27 and clones
enableHotPlug=1 ; Set to 0 to turn off usb hot plugging in case you have usb disconnect issues
enableWheelDisplayBlink=1 ; Enable the display lights to blink when at the rev limit
FFBAlwaysReset=1 ; Reset the force feedback every time you enter your car, may help with some wheels.
FFBUseSimpleMinForce=0 ; 0 - Use smoothed min force, 1 - use old sharp min force
forceNoiseSuppression=0 ; Remove noisy joystick axis, even if they are calibrated by hand
forceResetBeforeInit=1 ; Force a reset of the whole FFB system every time we create or destroy a FFB effect
initialMoveThreshold=30 ; Minimal amount of motion needed to detect initial movement of a joystick when calibrating
initOnlyNewDevices=1 ; Set to 0 to force all devices to reinitialize when a device change is detected
invertFFBForce=0 ; Reverse the force feedback effects, if your wheel is spinning the wrong way
reinitFanatecWheelDisplay=0 ; reinitialize the fanatec wheel display when reconnecting devices this may cause issues
seperateXBox360Triggers=1 ; Set to 1 to seperate the XBox 360 joystick triggers into there own axes
steerAverageSteeringTorque=0 ; True averages 360 Hz data down to 60 Hz, false uses last sample
steeringBumpStop_Deg=15.000000 ; degrees into bump stop before max force
steeringDampingFactor=0.050000 ; Damping factor adjust down if damping becomes unstable, defautlt to 0.05
steeringDampingMaxPercent=0.000000 ; Maximum amount of damping to apply, adjust this to set damping level, values between 0.05 and 0.2 are best, overriden by damping slider
steeringDampingParkedMaxPercent=0.200000 ; Maximum amount of damping to apply when parked, adjust this to reduce wheel oscilation when parked, values between 0.05 and 0.30 are best
steeringFFBSmooth=1.000000 ; Percent of current FFB force to use vs average force, 1.0 = no average 0.001 = max average
steeringForceParkedPct=0.500000 ; Reduce FFB force by percent when parked, to help reduce oscilations
Ingame:
- Lineair aan
- Force: tussen 25 en 35NM afhankelijk van de auto
- Minforce 0