Ik zei ook die bijvoorbeeld he, op avsim en dergelijke kun je vast nog wel textfiles vinden met tweaks voor FS9...
Dit zijn er meerdere:
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Fs9.cfg under:
(DISPLAY)
TEXTURE_BANDWIDTH_MULT=40 <------------ to a higher value ex: 400
This setting controls the rate at which textures get transferred to the video hardware. Higher numbers will result in the textures getting to the hardware faster and avoiding "popping" textures when switching view but may increase stutters and require more physical memory on the video card (and some more, not recommended for video card with less than 128Mb).
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Q) How can I improve the look of the ground textures?
A) Open your fs9.cfg file, and modify the following lines:
TERRAIN_DEFAULT_RADIUS=9.500000
TERRAIN_EXTENDED_RADIUS=4.50000
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Performance Boost
-Enable the T&L will increase your performance near 4 fps
-Antialasing
The Antialasing inside fs2004, will reduce alot your performance, uncheck from the fs2004 and only use the Antialasing from external tweaker or from your driver display setting.
Better performance in 2d panel mode and others area.
By disabled the AGP Texture Acceleration, your performance will increase specialy with 2d panel and others area. (You will not nead to turn of the AGP Texture Acceleration under your DirectX, it's the same function inside fs9.cfg)
In your fs9.cfg under:
(DISPLAY.Device.NVIDIA GeForce4 Ti 4200 with AGP8X.0)
Mode=1024x768x32
TriLinear=1
TextureAGP=0 <------------------------- Add this line
PanelAsTexture=0 <--------------------- Add this line
By adding the PanelAsTexture line, your performance will even increase specialy with 2d panel 3rd party aircraft, it may cause 2-d panels to blank out if you've enabled AA inside FS2004, uncheck AA in fs2004, and enabling AA from your prefered tweaker or your driver display setting.
hat are the following settings in the section of the fs9.cfg file?
TERRAIN_ERROR_FACTOR=96.000000
This is a value from 0 to 100 that control the DEM radius (it is linear in area)
TERRAIN_MIN_DEM_AREA=10.000000
This the lowest value used to calculate the DEM radius based upon the TERRAIN_ERROR_FACTOR
TERRAIN_MAX_DEM_AREA=100.000000
This is the highest value used to calculate the DEM radius
TERRAIN_MAX_VERTEX_LEVEL=19
This control the DEM resolution: 18 = 150m DEM, 19 = 75m DEM, 20 = 37m DEM, 21 = 19m DEM
TERRAIN_TEXTURE_SIZE_EXP=8
This controls the terrain texture size. Valid values are 8 = 256x256, 7 = 128x128, 6 = 64x64
TERRAIN_AUTOGEN_DENSITY=4
This controls the autogen density
TERRAIN_USE_GRADIENT_MAP=1
This turns on/off the gradient map (cliffs).
TERRAIN_EXTENDED_TEXTURES=1
This turns on/off the extended texture ring
TERRAIN_DEFAULT_RADIUS=
This is the default radius in textures for all rings, default is 2.5
TERRAIN_EXTENDED_RADIUS=
This is the radius used for the inner ring when the extended texture ring is turned on, default is 4.0
TERRAIN_EXTENDED_LEVELS=
This is the number of rings to add when using extended texture rings, default is 1
***********************************************************
Performance Boost
-Enable the T&L will increase your performance near 4 fps
-Antialasing
The Antialasing inside fs2004, will reduce alot your performance, uncheck from the fs2004 and only use the Antialasing from external tweaker or from your driver display setting.
Better performance in 2d panel mode and others area.
By disabled the AGP Texture Acceleration, your performance will increase specialy with 2d panel and others area. (You will not nead to turn of the AGP Texture Acceleration under your DirectX, it's the same function inside fs9.cfg)
In your fs9.cfg under:
(DISPLAY.Device.NVIDIA GeForce4 Ti 4200 with AGP8X.0)
Mode=1024x768x32
TriLinear=1
TextureAGP=0 <------------------------- Add this line
PanelAsTexture=0 <--------------------- Add this line
By adding the PanelAsTexture line, your performance will even increase specialy with 2d panel 3rd party aircraft, it may cause 2-d panels to blank out if you've enabled AA inside FS2004, uncheck AA in fs2004, and enabling AA from your prefered tweaker or your driver display setting.