CubeZone.nl
Komt Resident Evil 4 dan tóch nog in 2003 uit? Het klinkt bijna te mooi om waar te zijn...
Shinji Mikami en zijn Capcom-team werken momenteel hard aan Resident Evil 4, een compleet nieuwe Resident Evil titel voor de GameCube waarin je opnieuw de controle van Leon S. Kennedy op je neemt. Er werd steeds door Mikami en de zijnen beweerd dat de game pas in 2004 zou uitkomen, maar de grote internetwinkel Amazon beweert het tegendeel.
Op de productpagina van Resident Evil 4 staat het volgende:
This item will be released on 26 December, 2003.
Typfoutje of feit? 26 december is nog altijd Tweede Kerstdag... Wij weten het nog niet, maar we wilden het nieuws je niet onthouden.

Damn ik hoop zo dat deze game er binnekort aankomt

Cube-Europe.nl
News: Viewtiful Joe AWOL
Jul 5th 2003 20:56 by Ash
Capcom underestimated the selling power of Viewtiful Joe and now it's run out of copies!
Viewtiful Joe has become a top selling title in Japan, in fact Capcom did not expect it to sell as well as it did. Capcom initially shipped out 50,000 copies and now they have all been snapped up.
Capcom updated their official Viewtiful Joe website apologizing for the absence of copies and state that they hope to ship more out soon.
Het is duidelijk, Joe is een hit en een musthave!
XGRA


IGN.com
Auto Modellista U.S.-tuned
GameCube owners -- get ready to race. First GameCube details, screens and movies.
July 01, 2003 - When Capcom Entertainment unveiled Auto Modellista for PlayStation 2 last year, many gamers asked why the title wasn't also in development for Nintendo's console. It seemed to be the natural move. After all, it was a high-intensity arcade racer -- there was no doubt that it would help fill a genre in the GameCube library. More, though, something about it screamed GameCube and that something was of course the title's unique, stylized cel-shaded makeover.
But for whatever reason the racer never shipped for Nintendo's system. Instead, it released for PS2 in the homeland to mixed results -- many said the handling of cars was horribly flawed. Later, Capcom brought the racer over to the US audience with online play, a number of control improvements and car and track additions. According to sister-site IGNPS2, which rated the game a solid 7.0, the end product was fun, but still very much marred by an awkward sense of control.
Well it's finally happened. By the time you read this, Auto Modellista U.S.-tuned will be on its way out for GameCube in Japan, with an American release date scheduled for sometime this September. The game's modified name stems from the fact that it is essentially a port of the improved US PS2 release. The big difference between the GCN build and its PS2 predecessor is that -- quite obviously -- the Nintendo version won't feature any online network play. There are, though, some GCN enhancements to speak of, too.
Features
-Enhanced port of the US Auto Modellista for PlayStation 2
-Street car racer
-Several different race options including Garage Mode
-Create and watch replays in VJ Mode
-69 real-world, licensed vehicles
-Nine different race tracks
-Stylized, cel-shaded look
-Gameplay
-Auto Modellista U.S.-tuned (which will likely see a name change for the US release) is an arcade-styled, cel-shaded racer, but that's not to suggest that it plays like, say, San Francisco Rush -- it doesn't. The game, despite its look, is very much based in reality and brings a healthy dose of realism to the table with a wide selection of licensed vehicles and a deep Garage Mode that enables players to begin a career and fully customize their rides. Control is loose, cars tend to slide around a lot and there is something of a strict learning curve to taming these beasts.
The game features 69 vehicles to choose from, according to Capcom. The selection includes everything from the Viper GTS, Camaro Z28 and Corvette to the Honda Coupe, Shelby Cobra 427 Competition and the Acura Integra Type-R. Some of these stallions will be available from the start and others will remain locked, beckoning for players to keep racing. These are serious machines, no doubt, and they can be played with on and off the track. An extremely well done customize mode enables players to alter everything about their ride, from its paint color to racing stripes, fenders, spoilers, wings, side panels, foils, hubcaps and more. Gamers can even choose from a wide assortment of decals to spruce up the look of their cars. One the exterior is done, racers can work on their cars insides -- customize wheel types, brakes, mufflers, suspension, turbine, computer engine, weight reduction and more. All of these additions are "free," meaning that unlock in Gran Turismo gamers won't have to earn money to buy them, but the parts themselves aren't all available from the start; rather, players will have to race well to get at them.
The Garage Mode is designed to look exactly like a garage and believe it or not even this is customizable. Gamers can change the style of their garage and later unlock various extras for it, including everything from shelves and posters to batteries, radios and cans.
There is a standard Arcade Mode for quick-race fun, but the meat and potatoes of the game is its Garage Mode, which encourages players to compete in career-like goals so that they can unlock the parts they need to build their ultimate machine. There are nine tracks to race through, each more difficult than the next, and locales range from rain-drenched city streets to dirt-covered Japanese courses.
There is no support for GameCube's modem or broadband adapter in Auto Modellista so the game takes place entirely offline -- a let down considering that the PS2 build has this option.
Graphics
Well, it's a cel-shaded racer -- that much is for sure. The visual style is very well done. Car models -- detailed -- look very much like their real-life counterparts, only cartoon-ized to fit in the world of Auto Modellista. Framerate is solid. Particle effects are impressive. And there is a lot of variation in the tracks which take players to sunset and water-drowned environments. The GCN version is said to boast some minor visual improvements over the PS2 original, but we do not yet know in what form.
Outlook
GameCube owners have been after a decent racing game for a long time and Auto Modellista could provide that experience for some. It looks good and has all of the options, but there we have our concerns over control. It seems that -- where the PS2 version is related -- there is a split of gamers who love the game and those who hate it. We expect that the same split will develop for the GameCube version. We're hoping that we fall in the category of those who love it.
Ziet mooi uit maar het is toch eigenlijk hetzelfde als GT Cube. En waarom is GT Cube dan zoveel slechter?
GT Cube

This is the Way.