Online Features
Gran Turismo 7’s online features appear to be carried over almost entirely from its predecessor, Gran Turismo Sport, and — for the most part — that’s a very good thing.
There are essentially three major components to the game’s online functionality: Sport Mode, Multiplayer, and Showcase. GT7 also introduces a new online feature called “Meeting Places”, which are essentially permanent, dedicated online lobbies available from each circuit’s menu screen.
Sport Mode
Sport Mode represents the game’s top-tier of competitive, officially sanctioned events. These include a frequently-updated set of Daily Races with specified car and track parameters, and any official, on-going Time Trial events. As in GT Sport, the game tracks your performance and driving etiquette via your Driver Rating and Sportsmanship Rating and attempts to match you with similar drivers. Of course, as anyone who has spent time online in GT Sport can tell you: this certainly doesn’t guarantee you will have enjoyable online racing, but that’s the reality when dealing with other humans.
Multiplayer Mode
Multiplayer mode allows you to create or join online lobbies, or enjoy classic “2 Player Battle” split-screen racing.
As in GT Sport, custom online lobbies give you a fine degree of control over just about every aspect of the race environment. You can restrict players from joining the lobby based upon their Driver Rating or Sportsmanship Rating, or host more private events by limiting lobbies to just your friends. Of course, organizers of competitive events and racing leagues will be disappointed there are not more controls or spectating options — and as someone who has broadcast live events in GT Sport — you can include me in that group. However, for the vast, overwhelming majority of players, these tools do provide plenty of options and control.
“2 Player Battle” allows you to select any track available to you in the game and customize basic race options like the number of laps and grid starting type. However, you can only choose from a pre-selected list of cars. The split-screen gameplay itself appears to run smoothly, and the races are fully-featured, allowing you to save and share race replays as you would from any other event.
Showcase
Finally, as its name implies, the Showcase is where you can view and search for content created by other players in the game, such as car, helmet, and suit liveries, scapes photos, race photos, decals, and race replays. Considering I am playing a pre-release copy of the game, there is not much out there for me to see at the moment, but this area will certainly fill up quickly after release. Some of the largest complaints from this section of GT Sport were related to the search and discoverability of items in the Showcase, and although I cannot confirm this at the moment, I suspect those issues will persist in GT7 as well.
As a whole, Gran Turismo 7’s online functionality feels robust and mature. At this point, Polyphony Digital has well over a decade of experience producing games with extensive online functionality, and it shows. Of course, due to the wide range in quality of internet infrastructure around the world, everyone will have a slightly different experience when interacting with GT7’s online services. With a residential cable internet connection here in the United States, I have always had a positive experience, and I have full confidence that will continue with this latest title.
It does need to be mentioned that Gran Turismo 7 requires a constant internet connection to play the game, and all game saves are stored on Polyphony Digital’s servers. Kazunori Yamauchi has explained this requirement is designed to prevent cheating by modifying the game saves, and the game so frequently interacts with cloud-based services that online connectivity is required. I don’t personally have a problem with this, but it is important to acknowledge what a controversial design feature this is for many people.
https://www.gtplanet.net/...eview-return-of-the-king/
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Voor 24% gewijzigd door
Rivanov op 02-03-2022 13:44
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