peterboeseToday at 12:11
SOl 1.1 beta 6
!!! INSTALL VIA CM !!!
Just drag'n'drop the zip to CM
http://www.mediafire.com/...ukdyr/Sol__1_1+beta+6.zip
- config: new nerd option "ambient"
- config: new nerd option "stars"
- config: sun__sky_bloom adjust now works
- config: new parameter "sky__blue_booster", initial value = 0.5
- weather: overcast modulator: finetuning, no visible sun if overcast > 0.75
- weather: overcast modulator: fixed bug with ambient light in twilight
- weather: fog modulator: finetuning, no visible sun if fog > 0.6
- weather: fog: fog much more illuminated around the sun
- weather: inair_material modulator: no visible sun if dense > 0.75
- weather: inair_material no correct at day when night__use_light_pollusion_from_track_ini = true
- weather: improved "Mist"
- weather: improved "Overcast"
- weather: improved "Heavy Thunderstrom"
- weather: "blue sky booster" to add a deeper blue sky
- dynamic weather: new "Demo.lua", cleaned SOL__WEATHER_PLAN.lua
- dynamic weather + weatherFX app 1.72: choose and activate plans in-game
- night light pollution - reworked
- night light pollution - fixed a divided by zero bug (RADIUS_KM)
- lighting: better felt twilight, more brightness in twilight
- base: base_plan "clear": finetuning sunset: ambient light and clouds
- base: base_plan "clear": less saturated sun with temperatures < 15°C
- base: base_plan "clear": more variation with sunset/sunrise
- stellar: smaller sun
- stellar: stars adjustments
- PPoff: Sol now adapts PPoff automatically, If you use PP off, please set AMBIENT_BASED_BRIGHTNESS_MULT=0.7 in /extension/config/lighting_fx.ini
- filter: readjusted AE selfcalibrating
- Reshade removed