Copy pasta van PC forum over update 1.8 en World's Fair Pack
https://forums.planetcoas...World-s-Fair-Pack-Out-Now!
Echt nice dat ze updates blijven geven
UPDATE NOTES
World's Fair Pack now available
Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
10 vending machines - providing automatic nibbles
335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop
New Features for all players
Free Update 1.8
Restaurants - effective eateries for large parks
Restaurants are built like hotels, in that you expand capacity with additional expansions
Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
Menu items are licensed from brands and you pay a flat licensing fee for each brand
The star rating of the restaurant is affected by the number of brands you’re using, the size of the restaurant, the scenery rating and the different perks
Janitors are needed to maintain the cleanliness of the restaurant
Food Vending Machines - New options for hungry guests
Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
New Tags and Searching - faster access to all scenery and building pieces
Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
Active filters are displayed along the top of the browser
Expanded the More Filters panel to accommodate more filter selections
The search bar now also searches items with tags that match your search, as well as the item name
Tags an item has are displayed in the Overview tab
Tag Items as Favourites - curate a selection of your most used items
Added a new Favourites category
Simply click the star on an item to add it to your favourites
Surely a certain tropical rock #7 would make the cut?
Custom Tags - create your own tags
From the More Filters panel or Overview tab, add tags to any object or blueprint
These tags can be searched or filtered as with other tags
Lapping Coaster mode - perfect for shuttle coasters
Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
Audio options for Camera Effects - add filters and reverb to your camera effects
New audio effect and triggered sound options have been added to the Camera Effects panel
Use the preset effects linked to the colour grading or mix and match
Like colour grading, these effects can be triggered in the Ride Cam Time Machine
Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
Trigger pitch, volume or both, with instant or gradual change
Create musical sequences or disturbing effects
Operator Staff Custom Colours
Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
Open and Close events for Coaster Doors
Coaster doors can now be triggered to open and close in addition to their original animations
Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer
New Scenery
Added 42 new fireworks, including numbers, letters and special shapes
Blueprints
Added 2 Restaurant blueprints
UI
Added Smooth Height and Smooth Turn options to the Coaster editor
Disabled the blue highlight when changing the colours of a selected item
Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report
Ride and Coaster Bug Fixes
Fixed an issue where the preview of tunneling coaster sections would not update
Improved the cinematic camera on the Island Adventure
Fixed an issue where the geometry was missing from the Gold Fever track
Fixed an issue where the Equalizer car had an extra custom colour
Fixed an issue where block brakes would not appear on short sections of the Gold Fever
Improved the elevator doors on the Erie Elevation blueprint
Fixed an issue where the missing User Audio popup was appearing on the Princess Amelie's Castle Karts blueprint
Fixed some missing geometry on the Hellion Ring ride's base
Fixed an issue where the The Witch's Haunt and The Jailer's Den were not tagged correctly
Fixed an issue where the drive wheels on the Centrum did not spin
Fixed an issue where the Reverse Loop High sequence on the Centrum did not lift the ride
Hydraulic Launched coasters now wait for the catch car to return before launched another coaster
Scenery Bug Fixes
Fixed an issue where the name of small attractions would have very large numbers
Improved the snap points on the Biplane wing items
Fixed an issue where the custom colours on the Haunted House Roof Tower overlapped
Fixed clipping on the Adventure Temple Run blueprint
Improved the snapping points on the Shallow Steps Corner Outer scenery item
Fixed an issue where the Subway Entrance scenery item did not allow advertising
Fixed some missing scenery items in the Panic at the Parking Lot blueprint
Fixed an issue where Hotdog Squad Sign - Wall Sign 4 Lit was not, in fact, lit
Added an alternate Gulpee Soda Neon Sign that has a backplate
Fixed texture seams on the Modular Planter set
Fixed an issue where display cameras used world co-ordinates rather than offset from their display sequencer as a position
Fixed an issue where certain roof pieces would shift the building grid around
Fixed an issue where Spooky Candles had no base
Removed the Planet Coaster logo from Art Shapes items
UI Bug Fixes
Fixed an issue where video billboard options could not be changed if the billboard was contained within a building
Fixed an issue where Haunted House Windows in the Spooky pack were missing statistics
Added a centre camera button in the guest popup for when guests report that they are stuck
Fixed an issue where the staff info panel would flicker when resized
Fixed an issue where UI buttons would move if the window was resized in ride cam
Improved the status updates for mechanics fixing coasters
Improved the way coaster heatmaps are selected
Fixed an issue where clicking the right box of a custom colour would not add it to the recent colours list
Fixed an issue where the time format would change to 12:00 when using camera effects
Added an Advanced move option for rides
Fixed an issue where Hotel Rooms could not be single clicked in the multi-select tool
Fixed an issue where the recent colours list would not be updated if editing a piece within a building
Improved sorting of triggers in Trigger Editors when using Sort All
Fixed an issue where the filters in the Research tab of the Scenario Editor would not be editable
Fixed an issue where the UI would scroll to the top when adding multiple triggers to a Trigger Editor
Fixed an issue where scenarios could not be saved when no bronze objective was set
Fixed an issue where recent down time was not decremented on Vending Machines
Fixed an issue where browser tabs would not be available when there was nothing unlocked from research
Fixed an issue where building names would not support apostrophes
Improved the frequency that autosaves occur when switching between browser tabs
General stability fixes and improvements
Staff, Guests and Facilities Bug Fixes
Improved the rate at which guests use picnic benches
Improved the geometry of the Police hat for child guests
Guests now take their hats off when riding the Loop Da Loop ride
Guests now have guest thoughts about games with high win rates
Fixed an issue where guests would perpetually watch the fireworks in the Vintage Amusement Blueprint. It was just that interesting
Fixed an issue where guests would not watch a fireworks display when it was moved
Fixed an issue where guests would try to use transport rides to get to destinations that the ride was not connected to
Fixed an issue where vendors in shops that had yet to be placed counted towards objectives
Improved the resolution of the Planet Coaster logo on the Mechanic
Fixed an issue where a shop would always remain un-staffed in the Chief Beef's Raceway scenario
Audio Bug Fixes
Fixed an issue where the Pirate Band's audio would be occluded at certain angles
Fixed an issue where the Vintage Quartet Band's audio would be occluded at certain angles
Added a missing thud to the animation of the Ancient Rock door
Fixed an issue where high pitched sound would trigger on the Forge ride
Music speakers now default to No Music when placed
Fixed an issue where the audio for hotels and staff buildings did not sync with the game speed