All times are CEST (GMT +2). Quotes are not literal, always interpretations or short versions. I'll try to never change the meaning of what they say.
20:03 - Picture Stream start
20:07 - Q: "Guest reaction to coaster/rides in park" - A: "We're working on it, here's a video about that"
20:08 - (Warning - all is WIP, nothing is definite) -
http://puu.sh/oGbkr/9fe41d10e9.png /
http://puu.sh/oGblU/afa6faf9b3.png - You see people jumping in joy next to new attractions, and generally a lot of people in a park.
20:11 - Q: Will the guest AI improve as the alpha progresses? - A: Yes, the mechanics aren't there yet, so we can't put it in the alpha for now, but we're working on it. The decision process isn't finite yet, changing minds of guests, ... is all being worked on. For now we have the basic layer done, but nothing on top of that. They'll also notice scenery, prefer shops according to scenery, economy will be affected by this, but this will be mostly for alpha 3.
20:13 - Q: More/different guests/paths/.. More variaty in general. A: more body types/clothes/... are coming up bit by bit. There will be some in the next alpha.
20:15 - Q: More frequent updates for the alpha - A: great idea, but it takes too much time/effort to be able to do that. Creating stable builds isn't that easy, hence why there are longer periods between updates.
20:18 - Q: Multiplayer, visiting friend parks, ... Is it gonna happen? - A: Initially we're focussing on the core elements, but we also want to look at the community features (alpha 3), you will be able to share parks, creatures, ...
20:19 - Q: will CPU usage improve in the upcoming update? - A: We tried to create our code to use your cpu as good as possible. The better the cpu, the better the simulation. As in: worse cpu's will update the simulation parts less frequently. We'll have a look to improve it, but for now there is a good reason why it's using that much cpu.
20:21 - Q: What has been changed on the path system since Alpha 1 - A: We improved the path connections (More easy to connect multiple paths with eachother);
http://puu.sh/oGc94/5e82a5d9c3.png /
http://puu.sh/oGcbt/8d115fb341.png /
http://puu.sh/oGccS/cc666de03e.png
20:25 - Path texture can be changed without deleting it
http://puu.sh/oGcjn/bb4889be72.png
20:27 - Q: Will we get GulpeeRex in alpha 2 - A: Maybe. (Personal note (from Jordumus): as in: yes, but we can't say it out loud)
20:30 - Q: Will there be children with heigher tolerance? - A: Simulation is still in progress, it is not for the next alpha release. We're working on the demographics: families will prefer family rides, kids like pirate rides, ... But we're still looking for a balance in this. So we have to look into this.
20:33 - Q: Path supports/track supports/... - A: We are going to work on it! Same for cliffs and more, we have no ETA for now, but we are working on it.
20:35 - Stairs are coming to the game. - They will appear automatically when you angle your paths and the slopes get too steep. There is also an option to curve slopes and stairs.
http://puu.sh/oGcXp/3812794d01.png /
http://puu.sh/oGd5h/cb2adf96f5.png /
http://puu.sh/oGd64/02eb650a5c.png /
http://puu.sh/oGd6n/b667231fdd.png
20:36 - Water will be in the game, but no details yet on it.
20:39 - Q: Shortcuts to make paths wider/longer/... - A: there are shortcuts already. For example: slope up [u]/slope down [j] and others. it will be more obvious later on. There will be a lot of shortcuts for as much actions as possible, ...
20:41 - Q: Will it be easier to "break" off of a path in the future - A: Yes, [CTRL] will do this.
20:43 - Ability to change the junction type, which allows you to get away from paths in different type of angles (using [Z]):
http://puu.sh/oGdws/965b88a37f.png /
http://puu.sh/oGdxM/be412aaf96.png
20:46 - Q: Plazas?!? - A: We're looking into it. We're not sure right now if and how we will implement it, so no promises, but we ARE looking into it.
20:47 - Q: Putting benches/bins/... on paths - A: We're looking into it as well, it will be there with snapping and stuff. Guests will interact with it, so yeah it's something we will be doing.
20:48 - Camera tweaks: Edge scrolling will be in Alpha 2, sensitivity tweaks happened as well, Coaster cams have been improved (especially cinematic cam), FOV in first person with sensation of speed (blurs), new coaster cameras (example: wing camera), ...
20:50 - Cheat codes in alpha 2: yeah there will be more!
20:51 - Natural paths: paths that don't look like paths but that guests can walk on.
http://puu.sh/oGe3v/d1deeee2e0.png /
http://puu.sh/oGe6r/035b5fa131.png /
http://puu.sh/oGe8a/4f4a420c50.png /
http://puu.sh/oGe8a/4f4a420c50.png
20:53 - In alpha 2, there will be new pieces, especially so you don't have to "ab"-use existing pieces to create a certain effect when building things.
20:54 - More freedom in rotation pieces: in the future you'll be able to rotate in all 3 axises (roll/pitch/yaw). It will be available for decorations AND scenery (so trees will be able to be rotated for example)
20:58 - Some more screencaps.
Couple holding hands:
http://puu.sh/oGetE/f5aad65454.png
People dancing when walking near the music orchestra:
http://puu.sh/oGeAs/2987e2c843.png /
http://puu.sh/oGeLK/1283d41d89.png /
http://puu.sh/oGeMZ/786d7a5d9c.png
21:03 - End of stream -
http://puu.sh/oGeUz/83ff11acae.png
credits
https://www.reddit.com/r/...qa_unofficial_transcript/