"coders" bedoel je?
Zo, weer eens terug van weg geweest. An zich mooie patch komt eraan vanaaf (230mb). Highlights:
Rounding out the patch we have a complete rework of the crystalline collision meshes on Tourmaline Desert, an array of other map fixes, improvements to crosshair feedback behavior, a reversion of the July 21st collision changes, a multitude of crash fixes (thank you to everyone who has submitted crash reports using the new reporting tool), a fix for the MSAA/TXAA wireframe issue, a performance boost for the 64-bit client, and much more!
Champion mech loadout change:
http://mwomercs.com/forum...chs-for-august-4th-patch/
Spectator Tool
This patch introduces the first set of player-oriented tools to be added to the current Spectator capabilities of MechWarrior Online.
As of today's patch, anyone who uses the Private Match functionality of MWO will now have access to a brand new Spectator tool designed with streamers, content creators, and tournament administrators in mind.
Incoming community made Mechwarrior filmpjes dus!
If you want to take full advantage of the spectator tool we highly recommend the use of a gamepad controller such as the MS 360 Controller for Windows. Using a gamepad instead of a keyboard and mouse will allow you to achieve nice, smooth camera movements.
Tenminste iets waar de 360 controller in dit spel nog goed voor is. Wanneer krijg ik nu 360 controlls support voor 3rd person view?
Oceanic servers
All 'Mechs have new Cockpit glass
The collision changes rolled out in the July 21st patch have been reverted
•This reversion will remove the collision leg damage and obstruction issues introduced in the July 21st patch
River City: The planet has been removed from the skybox, pending a visual beautification pass
•River City: Fixed a 'Mech obstruction issue in F5 sector
•River City: Fixed a 'Mech obstruction issue where tall 'Mechs walking at slow speed would collide with overhead pipes
•Tourmaline Desert: The collision meshes have been globally reworked
Fixed an issue where the Gamma and Brightness sliders were not functioning
•Fixed the wireframe issue for users running MSAA/TXAA
Change to improve x64 bit client performance
Known Issues in this patch
•Through MechLab > Select 'Mech: Selecting a Trial 'Mech and then selecting any other 'Mech will prompt you with a 'Changes will be lost' message
•Saving a camo spec or loadout change while inside the Select 'Mech screen may not update the portrait until you leave the Select 'Mech screen
beniewd naar de prestatiewinst bij 64bit en upcoming filmpjes