Ik kopieer gewoon wat spul wat mij gewoon echt basis handig lijkt.
Capacitor Management: 5% bonus to total capacitor capacity per level
Capacitor Systems Operation: 5% cap recharge rate reduction per level
Spaceship Command: 2% bonus to agility per level -- not as impressive as Evasive, but more quickly trained, and a prerequisite for various ships too
Mechanics: 5% more hull hitpoints per level; quickly trained (great for everyone, especially great for the Gallente who usually have large amounts of hull hitpoints to begin with)
Hull Upgrades: 5% more armor hp per level (despite having 'Hull' in its name); levels IV and V open up some key T2 armor-tanking modules; takes twice as long as Mechanics to train
Shield Management: 5% more shield hp per level; takes three times as long as Mechanics to train, which makes level V more of a medium-long term goal
Shield Operation: 5% faster shield recharge rate per level; quick to train, good for everyone, vital if you ever plan to mount a passive shield tank
Tactical Shield Manipulation: When your shields drop below 25%, damage begins to 'leak' through into your armor; each level in this skill lets your shields drop 5% lower before this begins to happen, to 0% at level V so that damage never leaks through
Thermodynamics
Armor Rigging
Jury Rigging
Electronics Upgrades
Combat Drone Operation : 5% Bonus to drone damage of light and medium drones per level.
Drones : Can operate 1 drone per skill level.
Scout Drone Operation : Drone control range increased by 5000 meters per skill level.
Capacitor Management : 5% bonus to capacitor capacity per skill level.
Capacitor Systems Operation : 5% reduction in capacitor recharge time per skill level.
Hull Upgrades : 5% bonus to armor hit points per skill level.
Mechanic : 5% bonus to structure hit points per skill level.
CPU
CPU Management : 5% Bonus to ship CPU output per skill level.
Electronics Upgrades : 5% reduction of sensor upgrade CPU needs per skill level.
Energy Grid Upgrades : 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Weapon Upgrades (also applies to missile launchers) : 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
PowerGrid
Power Grid Management : 5% Bonus to ship's PowerGrid output per skill level.
Super belangerijk!!
En dan heb je nog de gunnery skills.
Tevens wat ben ik blij dat ik voor odensy dat heb getrained dat je alle schepen bijna kon vliegen!! Hoef nu bijna niet meer na te denken als ik het wel kan vliegen