veel nieuws!
DCS Supercarrier
We are pleased to announce that the DCS: Supercarrier module will also include a greatly updated Kuznetsov-class aircraft carrier (without deck animation), the Su-33 Flanker D for DCS World (for those of you who don’t already own it), and the Arleigh Burke-class guided-missile destroyer!
- The Kuznetsov is a Russian-built aircraft carrier that is substantially improved over the existing version in DCS World. It is a completely new model with detailed geometry, textures, lighting, and animations. Players can operate the Su-33 Flanker D from the Kuznetsov, including carrier landings and ski-jump ramp takeoffs. In addition to a formidable suite of surface-to-air defenses, the Kuznetsov is also armed with P-700 Granit anti-ship cruise missiles. The Kuznetsov sister ship, the Varyag, was sold to China and now serves in the Chinese Navy as the Liaoning.
- A cornerstone of today’s American Carrier Battle Group (CVBG) is an array of Arleigh Burke-class guided-missile destroyers. Built around the SPY-1D radar and AEGIS battle management system, the Arleigh Burke-class provides an effective air defense umbrella around the CVBG and is also armed with Harpoon and Tomahawk cruise missiles, close-in gun systems, torpedoes, and a 5-inch deck gun.

These new naval elements to DCS World will be at home in the recently announced Mariana Islands map. Although the island portion of the map will be approximately 400x400 km, the overall map size will be 1000x1000 km in order to provide realistic ranges for modern-day naval operations, sensors, and weapon systems.
As with the new Nimitz-class aircraft carrier model for Supercarrier, the Kuznetsov and Arleigh Burke will be visible to all in multiplayer, regardless if you own the Supercarrier module.
DCS: Supercarrier will be available for pre-order on January 17th with a 30% discount and will deliver as an Open Beta by the end of Q1 2020. Owners of DCS: F/A-18C will receive a discount when purchasing DCS: Supercarrier.
The Channel Map
In addition to the Mariana Islands map, we are pleased to announce the first dedicated World War II map for DCS World that is created by Eagle Dynamics: The Channel map! This map will represent southeast England, the English Channel, and portions of the low countries and north eastern France. The map is built to support missions and campaigns between the late 1930s and 1945 with a new level of detail and realism not seen before in a DCS World map. Airfields of the map include:
- Manston
- Detling
- Hawkinge
- Lympne
- Dunkirk Mardyck
- Saint-Omer Longuenesse
- Merville Calonne
- Abbeville Drucat
DCS: The Channel Map will be available for pre-order with a 30% discount in early February 2020.
Falkland Islands Map3rd party by RazBam aangekondigd.
Syria Map3rd party by Ugra Media aangekondigd.
Vulkan API aangekondigd.
In order to improve game performance, particularly in VR and take advantage of today’s hardware, we have been working on the integration of the Vulkan API into DCS World over the past year. This is an important undertaking, but we believe it will be well worth the end-results.
DCS World 2.5.6 Lighting Improvements

This month we begin the testing of version 2.5.6 of DCS World that will include improvements to the lighting system. This will be most evident at night when viewing the cockpits. In addition to cockpit lighting, overall world lighting will appear more natural and balanced with improved tones.
Following this, our goal will be to further enhance world lighting by allowing multiple world-lighting sources. This will provide a much more natural and realistic appearance to the world.
Clouds and Weather
Another important DCS World enhancement in 2020 will be the delivery of substantially improved weather and clouds. The first step is our new system will render many different types and sizes of clouds in multiple layers. These clouds will impact certain sensors, and be synchronized in network play. We are setting a high bar for ourselves, and it is taking a bit longer than expected. However, we trust that it will be well worth the wait.
In parallel, we are also working on significant improvements to the dynamic weather system of DCS World that will also take advantage of this new cloud system as well as pressure fronts.
Voice Chat (VC)
In late 2019 we released the first test version of our free, integrated voice chat system into DCS World. Since then, we have been analysing your feedback to make further improvements. Thank you for all the great comments! In 2020, we aim to deliver peer-to-peer connectivity and user chat “rooms” generation. The next step thereafter will be to support radio modulation and frequencies as well as varied mic and audio characteristics of helmets and radios from different eras. Our final goal will be to include communications jamming and secure voice capability. This will continue to be a free and fully integrated feature of DCS World.
Aircraft Artificial Intelligence (AI)
In 2019 we made initial improvements to the dogfight AI that delivers more realistic and human behaviour, this also includes implementation of modern control theory Necessary Condition Analysis (NCA) and Incremental Nonlinear Dynamic Inversion (INDI) to all our AI aircraft in DCS in 2020. The new approach will extend flight envelopes and improve AI control quality and control response in mass and moment of inertia changes. In 2020 we will continue this effort, but also devote resources to improve other AI areas to include:
- Beyond Visual Range (BVR) offensive and defensive behaviour
- Formation keeping and correct use of external lights
- Air-to-Ground attack maneuvers
- Very-low level flight and terrain following
- Defensive threat responses (SAM and AAA)
Airfield Air Traffic Control (ATC)
Another AI task that we will kick off in 2020 is a new implementation of ATC radio communications for airfields. This will be a more realistic and complete ATC system to account for ground, tower, departure, and approach controllers, as well as account for variables that include VRF/IFR and overhead/straight in.
We will be working with subject matter experts to ensure that this new ATC system is a valuable addition to DCS World immersion and enjoyment.
Air-to-Ground Radar and Forward-Looking Infrared (FLIR)
Critical to complete the F/A-18C and F-16C, will be the inclusion of completed air-to-ground (AG) radar and Forward-Looking Infrared (FLIR) sensor systems. Last year, the JF-17 Thunder used our AG radar application programming interface (API) to great success. We will continue to improve the AG radar API and use it for both the Hornet and Viper. We will continue to enhance this area of expertise and work to improve radar shadowing, synthetic aperture radar (SAR) support, and varied resolution based on the type and era of radar.
The updated FLIR API will be used to improve the targeting pod’s infrared (black hot/white hot) cameras. This is a rather large undertaking because it not only involves programming tasks to account for thermal dynamics of world and unit objects but also creating thermal maps for all objects in DCS World and how they behave under different conditions.
Dynamic Campaign
Work on the dynamic campaign has been underway for over a year, and the progress has been steady on this very complex task. We understand that this is one of the most awaited features in DCS World and we are giving it the attention it deserves.
Much of the work is focused on the dynamic campaign creation tool layers as part of the Mission Editor, developing machine learning mechanics, and creating an AI neural network for the RTS element of the system. The machine learning and neural network tasks are particularly challenging, but we believe they should provide a unique dynamic campaign experience.
We expect to start testing this feature in the latter part of 2020.
meer afbeeldingen en informatie aangaande WW2 en AI units kun je vinden in het
weekend news topic op het forum van ed.