paar nieuwtjes, enigszins laat, excuus!
nog niet veel gepost hier, maar de oosterse tegenhanger van de f-16cm is al best vergevorderd in de ontwikkeling, tws is zelfs al ontwikkeld. ik heb het natuurlijk over de jf-17 van deka ironwork.
polychop heeft hun
nieuwste project aangekondigd. het gaat om de oh-58d kiowa, een (alweer) lightweight scout/attack helicopter.
al is het even afwachten hoe deze module zal worden, aangezien
polychop recentelijk nogal veel kritiek heeft gehad (en terecht ook wel) op hun sa342 gazelle module. deze heb ik zelf ook maar vlieg ik bijna nooit meer, de flightmodel is nogal vreemd.
polychop heeft te kennen gegegeven dat ze dit sneller dan men gepland had op willen lossen, daar hebben ze zelfs een extra werknemer voor aangenomen. ik ben benieuwd, mij lijkt de kiowa wel een leuke heli maar gezien de staat van de gazelle is het eerst zien, dan geloven.
voor degenen die het gemist hadden, al kan dat bijna niet

, nick grey (eigenaar eagle dynamics) heeft pas geleden gereageerd op een lang kritisch essay, gericht aan eagle dynamics, gepost op hoggit.
Dear Sir,
Thank you for your very detailed message.
I am the Founder of ED with my good friend Igor Tishin in 1991. We released our first product in 1995 with a 3 man dev team. It has been a labour of love ever since.
Today we have some 125 programmers in the team, all dedicated men and women who are committed to doing their very best. Each and everyone of them can find jobs which pay significantly more but stick with ED for the love and passion. Since Igor passed away last year from septicaemia post cancer treatment, Katia has taken the job of CEO with both hands and is doing a fabulous job. This is a first class team of guys and gals on a level I have yet to meet in my 37 years of business.
Your post is very insightful and we appreciate its content and the tone is honourable too. Please know this:
1. without early access we would spend 50% more time and money to engineer the products as developers work better and faster with direct user feedback and when they see their product in the market.
2. we would not be profitable.
3. we would be vulnerable to customer 'fade' as they switch to other products or genres.
4. we would not enjoy the 'right' to imperfection
You have very cleverly identified some of the above along with other realities we face such as the need for permanent innovation and engine renewal. Boyond daily bug fixing, the fundamental issues such as new graphics challenges (Vulkan, effects, mutli-threading etc), network improvements, sound improvements, new damage engine, dynamic campaign, web RTC, new game statistics engine, new weather engine, etc etc are all part of our roadmap and more than 50% of our staff work on these elements which are not directly module related. Without 'early access' few of the these could be done and yes you are right, we only have this avenue to finance ED as well as my personal investment. I wish we had 'office or IOS' to make life easier believe me.
Needless to say, I welcome all community input, in fact I read all community messages in order to help me guide our small company to a level where we can do a better job for you, our faithful community. I apologise if we don't live up to your expectations but believe me we are really doing our best to satisfy our customers in good faith and with honesty.
Thank you for your faithful involvement and for your continuing support and thank you all for your help in making us a better company but please do keep us loving our job... in the words of Abraham Lincoln: 'A drop of honey gathers more flies than a gallon of gall'.
Respectfully yours
Nick Grey TFC/ED