Hecarim Bugs
1.
Quote:
Originally Posted by DarrkWolfe
AD ratios on his spells do not get any damage from his passive.
2.
Quote:
Originally Posted by Plasmasm
Hecarim's E lowers attack speed.
And to add to that:
Quote:
Originally Posted by IXenthI
I believe his R, reduces his attack speed by (like) 0.02 [Im not positive on this but worth the check]
3.
Quote:
Originally Posted by archy721
Hecarim can attack over walls.
4.
Quote:
Originally Posted by Tengu Drum
Hecarim stops talking after using his ulti. Using ulti for second time fixed it.
5.
Quote:
Originally Posted by Hoofsterr
You can dodge skill shots with E.
Like
Quote:
Originally Posted by Umbral Invoker
While Hecarim is charging (E) he's immune to the stun and slow from Viktor's Gravity Field. This dissapears when it ends, if he jumps while the stun is active he will be stunned for the rest of the duration. The words appear above his head he just isn't affected at all.
6.
Quote:
Originally Posted by WolfLoki
Abilities showed no cooldown timers after using them 9/10 times, except his Q, which always showed.Also, when using his ultimate, he dashes, but the spectral riders aren't there, I couldn't tell if they do damage or not without being there. But the graphic of them never showed up once, whether I was the one using his ultimate or it was an enemy.
7.
Quote:
Originally Posted by Supremacy
If Hecarim is knocked up while charging towards an enemy with Devastating Charge, he will be knocked up into the air until hit by an enemy attack. While stuck in the knocked-up state, Hecarim will be invisible to the player but still able to move around the map normally.
Similar: E makes Heracim go to the air near the acient golem camp and blue buff. During that time the player can't control him. The rest of the players can only see you in the minimap and not in the actual map.
8.
Quote:
Originally Posted by Aurin Nogitsune
If Hekarim's charge is used and a champion walks within range of a corner, such as in dominion near the middle entrances to each line, Hekarim moves up to the corner and leaps in place and makes a melee swing at a far greater distance than he should be able to, and knocks the target back,but does not actually leap forward and he gets stuck on the corner often leading to the target getting away before he can get around the corner.
9.
Quote:
Originally Posted by Noxian Poppy
"Devastating Charge" is misspelled in Hecarim's "Tips & Items" section
10.
Quote:
Originally Posted by Chagrinn
Hecarim can cancel Ziggs ult, we tested and got the video:
YouTube: League Of Legends Hecarim And Ziggs No Ult Damage Bug
11.
Quote:
Originally Posted by Chagrinn
After using Hecarim's E, every minion you walk through gets knocked back and stunned, is that supposed to be a hidden effect, or is it a glitch?
12.
Quote:
Originally Posted by Stexe
Hecarim's Taunt volume is really low in comparison to his other sounds.
13. This might be caused by the same reason as 7 :
Quote:
Originally Posted by The Slave Master
Only happened once in my many snares Morgana put me in. I was right next to/on top of a destroyed turret when she stunned me with my E and W on. Out of nowhere I warped underground unable to do anything. She killed me shortly after with her W (Pool).
14.
Quote:
Originally Posted by Aidan M xD
Clicking on Hecarim's portrait pregame causes a major bug that prevents exiting his info pages as the right side where the X is, is cut off.
15.
Quote:
Originally Posted by OneOfTheLegends
When I was playing a game yesterday I noticed that hecarim would not respond to wukongs ult all the time. I ulted him twice by him self no one else around and he did not get knocked up or receive damage. I did notice every time this problem would occur he had his E activated he also claimed to have shurelya's activated to... Before you think he out ran me no he did not because I E, Q, then ulted right on him. He was able to run away because he did not get knocked up or receive damage.
16.
Quote:
Originally Posted by DODo1994
Whenever I cast Whimsy as Lulu on enemy Hecarim in order to polymorph him, he turns into a rabbit holding a blue spear, which is his Q passive stacks.
17.
Quote:
Originally Posted by IXenthI
When I played Hecarim, I noticed that the highlights of the aiming(R) were missing, only the AoE circle remained..
18.
Quote:
Originally Posted by Grimmgore
The tool tip is very much bugged. At level 1 when the tool tip said I should be doing between 42 and 84 damage with E (this includes bonus damage) I was doing 77 when it was used point blank and around 122 when near fully charged. This was tested on minions.
19.
Quote:
Originally Posted by Livevil88
Bug, Hecs passive doesnt not always ignore minion collision. i think it happens when set to an attack-move. but have also had it where i wsa bouncing off the front of a minion as it was behind me, stopping me from turning. might happen at high speeds (speed 5 shoes)
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Godzijdank dat de patch delayed is.