J_star schreef op donderdag 20 mei 2010 @ 09:03:
[...]
Ik vindt dat je een sterk punt maakt. Het is beetje raar dat gewoon praktisch iedere 2 a 4 weken een nieuwe champion wordt geïntroduceerd. Echter is dit ook hun business model, zij verdienen op micro payments. Daardoor zullen ze dit karakter ben ik bang behouden. Jammere is dat de kwaliteit daardoor wel op de achtergrond begint te raken.
Voor mijzelf een concurrent als HoN is in kwaliteit beter maar de drempel is voor mij te hoog. Daar tegenover staat dat je deze game wel lekker gratis kan spelen.
Teemo krijgt zoiezo een buff in de volgende patch.
Shurelia
* = See Design Notes.
==Champions==
=== Al'Zahar, The Prophet of the Void ===
* Summon Voidling (Passive)
** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
* Call of the Void
** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
* Null Zone
** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.
* Malefic Visions
** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.
* Nether Grasp
** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.
===Akali===
* Smoke Bomb
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
===Alistar===
* Pulverize
** Now deals damage when the target is knocked into the air, rather than when they hit the ground
===Ashe===
* Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.
* Volley now fires 7 missiles, from 9.
* Enchanted Crystal Arrow
** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended
** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended
** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)
* New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.
===Blitzcrank===
* Power Fist
** Removed the slow particle from the affected target.
* Static Field
** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.
=== Cho'Gath ===
* Rupture
** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.
* Feast
** Feast loses up to 3 stacks on death instead of all of them.
===Evelynn===
* Shadow Walk
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
=== Janna ===
* Eye of the Storm
** Cooldown increased to 12 from 10.
** AP ratio reduced to .6 from .8
** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48
=== Master Yi ===
* Double Strike
** Fixed a bug where Double Strike was represented incorrectly on death recaps.
* Alpha Strike
** Reduced the animation delay before performing Alpha Strike
* Meditate
** Reduced the animation delay before performing Meditate
=== Mordekaiser ===
* Children of the Grave
** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.
=== Nunu ===
*Visionary
** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.
=== Pantheon ===
* Grand Skyfall
** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
=== Rammus ===
* Attack ranged increased to 125 from 100
* MP regen per level increased to .06 from .05
* Powerball
** Cooldown reduced to 11 from 12
* Defensive Ball Curl
** Cooldown reduced to 15 from 18
** Mana cost changed to 50 from 40/50/60/70/80
* Tremors
** Mana cost changed to 120 at all ranks from 100/150/200.
=== Ryze === *
* Spell Flux's -Magic Resistance debuff no longer stacks.
* Spell Flux's -Magic Resistance debuff increased to 15 from 12.
=== Teemo ===
* Camouflage
** Fade time reduced to 3 seconds from 4.
** Fixed a bug in which sometimes the fade time would take too long.
** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.
* Blinding Dart
** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
** Cooldown reduced to 10 from 12.
** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.
* Move Quick
** Now only breaks when taking damage from an enemy champion or turret.
* Toxic Shot
** The first application of magic damage now occurs immediately upon hitting the target.
** Poison duration reduced to 4s from 5s (total number of applications remains at 5).
* Noxious Trap
** Fade time reduced to 1.5 from 2.
=== Tristana ===
* Updated several particles.
=== Tryndamere ===
* Bloodlust *
** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5
** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
* Undying Rage
** Is now castable while CC'ed.
===Twitch===
* Ambush
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
* Deadly Venom
** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.
=== Zilean ===
* Timebomb AP ratio decreased to .9 from 1.1 *
* Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.
==Items==
* New Item: Bilgewater Cutlass
** +25 Attack Damage
** +12% Life Steal
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
* New Item: Hextech Revolver
** +40 Ability Power
** +10% Spell Vamp
* New Item: Hextech Gunblade
** +40 Attack Damage
** +50 Ability Power
** +15% Life Steal
** +12% Spell Vamp
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
==General==
* Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.
* New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
* Brush on Twisted Treeline redesigned.
* The Reverse Law of Ninja Power has been changed to modify health, not damage
==Audio==
===Champions===
====Ashe====
* Fixed bug causing hit sound on Enchanted Crystal Arrow not to play
====Kennen====
* Added different hit sounds for basic attack on different materials
---------------------------------
* Ryze, Zilean and Tryndamere: These changes are experimental burst changes for the PTR. These will be changed.
League of Legends [Last Updated 22-08-2012]: [EUW] Jeffro (Now:Silver, S1:Bronze), RankedSolo5x5: 1502 [120W/106L], Dominion: 84W, TT: 3W, Normal: 504W