Hier effe wat quotes uit interviews wat ik wel leuk vond om ze effe eruit te lichten:
One event requires you to protect some beehives from a ravenous bear; if you succeed, you might be able to acquire a jar full of angry bees that you can throw at a target. An elementalist can summon a fiery sword from the heavens that others in their party can use
Dat is echt wel lache, een dynamisch system

With the addition of racial skills, we found that we just weren't getting enough out of secondary professions to justify the complication and balance issues they add to the game.
Secondary professions verwijderd omdat het anders te gecompliceerd zou worden.
Conjures create an environmental weapon that can be picked up and used by either the elementalist or his allies.
Das wel nice, je kunt dus zelf 'creëren' om zelf of door anderen te gebruiken.
and have decided to populate the major cities in the game with mini games similar to those found in Guild Wars. We call these games “activities” and they encompass everything from a bar brawl to a shooting gallery.
Dus we kunnen weer lekker gaan rollerbeetle racing of snowball fights.
For example you may need to get information from a villain. Do you break into his house while he’s away or attend a party with him and try to use diplomacy and espionage to get the information from him?
Uh lol. Dus een soort van Fable gevolgen scenario.
Some events are triggered by players, and are almost Easter-eggy. There’s one where if players kill the deer in the forest then one of the predators who are used to feeding on the deer will come out and attack one of the villages. That’s not going to happen unless players are active in the area.
Dit vind ik wel een van de leukste toevoegingen aan het spel, een constante veranderende wereld. Net zoals in WoW waarin je ineens aangevallen kon worden door de vijandelijke spelers van de Horde bijvoorbeeld.
Skills can be swapped out whenever a character is not in combat.
Mooi, nu kun je altijd nog veranderen zonder dat je perse in een town moet zijn.
Gamespot interview
Mmorpg
Rockpapershotgun
Onlinewelten