sparidem schreef op donderdag 30 maart 2006 @ 11:49:
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Hmm als het inderdaad zo werkt, vind ik het erg onhandig dat je niet te zien krijgt wat voor potion je gemaakt hebt. Moet je eerst je inventory langs om te kijken welke potion er bij is gekomen. Dat is best lastig als je er al tig hebt staan.
Wat betreft het vinden van de juiste combi van ingredients trouwens:
spoiler:Voor Morrowind stond hiervoor een chart op internet. Weet iemand of deze chart nog steeds klopt voor Oblivion, of zijn er allerlei andere ingredients bijgekomen/verdwenen in Oblivon ten opzichte van Morrowind ?
Nee daarom kun je elke potion die maakt een naam geven, is makkelijker teruug te vinden
|Potions die je helpen zijn paars en groen , Paars is goed voor jou en groen zijn de giftige.
Hier voglt een korte lijst van potions die je kunt maken in den beginne met alle ingredienten er bij:
Potions/Poisons to be made at Novice level
Just getting started can be confusing. So here are some recipes for useful potions you can make at Novice level.
Restore Magicka: Flax Seeds, Steel Blue Entoloma
Restore Health: Cairn Bolete Cap, Lady's Smock Leaves
Damage Health: any two of Wisp Stalk Cap, Stinkhorn Cap, Nightshade or Spiddal Stick
Potions/Poisons to be made at Apprentice level
When you reach Apprentice level you can really start making worthwhile potions and poisons, some even with multiple effects. Here are some of the more useful ones.
Feather: Flax Seeds, Venison
Cure Disease: Mandrake Root, Elf Cup Cap
Dispel: Bergamot Seeds, Ectoplasm
Restore Health: Lady's Smock Leaves, Aloe Vera Leaves
Night Eye: Carrot, Viper's Bugloss Leaves
Detect Life: Rat Meat, Bread Loaf
Water Breathing: Onion, White Seed Pot
Silence: Vampire Dust, Rice
Damage Speed: Green Stain Cup Cap, Peony Seeds
Damage Health + Damage Magicka: Harrada, Spiddal Stick
Damage Health + Damage Magicka + Silence: Harrada, Spiddal Stick, Vampire Dust, Rice
Potions/Poisons to be made at Journeyman level
Journeyman level reveals three ingredient effects. Multiple effect combinations are more numerous, and some new potion and poison effects are no possible.
Water Walking: Grapes, Tiger Lily Nectar, Stinkhorn Cap
Fortify Strength: Arrowroot, Elf Cup Cap
Chameleon: Radish, Bloodgrass
Invisibility: Tinder Polypore, Wormwood Leaves
Reflect Damage: Scamp Skin, Green Stain Cup
Fire Damage: Fire Salts, Steeel Blue Entolima
Frost Damage: Milk Thistle, Vampire Dust
Paralyze: Clannfear Claws, Daedra Venin
Damage Health + Damage Magicka + Silence: Harrada, Spiddal Stick, Rice
Damage Health + Damage Magicka + Damage Speed: Harrada, Spiddal Stick, Peony Seeds, Pear
Damage Health + Damage Magicka + Fire Damage: Harrada, Spiddal Stick, Steel Blue Entoloma
Damage Health + Damage Magicka + Fire Damage + Silence: Harrada, Spiddal Stick, Blue Entoloma, Rice
Potions/Poisons to be made at Expert level
Expert level reveals all possible ingredient effects. Creating single effect potions/poisons should be easy by now, but here's one brand new potion and some combination poisons to try.
Fortify Speed (+ Damage Health): Pear, Wisp Stalk Cap (yes, this is a potion and not a poison, since it contains positive effects)
Reflect Spell: Glow Dust, Cinnabar Polypore Cap Yellow
Fire Damage + Shock Damage + Damage Health (common): Spiddal Stick, Imp Gall, Ectoplasm, Fly Aminata Cap
Fire Damage + Shock Damage + Damage Health (uncommon): Imp Gall, Ectoplasm, Fire Salts, Ogre's Teeth
Paralyze + Frost Damage: Dryad's Saddle Polypore, Milk Thistle Seeds, Tennel Seeds
Paralyze + Frost Damage + Silence: Harrada, Milk Thistle Seeds, Vampire Dust
Paralyze + Frost Damage + Damage Magicka + Silence: Fennel Seeds, Harrada, Milk Thistle Seeds, Vampire Dust
Paralyze + Fire Damage + Damage Magicka + Damage Health: Steel Blue Entoloma, Imp Gall, Harrada, Fennel Seeds
Paralyze + Damage Health + Damage Magicka + Damage Intelligence: Fennel Seeds, Harrada, Wisp Stalk Cap