
Final Fantasy XI deel IV |
Deel IV alweer van het Final Fantasy XI topic op GoT
Final Fantasy XI is de eerste Final Fantasy die online als MMORPG te spelen is. Over het feit of dit ten goede is voor het "FF gevoel" zijn de meningen nogal verdeelt. Niettemin is FFXI volgens vele een MMORPG die tot nu toe bij een van de betere online RPG's hoort.
In Final Fantasy Spelen PS2 en PC users op dezelfde servers, ook Japanners Europeanen en Amerikanen spelen op dezelfde server.
Final Fantasy XI is te koop via www.playonline.com, men heeft een credit card nodig voor de maandelijkse kosten of je moet een prepaid card bij playonline aanvragen (hiervoor heb je dus geen credit card nodig!).
Final Fantasy XI speelt zich af in de wereld van Vana'Diel maar daar verderop meer over.
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Het 4e topic alweer ^_^ kijken of we deze ook vol kunnen krijgen.
Final Fantasy XI Deel I
Final Fantasy XI Deel II
Final Fantasy XI Deel III
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Steden
Rassen
Jobs
Screenshots
System requirements
maps
GoT @ FFXI
Links
FAQ
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De speler kan tussen drie verschillende naties kiezen, dit heeft effect op je startplaats en de verschillende missies die je doet voor je natie.
 
| This kingdom of proud Elvaan warriors is situated to the north of the Quon continent and was built on the ashes of a brutal civil war. It has been ruled by a succession of kings from the d'Oraguille royal family for a span of more than five hundred years.The kingdom's capital of San d'Oria is a walled city fended by two orders of knights: the Royal Knights, who patrol the country's borders and seek to expand its territories, and the Temple Knights, responsible for protecting the city itself and maintaining domestic tranquility.
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Despite the fact that San d'Oria's culture revolves around the use of iron, it is a technologically stagnant society. However, with traditional methods passed down over generations, San d'Orian bladesmiths forge weapons that rival the swords of the East and are known throughout the world for their quality.The ancient forest capital shows signs of deterioration, but with population growth in a state of gentle decline and many residences left vacant, overcrowding has not become an issue. The region is also blessed with an abundance of fertile land for crops, and food is plentiful. However, heavy taxes and long military tenures leave few hands to work the fields, making life a challenge for the citizens of San d'Oria. |
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| Even though it lies in a relatively cold region, San d'Oria has long been able to export its verdant crops of wheat and rye, along with shipments of lumber, through the independent town of Selbina. Also, large imported Selbina sheep can be seen grazing in the furthest reaches of the kingdom. The San d'Orian army is divided into two arms: the Royal Knights and the Temple Knights. As well as having different duties, both orders are structured in different ways.
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| In the southern reaches of Quon lies the Republic of Bastok, a nation founded by the technologically gifted Humes. The president, elected from among the Hume population every few years, takes an active role in leading the government.Bastok was originally built on the wealth gained from the mining of mythril, a precious metal. But with recent developments in metal refining and processing techniques, Bastok has become famous as a craftsman's town. The southern area of the city is home to many Galka, a race of hulking humanoids. They have made valuable contributions to the expansion of the mines, but despite this, there is a deep-seated tension between the Galka and the Humes.
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Surrounding the city of Bastok is the inhospitable Gustaberg region, an unforgiving land of sparse vegetation.Beyond the refinement of iron, the craftsmen of Bastok have made numerous breakthroughs with new kinds of metal, such as mythril, darksteel, and cermet. The research of Cid, a genius engineer, has led to the development of engines that utilize crystal energy and allow rapid advances in technology. The rich, spiritual culture of the Galka is rapidly being assimilated by the materialistic Hume lifestyle. To say that Bastok's culture has become predominantly Hume would not be far off the mark.
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| With practically no rainfall during the course of the year and all of the ground water concentrated under the city of Bastok, the surrounding environs are a barren, desolate landscape. Besides popotoes, very little can be grown; the Republic of Bastok must rely heavily on imported foodstuffs. However, a ready supply of copper, iron, silver, gold, and mythril ore provides a bountiful source of wealth for the industrial town.
The Republican Army is an organized militia where the president serves as high commander. The army is formed by citizens and adventurers who join as part of a voluntary conscription system. Even the legions that make up the core of the army are generally not career soldiers. |
 
| Tribes of Tarutaru from the sweeping grasslands and neighboring islands of southern Mindartia united to form this league of states. It is governed by a council of representatives from the five ministries of magic, legacies of the five founding tribes. Their decisions are based on the prophecies of the mystic Star Sibyl who resides in the fabled Heavens Tower. In one section of the city live the Mithra, a race of natural hunters whose skills have brought a new source of wealth to Windurst.The capital, Windurst City, was razed in the war twenty years ago, but this prominent center of learning has since been restored to its former glory. Windurst is surrounded by the vast fields of West Sarutabaruta and East Sarutabaruta, a wild grassland home to many unique species of plants.
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A highly advanced form of magical energy is used in many aspects of Windurstian life. The doll-like Cardians and brightly glowing fluoro-flora are just a few examples of this power put to practical use. Industry in Windurst also includes the refinement of bronze, but the use of metallic substances is generally not favored.The individual cultures of the Tarutaru and Mithra tribes are respected and treasured, and evidence of this can be seen in every area of the city.
The Federation of Windurst was the hardest hit by the ravages of the Great War, but with the assistance of the Mithra, the damage has been completely repaired. Tarutaru culture is far from materialistic. In relation to the Tarutaru's small size, their residences are spacious and comfortable. The city always has an abundance of food; Tarutaru magic enhances crop yields, and the Mithra use their hunting and fishing skills to keep the markets overflowing with meat and fish |
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| The environment surrounding Windurst does not receive large amounts of precipitation, but nevertheless features numerous rivers and streams. The warm climate has encouraged the Tarutaru to grow a wide variety of crops, which they cultivate and harvest with the help of magical techniques. Many of these crops are exported to other countries.
Tarutaru farmers also raise rabbits knowns as "Rarabs," while the Mithra in Windurst Woods raise towering Dhalmels. This livestock provides Windurst with a source of milk, meat, and leather.
The Federation Forces of Windurst are led by a Warlock Warlord, chosen once a year from the Parliament of Patriarchs, and consist of twelve brigades of War Warlocks and four brigades of Mithra Mercenaries. |
 
| A booming city-state built upon Heavens Bridge, a structure that allows passage between the Quon and Mindartia continents. Jeuno's national policy is one of neutral mercantilism, and is governed by a set of relatively loose regulations. This encourages a constant flow of traders of all races, from Hume shopkeepers to Goblin merchants, to visit this colorful, cosmopolitan town. Jeuno is also the only country to retain the ancient skills required to construct airships, which provides a rapid method of travel between nations.
At the time of the beastmen invasion several decades ago, this small nation took leadership of the countries of Vana'diel. Jeuno forged those countries into the Alliance of Altana, and succeeded in repelling the onslaught. |
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Zoals we gewent zijn van het genre kan er in het spel gespeelt worden met verschillende rassen die qua uiterlijk aangepast kunnen worden aan de wensen van de speler. Er kan gespeeld worden met 5 verschillende rassen.
 | Making their home in Bastok, Humes have spread to the farthest reaches of Vana'diel. Humes are characterized by equally-balanced abilities, and are intelligent and highly skilled. This combination of traits has played no small role in Bastok’s growth into a prosperous nation of technology and industry. |
 | A race of proud warriors, The Elvaan are the founders of two legendary orders of knights in the nation of San d'Oria. Physically, they are characterized by their tall, slender bodies and pointed ears. Their unshakable pride and faith in their beliefs is visible in each of their determined faces. Both males and females of the race excel in swordsmanship. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as skilled swordfighters. . |
 | The Tarutaru are a race of skilled magic users who call Windurst their home. Although the Tarutaru physically resemble children, their size does not reflect their age. Masters of the magical arts, the Tarutaru have honed their abilities through dutiful study of the world around them. Their dedication and hard work fueled the rapid reconstruction of Windurst after its destruction in the Crystal War. The Tarutaru enjoy a friendly relationship with the Mithra, who call Windurst their home as well |

| The Galka are a hulking race of powerful warriors. The Galka's capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from giant ant creatures six hundred years ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the Hume
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 | The Mithra are a predominantly female race of hunters who live alongside the Tarutaru in Windurst. They are easily identified by their characteristic ears, which give them spectacular hearing ability, and their long tails, which result in an unparalleled sense of balance. They are known for their energy, curiosity, and their penchant for causing playful mischief. The Mithra enjoy a friendly relationship with the Tarutaru, and this attitude of mutual cooperation has made Windurst a nation of peace and rosperity. |
De speler kan zelf zijn character samenstellen op basis van een aantal variabelen.
Hieronder staat een link naar een Character trial maker waarin je
naar hartelust kan experimenteren met het maken van een character.
Helemaal onderaan deze link kan je de trial maker vinden:

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| • Black Mage
The Black Mage specializes in attack magic. High in intelligence and magical ability, no other class is able to inflict magical damage quite as well as the Black Mage. However, the Black Mage is weak in combat skills and cannot take much damage in a fight. The Black Mage is most effective in a group standing back and blasting down the group's enemies. |
- Black Mage has access to many powerful offensive spells, making one useful in almost any situation.
- Offensive spells are not hindered by enemies' physical defense and evasion, making it impossible for a Black Mage's damage to miss, although they can be resisted.
- Warp spells make returning to one's Home Point painless and easy.
- Has an edge against enemies that are highly resistant to physical attacks.
- At higher levels (60+) Black Mages can take on at least Tough monsters, with a combination of Sleep and then Nukes.
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| • Monk The monk specializes in martial arts and hand to hand combat. They wear light armor in order to retain speed and flexibility and their weapons are limited to claws and other weapons that directly attach to the hands. The Monk is a powerful offensive fighting force. |
- Attacks are extremely fast and consistent, and only get faster as level increases
- Monk ranks amongst the most powerful damage dealers in the game.
- Highest HP and VIT in the game.
- Ability to wear powerful Eastern style armor.
- Access to the most powerful Hand-to-Hand weapon skills.
- Master of the Fusion skillchain.
- Chi Blast is a powerful weapon in Endgame activities.
- Focus provides Monk a natural accuracy advantage over other damage dealers.
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| • Red Mage The Red Mage is the jack of all trades of Vana'diel. He can cast both black and white magic, just not as good as the specialists in those magics. He can also wield enough weapons and wear enough armor to fight in close when necessary. He also gets his own set of abilities and spells. |
- Ability to use both White magic and Black magic as well as melee weaponry at user's discretion.
- Most powerful user of Enfeebling and Enhancing Magic in the game.
- Only job with access to the spell Refresh, which makes Red Mage a support powerhouse.
- One of two jobs with the ability to Dispel enemy buffs, making Red Mage an essential part of nearly every party.
- The spell Phalanx when used in conjunction with a repertoire of enhancing maig spells allows a Red Mage to solo a great deal of enemies.
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| • Thief The thief has the unique ability to steal items and gil from his enemies. He wears lighter armor and instead relies upon his agility to evade attacks. He also relies upon quickness and sneakiness to maximize the damage from his attacks, preferring the sneak attack or attack from the rear as his primary fighting style. |
- Sneak Attack is an explosively powerful ability when used behind an enemy.
- Trick Attack keeps aggro on the tank and keeps the Thief from getting attacked.
- Access to the most powerful Dagger weaponskills.
- Gilfinder and Treasure Hunter abilities allow Thieves to acquire money more easily than other jobs.
- Able to open treasure chests and coffers without spending time finding real keys.
- Able to escape from almost any situation with super high evasion, flee, and hide.
- Master of the Distortion skillchain.
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| • Warrior The warrior is the basic tank class of the game. Able to use almost all weapons and armor, and to taunt the enemies off of other party members, warriors are at the front of every battle. They primary role of the warrior in a group is to take the brunt of the enemy damage and keep him off the other party members. |
- Variety of play styles and weapon selection.
- Access to the most powerful Axe and Great Axe weapon skills.
- Ability to wear almost all armor types in the game.
- Able to make full use out of more support jobs than any other class in the game.
- Strong offensive and defensive traits and abilities.
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| • White Mage White Mages are the healing class of the game. A white mage can heal wounds, cure poison, disease and other problems and even raise characters back from the dead. White mages also get defense spells and buffs to help other party members in a battle, and even get some offensive spells. While not essential to an experience party, the White Mage benefits the party many times over. |
- Able to use the game's most powerful curing spells.
- Necessity in partys means extremely fast invite rates.
- Access to Teleport spells means quick and easy transportation for the White Mage and the party.
- Sneak and Invisible spells allow a White Mage to travel safely accross enemy infested areas.
- White Mage is the only job that can use higher level Raise spells to restore lost experience when a character is defeated.
- Able to use Enhancing Magic spells that aid the entire party.
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| • Bard The he bard's songs do a variety of things, making him very versitile and useful in any group. Bards can speed their party to their goal, buff the party members, increase their mana and hit point regeneration, and also debuff enemies in order to make them easier to kill. No class has quite the variety of abilities as the bard. |
- Extremely sought after by party leaders.
- Has the ability to strengthen the performance of every party member.
- Can weaken enemy with DoT songs, slow songs that stack with a WHM/RDM/NIN's slow, and weakens resistance towards elements.
- Lowers downtime for recovery after battles by being able to refresh MP and Regen HP.
- When used well, a BRD can dramatically increase exp/hour in any party.
- One of the most useful jobs for the majority of BCNMs and ENMs.
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| • Beastmaster The Beastmaster can tame savage beasts to become his pet and fight alongside him. He also uses his knowledge of the beasts to increase his attacks on them. |
- Sick of looking for a group for hours? As a BST, you can gain experience points when it suits you and at your own pace. Areas with large numbers of charmable mobs (even aggressive ones) are easily navigable by an experienced BST. This job can be solo'd all the way to level 75.
- There is not a whole lot of expensive gear to buy -- and when it is necessary, most of a BST's equipment will last them for quite a while.
- BSTs also excel at link control. When a pet is attacking a target, and that target links with another mob, the hate built up by your pet is shed the moment you 'Leave' the pet. For example, if a BST pet obtains hate from a linked mob, BST (at a safe distance), seeing his pet fighting two mobs, can use the 'Leave' command and charm or call a new pet to fight his original mob. The linked mob will no longer be linked.
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| • Dark Knight The dark Knight is a combination warrior and black mage, and as such is a master at inflicting damage. He is able to wield most weapons and wear most armor and also wield basic elemental magic to inflict damage on his enemies. |
- Naturally high attack stat from multiple Attack Bonus traits. A Dark Knight when subbed to Warrior has unmatchable strength.
- Soul Eater ability boosts melee damage output to very high levels.
- Dark Knights are able to magic burst off of their own skillchains.
- The Absorb line of spells can simultaneously enfeeble the monster to benefit the party and enhance the Dark Knight's offensive power.
- Stun.
- Highly proficient in both Scythe and Great Sword weapons. Able to make use of many other weapons such as Great Axe, Sword, and Axe.
- Basic Proficency with ranged weapons in conjuction with status affecting bolts allow extra support opportunities for Dark Knights.
- Though specializing in melee combat, can effectively be offensive through magical and ranged attacks as well.
- Can open and close virtually every skillchain between the two primary A-rated weapons. Skillchain-closing weaponskills have impressive force. High level Dark Knights when subbed to Thief can close light skillchains with stunning results.
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| • Dragoon The Dragoon, or Dragon Knight, is a specialist at the art of controlling and slaying dragons. He is able to summon a pet dragon to fight with him and also has special jump attacks to inflict damage upon his enemies. There are 3 types of Wyverns -- Offensive, Healer, and Multipurpose (mixture of the offensive and the healer Wyvern). Each Wyvern has a different breath attack, according to what type of Wyvern it is, and the type you can summon depends upon your sub-job. |
- Having a Wyvern around provides a constant stream of extra damage.
- Wyverns can use a variety of different breath abilities depending on support job.
- The Wyvern's Healing Breath is the most MP efficient healing ability in the game.
- Jump abilities allow a Dragoon to shed hate accumulated through battle.
- Polearms are extremely effective vs Flying enemies.
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| • Ninja The ninja is a lightly armored master who can sneak through the enemy lines and inflict deadly damage through his use of throwing weapons and the sword. The ninja relies upon speed and stealth rather than armor and hit points. On top of that, the Ninja is the master of using Ninjutsu powders, which have a variety of magical effects. |
- Dual Wield trait allows player to equip two weapons at once.
- Utsusemi is arguably the most powerful damage mitigation ability in the game, making Ninja an almost untouchable tank.
- Shuriken are extremely fast and powerful projectile weapons.
- Only job class able to equip Katana blades.
- Fast-casting Ni level elemental Ninjutsu create a powerful wheel of damage.
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| • Paladin The Paladin is a combination warrior and white mage. As such, he can wield most weapons and wear most armor, and he can also heal the wounds of his party members. Even though the Paladin gets the ability to heal, his main role in a party will be as a "tank" type. |
- High VIT, defense bonus traits, and the ability to wear heavy armor make Paladin the toughest job class in the game.
- The ability to use White Magic allows the Paladin to cure himself or other party members to replenish HP and generate enmity at the same time.
- The ability to use White Magic allows the Paladin to cure himself or other party members to replenish HP and generate enmity at the same time.
- Paladins generate the highest amount of Emnity for party situations in the game. Allowing other jobs to produce more damage with less risk.
- Cover allows a Paladin to take damage for another job when they are attacked, lessening the risk of death for a weaker defensively job.
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| • Ranger The Ranger is the master of ranged combat. No other class is as good with a bow or a gun as the Ranger. The ranger is also a master of the wild, and as such can track his enemies and forage the land. |
- xtreme proficiency in ranged weapons. Bows and Guns DMG combined with a Arrow or Bullet's DMG are the most damaging weapons in the game.
- Accuracy Bonus traits and the ability to equip many items that increase accuracy make Ranger an extremely accurate job class.
- Barrage supplies an instant burst of damage and also replenishes a Ranger's TP bar.
- POften considered the job capable of doing the most damage, and as such do not have to wait very long to be invited into parties.
- Ranger has access to the Widescan ability at increasingly large radii, allowing player to easily track and find enemy and NPC targets.
- An entire party of Rangers, or an arrowburn party, creates one of the greatest exp/hour ratios of any setup.
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| • Samurai The Samurai are a pure fighting class specializing in speed, power and strength. They are the best in the game at using TP weapon specialties. |
- Gains TP faster than any other job in the game.
- Weapon skill positions on the skillchain chart are wide and varied, allowing Samurai to skillchain with nearly every other job in the game efficiently.
- Access to powerful Great Katana weapon skills.
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| • Summoner The summoner is a magical class that calls forth elementals from another dimension to come forth and fight for them. In order to call upon most of these elementals, they must first defeat them in battle. Once they have, they are able to summon them and command them to use their considerable power to fight for the summoner. |
- Access to some interesting buffs, like party stoneskin, and party blink.
- Can be effective pullers, especially in link situations.
- an be effective pullers, especially in link situations.
- Can solo some self-destructing mobs.
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Hier zijn een paar screenshots, voor meer screens moet je de links onderaan deze paragraaf even volgen.
Verder zijn er nog een aantal Live Cams. Dit zijn live feeds vanuit de wereld van Vana'Diel. Hier kan je kijken hoe het eruit ziet als je een tijdje niks te doen hebt Vana'Diel wind is er een van:
Vana'Diel Wind
Meer Screenshots
Nog meer Screenshots
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- Operating System: Microsoft® Windows® 98 / 98SE / Me / 2000 / XP
- CPU: Intel® Pentium®III 800Mhz or faster processor
- Memory: 128 MB RAM
- Graphics Card: NVIDIA® GeForce� series graphics processing unit with 32MB or ATI® RADEON� 9000 series graphics card
- Sound Card: DirectX®8.1 compatible sound card
- Hard Drive Space: 6 GB free hard disk space
- CD-ROM Speed: 4x CD-ROM drive (required only at installation)
- Other: Keyboard, mouse
 Er bestaan drie Vana'Diel benchmarks om te kijken of je computer snel genoeg is.
Een van de oude kan je hier downloaden:De nieuwste hier:
Of je speelt FFXI natuurlijk op je PS2 (helaas in europa niet mogelijk) of binnenkort op de PS3 en Xbox 360. Misschien ook de Revelution, maar hier is helaas nog geen bericht van.
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Dan is hier dan de world map van Vana'Diel (klikbaar voor de FFXI Atlas)

Alle maps met NM's, ENM's AF locaties, coffers, etc zijn te vinden op http://ffxi-atlas.com/
Voor een zeer interessante en handige zone-map klik je hier:
http://www.clanwind.com/ffxi/zonemap.asp
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Er zijn een aantal mensen op GoT die FFXI spelen. Je kan ze hier vinden:
http://www.yunapalooza.com/ffxi_servers/
Als je zelf speelt kan je jezelf hier ook toevoegen vergeet niet je server erbij te vermelden.
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Voor 3% gewijzigd door
Biobakker op 22-03-2006 16:01
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