When do I get honor ? why ? how much ? how is it with groups etc ... that were the main questions in guild chat today, here's an explanation:
Ok. This is my last post on the subject. The lack of knowledge about this is driving me up the wall. I'd ask for a sticky, but they're so rarely read, it's not even funny.
I'd love someone to take this info, and put it somewhere where everyone will read it. I have no idea where that place is, though. Anyway, onto the meat of it.
This is compiled from information gained from
http://www.worldofwarcraft.com/pvp/pvp-article-part2.html
http://forums.worldofwarc...447&p=1&tmp=1#post2309447
http://www.worldofwarcraft.com/pvp/rewards-armor.html
and various snippets from the test realm posts.
Please read at least both the links above, thoroughly, before telling me I'm wrong.
Honour System.
How do I get honour?
By killing players of a similar level, in the same way as killing mobs. If the player is grey, you won't get an honourable kill.
By killing certain NPCs. Faction leaders are probably the only people. You do NOT get it for killing guards, or quest givers, or random town members, or vendors, flight masters or anything else.
What's all this about kills and contribution points?
Kills are only a guide. They will not affect your rank directly.
Whenever you damage a PvP opponent, you're up for a share of Contribution Points (CPs), if that opponent dies. If you're solo, and do 10% of the damage to someone, you get 10% of the CPs for that kill. If you're in a group, and you do 10% of the damage to someone, your group shares 10% of the CPs for that kill (if they're close enough, just like experience).
If you're in a 40 person raid, and your raid kills 1 person, each person will get 1/40th of the CPs for that kill, even though they will all log a kill (honourable or otherwise).
CPs are calculated weekly (apparently) and are somewhat complicated. The number of CPs you get per kill varies on a number things, like the level of the person you attack, how many times you've killed that person, the PvP rank of the person you attack, and so forth.
Put simply, if you're a level 60 champion attacking a level 50 private for the 5th time, you're going to get a lot less CPs than if you're killing a level 60 grand marshal for the first time. If you gank the same person repeatedly, you will end up getting not additional CPs for the kill (although your kill counter will continue to increase).
Is there dishonour?
Dishonourable kills are logged, but currently nothing is done with this data. Dishonourable kills DO NOT negatively affect your contribution points.
I'm a priest. What about healers?
If you're in a group, and someone does some damage, you'll get a share of CPs, just like with experience for killing monsters. If you're solo, and just healing people randomly then, no, you will get nothing. Sorry. Join a group.
Won't AoE be great?
For racking up kill numbers, sure it will. As mentioned above, this has little bearing on CPs (and therefore rank), though. It's about the amount of damage you do. Small damage to 10 people might be as much as large damage to 1. Plus, if they run away and don't die, no CPs at all for you, my friend.
PvP Ranks?
There are 14 ranks for each faction. They're distributed on some kind of curve, so that there will be very few (1 in 1000) people with rank 14, whilst many, many people can be rank 1. Each rank has different rewards.
What about that PvP mount for 90g
Well, it's the same as a 900g epic mount. It costs 90g because it requires that you gain rank 11 in PvP status. THIS WILL NOT BE EASY. Let me say that again, THIS WILL NOT BE EASY. Not only must you be rank 11 to gain the mount, you'll need to maintain rank 11 to continue to use it. This goes for all PvP equipment. Think of it like a level requirement. If you no longer have the required rank to buy something, you can no longer use it. You keep it, but cannot re-equip until you claw your way back