En jawel, een nieuwe update!
Counter-Strike: Source
• Added map: de_prodigy
• Improved player movement against walls
• Improved choppy player movement when bouncing down slopes
• Purchase icon for defuser is shown
• Physics prop avoidance is scaled by the object's mass
• Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
• Spectator GUI last mode is saved
• Added spectate player by name
• Grenades, weapons, etc., splash when they land in water
• Frag grenade deafness is delayed so the explosion is heard
• Fixed viewmodel lag
• Added consistency checking player model bounds
• Weapon reloads finish when the round restarts
• Autobuy and rebuy trigger a reload if you don't buy a primary weapon
• Rebuy doesn't drop pistols the player has picked up
• Dropped weapon ammo isn't lost if the player has another weapon using that ammo
• Re-added hostage hint messages
• Smoke grenade canisters fade out and are removed when smoke is dense
• Breakable glass is blown outward proportional to the damage recieved
• Soundscapes update for observers
• Fixed not being able to attach to ladder tops
• Misc fixes to spray import
Source Engine
• Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
• Fixed a crash when playing MP3 files with ID3 tags
• Fixed network being started early enough so UDP remote logging works
• World rendering optimizations
• Fixed problems with demo recording
• Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
• Enabled sv_downloadurl & sv_consistency on dedicated servers
• Fixed "kick " command via rcon if the name is surrounded by quotes
• Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
• Added "player_say" event for 3rd party plugins
• Fixed crash in dedicated servers when issuing a say before the map is run
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Verwijderd op 17-12-2004 00:13
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