3 gratis ebooks mbt programmeren in Java, Python en C++
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(promotie mbt: International Day of the Programmer)
Learn Java 12 Programming
Language: English
Author: Nick Samoylov
Pages: 690
Learn Java 12 Programming
A comprehensive guide to getting started with Java and gain insights into major concepts such as object-oriented, functional, and reactive programming
Key Features
Strengthen your knowledge of important programming concepts and the latest features in Java
Explore core programming topics including GUI programming, concurrency, and error handling
Learn the idioms and best practices for writing high-quality Java code
Book Description
Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you'll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you'll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps.
Further on, you'll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming.
By the end of this book, you'll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
What you will learn
Learn and apply object-oriented principles
Gain insights into data structures and understand how they are used in Java
Explore multithreaded, asynchronous, functional, and reactive programming
Add a user-friendly graphic interface to your application
Find out what streams are and how they can help in the data processing
Discover the importance of microservices and use them to make your apps robust and scalable
Explore Java design patterns and best practices to solve everyday problems
Learn techniques and idioms for writing high-quality Java code
Who this book is for
Students, software developers, or anyone looking to learn new skills or even a language will find this book useful. Although this book is for beginners, professional programmers can benefit from it too. Previous knowledge of Java or any programming language is not required.
Expert Python Programming - Third Edition
Language: English
Authors: Micha? JaworskiTarek Ziad�
Pages: 646
Refine your Python programming skills and build professional grade applications with this comprehensive guide
Key Features
Create manageable code that can run in various environments with different sets of dependencies
Implement effective Python data structures and algorithms to write optimized code
Discover the exciting new features of Python 3.7
Book Description
Python is a dynamic programming language that's used in a wide range of domains thanks to its simple yet powerful nature. Although writing Python code is easy, making it readable, reusable, and easy to maintain is challenging. Complete with best practices, useful tools, and standards implemented by professional Python developers, the third edition of Expert Python Programming will help you overcome this challenge.
The book will start by taking you through the new features in Python 3.7. You'll then learn the advanced components of Python syntax, in addition to understanding how to apply concepts of various programming paradigms, including object-oriented programming, functional programming, and event-driven programming. This book will also guide you through learning the best naming practices, writing your own distributable Python packages, and getting up to speed with automated ways of deploying your software on remote servers. You'll discover how to create useful Python extensions with C, C++, Cython, and CFFI. Furthermore, studying about code management tools, writing clear documentation, and exploring test-driven development will help you write clean code.
By the end of the book, you will have become an expert in writing efficient and maintainable Python code.
What you will learn
Explore modern ways of setting up repeatable and consistent development environments
Package Python code effectively for community and production use
Learn modern syntax elements of Python programming such as f-strings, enums, and lambda functions
Demystify metaprogramming in Python with metaclasses
Write concurrent code in Python
Extend Python with code written in different languages
Integrate Python with code written in different languages
Who this book is for
This book will appeal to you if you're a programmer looking to take your Python knowledge to the next level by writing efficient code and learning the latest features of version 3.7 and above.
Beginning C++ Game Programming - Second Edition
Language: English
Author: John Horton
Pages: 746
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019
Key Features
Learn game development and C++ with a fun, example-driven approach
Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
Discover tips to expand your finished games by thinking critically, technically, and creatively
Book Description
The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch
What you will learn
Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
Explore C++ OOP by building a Pong game
Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
Add advanced features to your game using pointers, references, and the STL
Scale and reuse your game code by learning modern game programming design patterns
Who this book is for
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.